-- First time image boot to discover the confuration -- -- If you want to use absolute address LFS load or SPIFFS imaging, then boot the -- image for the first time bare, that is without either LFS or SPIFFS preloaded -- then enter the following commands interactively through the UART: -- local _,mapa,fa=node.flashindex(); return ('0x%x, 0x%x, 0x%x'):format( mapa,fa,file.fscfg()) -- -- This will print out 3 hex constants: the absolute address used in the -- 'luac.cross -a' options and the flash adresses of the LFS and SPIFFS. -- --[[ So you would need these commands to image your ESP module: USB=/dev/ttyUSB0 # or whatever the device of your USB is NODEMCU=~/nodemcu # The root of your NodeMCU file hierarchy SRC=$NODEMCU/local/lua # your source directory for your LFS Lua files. BIN=$NODEMCU/bin ESPTOOL=$NODEMCU/tools/esptool.py $ESPTOOL --port $USB erase_flash # Do this is you are having load funnies $ESPTOOL --port $USB --baud 460800 write_flash -fm dio 0x00000 \ $BIN/0x00000.bin 0x10000 $BIN/0x10000.bin # # Now restart your module and use whatever your intective tool is to do the above # cmds, so if this outputs 0x4027b000, -0x7b000, 0x100000 then you can do # $NODEMCU/luac.cross -a 0x4027b000 -o $BIN/0x7b000-flash.img $SRC/*.lua $ESPTOOL --port $USB --baud 460800 write_flash -fm dio 0x7b000 \ $BIN/0x7b000-flash.img # and if you've setup a SPIFFS then $ESPTOOL --port $USB --baud 460800 write_flash -fm dio 0x100000 \ $BIN/0x100000-0x10000.img # and now you are good to go ]] ----------------------------------------------------------------------------------- -- -- It is a good idea to add an _init.lua module to your LFS and do most of the -- LFS module related initialisaion in this. This example uses standard Lua -- features to simplify the LFS API. -- -- The first adds a 'LFS' table to _G and uses the __index metamethod to resolve -- functions in the LFS, so you can execute the main function of module 'fred' -- by doing LFS.fred(params) -- -- The second adds the LFS to the require searchlist so that you can require a -- Lua module 'jean' in the LFS by simply doing require "jean". However not that -- this is at the search entry following the FS searcher, so if you also have -- jean.lc or jean.lua in SPIFFS, then this will get preferentially loaded, -- albeit into RAM. (Useful, for development). -- do local index = node.flashindex local lfs_t = { __index = function(_, name) local fn, ba = index(name) if not ba then return fn end -- or return nil implied end} getfenv().LFS = setmetatable(lfs_t,lfs_t) local function loader_flash(module) local fn, ba = index(module) return ba and "Module not in LFS" or fn end package.loaders[3] = loader_flash end ----------------------------------------------------------------------------------- -- -- File: init.lua -- -- With the previous example you still need an init.lua to bootstrap the _init -- module in LFS. Here is an example. It's a good idea either to use a timer -- delay or a GPIO pin during development, so that you as developer can break into -- the boot sequence if there is a problem with the _init bootstrap that is causing -- a panic loop. Here is one example of how you might do this. You have a second to -- inject tmr.stop(0) into UART0. Extend if your reactions can't meet this. -- -- You also want to do autoload the LFS, for example by adding the following: -- if node.flashindex() == nil then node.flashreload('flash.img') end tmr.alarm(0, 1000, tmr.ALARM_SINGLE, function() local fi=node.flashindex; return pcall(fi and fi'_init') end) ----------------------------------------------------------------------------------- -- -- The debug.getstrings function can be used to get a listing of the RAM (or ROM -- if LFS is loaded), as per the following example, so you can do this at the -- interactive prompt or call it as a debug function during a running application. -- do local a=debug.getstrings'RAM' for i =1, #a do a[i] = ('%q'):format(a[i]) end print ('local preload='..table.concat(a,',')) end ----------------------------------------------------------------------------------- -- -- File: LFS_dummy_strings.lua -- -- luac.cross -f will generate a ROM string table that includes all strings -- referenced in the loaded modules. If you want to preload other string constants -- hen the trick is to include a dummy module in the LFS. You never need to call -- this. It's inclusion is enough to add the strings to the ROM table. Once in -- the ROM table, then you can use them in your application without incuring any -- RAM or Lua Garbage Collector (LGC) overhead. Here is a useful starting point, -- but you can add to this for your application. -- -- The trick is to build the LFS as normal then run the previous example from your -- running application and append these lines to this file. -- local preload = "?.lc;?.lua", "@init.lua", "_G", "_LOADED", "_LOADLIB", "__add", "__call", "__concat", "__div", "__eq", "__gc", "__index", "__le", "__len", "__lt", "__mod", "__mode", "__mul", "__newindex", "__pow", "__sub", "__tostring", "__unm", "collectgarbage", "cpath", "debug", "file", "file.obj", "file.vol", "flash", "getstrings", "index", "ipairs", "list", "loaded", "loader", "loaders", "loadlib", "module", "net.tcpserver", "net.tcpsocket", "net.udpsocket", "newproxy", "package", "pairs", "path", "preload", "reload", "require", "seeall", "wdclr"