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99 lines
4.0 KiB
C
99 lines
4.0 KiB
C
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/*****************************************************************************
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* Product: "Fly 'n' Shoot" game example, QP-FreeRTOS port
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* Last Updated for Version: 5.3.1
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* Date of the Last Update: 2014-09-24
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*
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* Q u a n t u m L e a P s
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* ---------------------------
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* innovating embedded systems
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*
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* Copyright (C) Quantum Leaps, LLC. www.state-machine.com.
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*
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* This program is open source software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Alternatively, this program may be distributed and modified under the
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* terms of Quantum Leaps commercial licenses, which expressly supersede
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* the GNU General Public License and are specifically designed for
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* licensees interested in retaining the proprietary status of their code.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Contact information:
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* Web: http://www.state-machine.com
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* Email: info@state-machine.com
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*****************************************************************************/
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#include "qp_port.h"
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#include "bsp.h"
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#include "game.h"
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/* Local-scope objects -----------------------------------------------------*/
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static QEvt const * l_missileQueueSto[2];
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static QEvt const * l_shipQueueSto[3];
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static QEvt const * l_tunnelQueueSto[GAME_MINES_MAX + 5];
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static QF_MPOOL_EL(QEvt) l_smlPoolSto[10];
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static QF_MPOOL_EL(ObjectImageEvt) l_medPoolSto[2*GAME_MINES_MAX + 10];
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static QSubscrList l_subscrSto[MAX_PUB_SIG];
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/*..........................................................................*/
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int main() {
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/* explicitly invoke the active objects' ctors... */
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Missile_ctor();
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Ship_ctor();
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Tunnel_ctor();
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QF_init(); /* initialize the framework and the underlying RT kernel */
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BSP_init(); /* initialize the Board Support Package */
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/* initialize the event pools... */
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QF_poolInit(l_smlPoolSto, sizeof(l_smlPoolSto), sizeof(l_smlPoolSto[0]));
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QF_poolInit(l_medPoolSto, sizeof(l_medPoolSto), sizeof(l_medPoolSto[0]));
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QF_psInit(l_subscrSto, Q_DIM(l_subscrSto)); /* init publish-subscribe */
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/* send object dictionaries for event queues... */
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QS_OBJ_DICTIONARY(l_missileQueueSto);
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QS_OBJ_DICTIONARY(l_shipQueueSto);
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QS_OBJ_DICTIONARY(l_tunnelQueueSto);
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/* send object dictionaries for event pools... */
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QS_OBJ_DICTIONARY(l_smlPoolSto);
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QS_OBJ_DICTIONARY(l_medPoolSto);
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/* send signal dictionaries for globally published events... */
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QS_SIG_DICTIONARY(TIME_TICK_SIG, (void *)0);
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QS_SIG_DICTIONARY(PLAYER_TRIGGER_SIG, (void *)0);
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QS_SIG_DICTIONARY(PLAYER_QUIT_SIG, (void *)0);
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QS_SIG_DICTIONARY(GAME_OVER_SIG, (void *)0);
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/* start the active objects... */
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QACTIVE_START(AO_Missile,
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1U, /* priority */
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l_missileQueueSto, Q_DIM(l_missileQueueSto), /* evt queue */
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(void *)0, 512U, /* per-task stack */
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(QEvt *)0); /* no initialization event */
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QACTIVE_START(AO_Ship,
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2U, /* priority */
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l_shipQueueSto, Q_DIM(l_shipQueueSto), /* evt queue */
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(void *)0, 512U, /* per-task stack */
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(QEvt *)0); /* no initialization event */
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QACTIVE_START(AO_Tunnel,
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3U, /* priority */
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l_tunnelQueueSto, Q_DIM(l_tunnelQueueSto), /* evt queue */
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(void *)0, 512U, /* per-task stack */
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(QEvt *)0); /* no initialization event */
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return QF_run(); /* run the QF application */
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}
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