nodemcu-firmware/app/modules/color_utils.c
Johny Mattsson 526d21dab4 Major cleanup - c_whatever is finally history. (#2838)
The PR removed the bulk of non-newlib headers from the NodeMCU source base.  
app/libc has now been cut down to the bare minimum overrides to shadow the 
corresponding functions in the SDK's libc. The old c_xyz.h headerfiles have been 
nuked in favour of the standard <xyz.h> headers, with a few exceptions over in 
sdk-overrides. Again, shipping a libc.a without headers is a terrible thing to do. We're 
still living on a prayer that libc was configured the same was as a default-configured
xtensa gcc toolchain assumes it is. That part I cannot do anything about, unfortunately, 
but it's no worse than it has been before.

This enables our source files to compile successfully using the standard header files, 
and use the typical malloc()/calloc()/realloc()/free(), the strwhatever()s and 
memwhatever()s. These end up, through macro and linker magic, mapped to the 
appropriate SDK or ROM functions.
2019-07-22 00:58:21 +03:00

246 lines
5.5 KiB
C

#include "module.h"
#include "lauxlib.h"
#include "lmem.h"
#include "platform.h"
#include <stdlib.h>
#include <math.h>
#include <string.h>
#include "user_interface.h"
#include "osapi.h"
#include "color_utils.h"
#define min(a,b) ((a) < (b) ? (a) : (b))
#define max(a,b) ((a) > (b) ? (a) : (b))
#define abs(a) ((a) > 0 ? (a) : (0-a))
#define min3(a,b, c) min((a), min((b), (c)))
#define max3(a,b, c) max((a), max((b), (c)))
#define CANARY_VALUE 0x37383132
// convert hsv to grb value
uint32_t hsv2grb(uint16_t hue, uint8_t sat, uint8_t val)
{
uint16_t H_accent = (hue % 360) / 60;
uint16_t bottom = ((255 - sat) * val)>>8;
uint16_t top = val;
uint8_t rising = ((top-bottom) *(hue%60 ) ) / 60 + bottom;
uint8_t falling = ((top-bottom) *(60-hue%60) ) / 60 + bottom;
uint8_t r;
uint8_t g;
uint8_t b;
switch(H_accent) {
case 0:
r = top;
g = rising;
b = bottom;
break;
case 1:
r = falling;
g = top;
b = bottom;
break;
case 2:
r = bottom;
g = top;
b = rising;
break;
case 3:
r = bottom;
g = falling;
b = top;
break;
case 4:
r = rising;
g = bottom;
b = top;
break;
case 5:
r = top;
g = bottom;
b = falling;
break;
}
uint32_t result = (g << 16) | (r << 8) | b;
return result;
}
// convert hsv to grbw value
uint32_t hsv2grbw(uint16_t hue, uint8_t sat, uint8_t val) {
uint32_t grb = hsv2grb(hue, sat, val);
uint8_t g = ((grb & 0x00FF0000) >> 16);
uint8_t r = ((grb & 0x0000FF00) >> 8);
uint8_t b = (grb & 0x000000FF);
// calculate white component
uint8_t w = min3(g, r, b);
g = g - w;
r = r - w;
b = b - w;
uint32_t grbw = (g << 24) | (r << 16) | (b << 8) | w;
return grbw;
}
// convert grb to hsv value
uint32_t grb2hsv(uint8_t g, uint8_t r, uint8_t b) {
uint8_t m = min3(r, g, b);
uint8_t M = max3(r, g, b);
uint8_t delta = M - m;
int hue = 0;
int saturation = 0;
int value = 0;
if(delta == 0) {
/* Achromatic case (i.e. grayscale) */
hue = -1; /* undefined */
saturation = 0;
} else {
int h;
if(r == M)
h = ((g-b)*60) / delta;
else if(g == M)
h = ((b-r)*60) / delta + 120;
else /*if(b == M)*/
