nodemcu-firmware/app/modules/color_utils.c
Konrad Hübner ed56d949ee ws2812 effects library (#2215)
* ws2812 effects and color utils modules added

* Added documentation for new modules to mkdocs.yml

* changed mode option to string, documentation, default modules fixed

* updated user_modules.h
2018-01-23 21:05:04 +01:00

247 lines
5.6 KiB
C

#include "module.h"
#include "lauxlib.h"
#include "lmem.h"
#include "platform.h"
#include "c_stdlib.h"
#include "c_math.h"
#include "c_string.h"
#include "user_interface.h"
#include "osapi.h"
#include "color_utils.h"
#define min(a,b) ((a) < (b) ? (a) : (b))
#define max(a,b) ((a) > (b) ? (a) : (b))
#define abs(a) ((a) > 0 ? (a) : (0-a))
#define min3(a,b, c) min((a), min((b), (c)))
#define max3(a,b, c) max((a), max((b), (c)))
#define CANARY_VALUE 0x37383132
// convert hsv to grb value
uint32_t hsv2grb(uint16_t hue, uint8_t sat, uint8_t val)
{
uint16_t H_accent = (hue % 360) / 60;
uint16_t bottom = ((255 - sat) * val)>>8;
uint16_t top = val;
uint8_t rising = ((top-bottom) *(hue%60 ) ) / 60 + bottom;
uint8_t falling = ((top-bottom) *(60-hue%60) ) / 60 + bottom;
uint8_t r;
uint8_t g;
uint8_t b;
switch(H_accent) {
case 0:
r = top;
g = rising;
b = bottom;
break;
case 1:
r = falling;
g = top;
b = bottom;
break;
case 2:
r = bottom;
g = top;
b = rising;
break;
case 3:
r = bottom;
g = falling;
b = top;
break;
case 4:
r = rising;
g = bottom;
b = top;
break;
case 5:
r = top;
g = bottom;
b = falling;
break;
}
uint32_t result = (g << 16) | (r << 8) | b;
return result;
}
// convert hsv to grbw value
uint32_t hsv2grbw(uint16_t hue, uint8_t sat, uint8_t val) {
uint32_t grb = hsv2grb(hue, sat, val);
uint8_t g = ((grb & 0x00FF0000) >> 16);
uint8_t r = ((grb & 0x0000FF00) >> 8);
uint8_t b = (grb & 0x000000FF);
// calculate white component
uint8_t w = min3(g, r, b);
g = g - w;
r = r - w;
b = b - w;
uint32_t grbw = (g << 24) | (r << 16) | (b << 8) | w;
return grbw;
}
// convert grb to hsv value
uint32_t grb2hsv(uint8_t g, uint8_t r, uint8_t b) {
uint8_t m = min3(r, g, b);
uint8_t M = max3(r, g, b);
uint8_t delta = M - m;
int hue = 0;
int saturation = 0;
int value = 0;
if(delta == 0) {
/* Achromatic case (i.e. grayscale) */
hue = -1; /* undefined */
saturation = 0;
} else {
int h;
if(r == M)
h = ((g-b)*60) / delta;
else if(g == M)
h = ((b-r)*60) / delta + 120;
else /*if(b == M)*/
h = ((r-g)*60) / delta + 240;
if(h < 0)
h += 360;
hue = h;
/* The constatnt 8 is tuned to statistically cause as little
* tolerated mismatches as possible in RGB -> HSV -> RGB conversion.
* (See the unit test at the bottom of this file.)
*/
saturation = (256*delta-8) / M;
}
value = M;
uint32_t result = (hue << 16) | (saturation << 8) | value;
return result;
}
/*
* Put a value 0 to 360 in to get a color value.
* The colours are a transition r -> g -> b -> back to r
* Inspired by the Adafruit examples.
*/
uint32_t color_wheel(uint16_t pos) {
return hsv2grb(pos, 255, 255);
}
// convert hsv to grb value
static int cu_hsv2grb(lua_State *L) {
const int hue = luaL_checkint(L, 1);
const int sat = luaL_checkint(L, 2);
const int val = luaL_checkint(L, 3);
luaL_argcheck(L, hue >= 0 && hue <= 360, 1, "should be a 0-360");
luaL_argcheck(L, sat >= 0 && sat <= 255, 2, "should be 0-255");
luaL_argcheck(L, val >= 0 && val <= 255, 3, "should be 0-255");
// convert to grb
uint32_t tmp_color = hsv2grb(hue, sat, val);
// return
lua_pushnumber(L, (tmp_color & 0x00FF0000) >> 16);
lua_pushnumber(L, (tmp_color & 0x0000FF00) >> 8);
lua_pushnumber(L, (tmp_color & 0x000000FF));
return 3;
}
// convert hsv to grbw value
static int cu_hsv2grbw(lua_State *L) {
const int hue = luaL_checkint(L, 1);
const int sat = luaL_checkint(L, 2);
const int val = luaL_checkint(L, 3);
luaL_argcheck(L, hue >= 0 && hue <= 360, 1, "should be a 0-360");
luaL_argcheck(L, sat >= 0 && sat <= 255, 2, "should be 0-255");
luaL_argcheck(L, val >= 0 && val <= 255, 3, "should be 0-255");
// convert to grbw
uint32_t tmp_color = hsv2grbw(hue, sat, val);
// return g, r, b, w
lua_pushnumber(L, (tmp_color & 0xFF000000) >> 24);
lua_pushnumber(L, (tmp_color & 0x00FF0000) >> 16);
lua_pushnumber(L, (tmp_color & 0x0000FF00) >> 8);
lua_pushnumber(L, (tmp_color & 0x000000FF));
return 4;
}
// create a color wheel value
static int cu_color_wheel(lua_State *L) {
const int wheel_index = luaL_checkint(L, 1);
luaL_argcheck(L, wheel_index >= 0 && wheel_index <= 360, 1, "should be a 0-360");
uint32_t color = color_wheel(wheel_index);
uint8_t r = (color & 0x00FF0000) >> 16;
uint8_t g = (color & 0x0000FF00) >> 8;
uint8_t b = (color & 0x000000FF) >> 0;
// return
lua_pushnumber(L, g);
lua_pushnumber(L, r);
lua_pushnumber(L, b);
return 3;
}
// convert grb values to hsv
static int cu_grb2hsv(lua_State *L) {
const int g = luaL_checkint(L, 1);
const int r = luaL_checkint(L, 2);
const int b = luaL_checkint(L, 3);
luaL_argcheck(L, g == r && g == b, 1, "greyscale value cannot be converted to hsv");
uint32_t hsv = grb2hsv(g, r, b);
uint16_t h = (hsv & 0xFFFF0000) >> 16;
uint8_t s = (hsv & 0x0000FF00) >> 8;
uint8_t v = (hsv & 0x000000FF) >> 0;
// return
lua_pushnumber(L, h);
lua_pushnumber(L, s);
lua_pushnumber(L, v);
return 3;
}
static const LUA_REG_TYPE color_utils_map[] =
{
{ LSTRKEY( "hsv2grb" ), LFUNCVAL( cu_hsv2grb )},
{ LSTRKEY( "hsv2grbw" ), LFUNCVAL( cu_hsv2grbw )},
{ LSTRKEY( "colorWheel" ), LFUNCVAL( cu_color_wheel )},
{ LSTRKEY( "grb2hsv" ), LFUNCVAL( cu_grb2hsv )},
{ LNILKEY, LNILVAL}
};
NODEMCU_MODULE(COLOR_UTILS, "color_utils", color_utils_map, NULL);