added new Trapezoidal Pentagon shape

This commit is contained in:
omkarht 2024-08-09 19:29:47 +05:30
parent f140d1ab45
commit efe6affe64
2 changed files with 68 additions and 0 deletions

View File

@ -35,6 +35,7 @@ import { dividedRect } from './shapes/dividedRect.js';
import { crossedCircle } from './shapes/crossedCircle.js';
import { waveRectangle } from './shapes/waveRectangle.js';
import { titledCylinder } from './shapes/tiltedCylinder.js';
import { trapezoidalPentagon } from './shapes/trapezoidalPentagon.js';
const shapes = {
state,
@ -73,6 +74,7 @@ const shapes = {
crossedCircle,
waveRectangle,
titledCylinder,
trapezoidalPentagon,
};
const nodeElems = new Map();

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@ -0,0 +1,66 @@
import { labelHelper, updateNodeBounds, getNodeClasses, createPathFromPoints } from './util.js';
import intersect from '../intersect/index.js';
import type { Node } from '$root/rendering-util/types.d.ts';
import {
styles2String,
userNodeOverrides,
} from '$root/rendering-util/rendering-elements/shapes/handdrawnStyles.js';
import rough from 'roughjs';
function createTrapezoidalPentagonPathD(width = 100, height = 80) {
const topOffset = 30,
slopeHeight = 15;
const points = [
{ x: topOffset, y: 0 },
{ x: width - topOffset, y: 0 },
{ x: width, y: slopeHeight },
{ x: width, y: height },
{ x: 0, y: height },
{ x: 0, y: slopeHeight },
];
return createPathFromPoints(points);
}
export const trapezoidalPentagon = async (parent: SVGAElement, node: Node) => {
const { labelStyles, nodeStyles } = styles2String(node);
node.labelStyle = labelStyles;
const { shapeSvg, bbox } = await labelHelper(parent, node, getNodeClasses(node));
const widthMultiplier = bbox.width < 40 ? 3 : 1.25;
const w = (bbox.width + node.padding) * widthMultiplier;
const h = bbox.height + node.padding;
const { cssStyles } = node;
// @ts-ignore - rough is not typed
const rc = rough.svg(shapeSvg);
const options = userNodeOverrides(node, {});
if (node.look !== 'handdrawn') {
options.roughness = 0;
options.fillStyle = 'solid';
}
const pathData = createTrapezoidalPentagonPathD(w, h);
const shapeNode = rc.path(pathData, options);
const polygon = shapeSvg.insert(() => shapeNode, ':first-child');
polygon.attr('class', 'basic label-container');
if (cssStyles) {
polygon.attr('style', cssStyles);
}
if (nodeStyles) {
polygon.attr('style', nodeStyles);
}
polygon.attr('transform', `translate(${-w / 2}, ${-h / 2})`);
updateNodeBounds(node, polygon);
node.intersect = function (point) {
const pos = intersect.rect(node, point);
return pos;
};
return shapeSvg;
};