h = ((r-g)*60) / delta + 240;
if(h < 0)
h += 360;
hue = h;
/* The constatnt 8 is tuned to statistically cause as little
* tolerated mismatches as possible in RGB -> HSV -> RGB conversion.
* (See the unit test at the bottom of this file.)
*/
saturation = (256*delta-8) / M;
}
value = M;
uint32_t result = (hue << 16) | (saturation << 8) | value;
return result;
}
/*
* Put a value 0 to 360 in to get a color value.
* The colours are a transition r -> g -> b -> back to r
* Inspired by the Adafruit examples.
*/
uint32_t color_wheel(uint16_t pos) {
return hsv2grb(pos, 255, 255);
}
// convert hsv to grb value
static int cu_hsv2grb(lua_State *L) {
const int hue = luaL_checkint(L, 1);
const int sat = luaL_checkint(L, 2);
const int val = luaL_checkint(L, 3);
luaL_argcheck(L, hue >= 0 && hue <= 360, 1, "should be a 0-360");
luaL_argcheck(L, sat >= 0 && sat <= 255, 2, "should be 0-255");
luaL_argcheck(L, val >= 0 && val <= 255, 3, "should be 0-255");
// convert to grb
uint32_t tmp_color = hsv2grb(hue, sat, val);
// return
lua_pushnumber(L, (tmp_color & 0x00FF0000) >> 16);
lua_pushnumber(L, (tmp_color & 0x0000FF00) >> 8);
lua_pushnumber(L, (tmp_color & 0x000000FF));
return 3;
}
// convert hsv to grbw value
static int cu_hsv2grbw(lua_State *L) {
const int hue = luaL_checkint(L, 1);
const int sat = luaL_checkint(L, 2);
const int val = luaL_checkint(L, 3);
luaL_argcheck(L, hue >= 0 && hue <= 360, 1, "should be a 0-360");
luaL_argcheck(L, sat >= 0 && sat <= 255, 2, "should be 0-255");
luaL_argcheck(L, val >= 0 && val <= 255, 3, "should be 0-255");
// convert to grbw
uint32_t tmp_color = hsv2grbw(hue, sat, val);
// return g, r, b, w
lua_pushnumber(L, (tmp_color & 0xFF000000) >> 24);
lua_pushnumber(L, (tmp_color & 0x00FF0000) >> 16);
lua_pushnumber(L, (tmp_color & 0x0000FF00) >> 8);
lua_pushnumber(L, (tmp_color & 0x000000FF));
return 4;
}
// create a color wheel value
static int cu_color_wheel(lua_State *L) {
const int wheel_index = luaL_checkint(L, 1);
luaL_argcheck(L, wheel_index >= 0 && wheel_index <= 360, 1, "should be a 0-360");
uint32_t color = color_wheel(wheel_index);
uint8_t r = (color & 0x00FF0000) >> 16;
uint8_t g = (color & 0x0000FF00) >> 8;
uint8_t b = (color & 0x000000FF) >> 0;
// return
lua_pushnumber(L, g);
lua_pushnumber(L, r);
lua_pushnumber(L, b);
return 3;
}
// convert grb values to hsv
static int cu_grb2hsv(lua_State *L) {
const int g = luaL_checkint(L, 1);
const int r = luaL_checkint(L, 2);
const int b = luaL_checkint(L, 3);
luaL_argcheck(L, g == r && g == b, 1, "greyscale value cannot be converted to hsv");
uint32_t hsv = grb2hsv(g, r, b);
uint16_t h = (hsv & 0xFFFF0000) >> 16;
uint8_t s = (hsv & 0x0000FF00) >> 8;
uint8_t v = (hsv & 0x000000FF) >> 0;
// return
lua_pushnumber(L, h);
lua_pushnumber(L, s);
lua_pushnumber(L, v);
return 3;
}
LROT_BEGIN(color_utils)
LROT_FUNCENTRY( hsv2grb, cu_hsv2grb )
LROT_FUNCENTRY( hsv2grbw, cu_hsv2grbw )
LROT_FUNCENTRY( colorWheel, cu_color_wheel )
LROT_FUNCENTRY( grb2hsv, cu_grb2hsv )
LROT_END( color_utils, NULL, 0 )
NODEMCU_MODULE(COLOR_UTILS, "color_utils", color_utils, NULL);