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/*****************************************************************************
* Product: Time Bomb Example with "State Table"
2012-12-10 16:00:27 -05:00
* Last Updated for Version: 4.5.03
2012-08-14 18:07:04 -04:00
* Date of the Last Update: Nov 04, 2009
*
* Q u a n t u m L e a P s
* ---------------------------
* innovating embedded systems
*
* Copyright (C) 2002-2009 Quantum Leaps, LLC. All rights reserved.
*
* This software may be distributed and modified under the terms of the GNU
* General Public License version 2 (GPL) as published by the Free Software
* Foundation and appearing in the file GPL.TXT included in the packaging of
* this file. Please note that GPL Section 2[b] requires that all works based
* on this software must also be made publicly available under the terms of
* the GPL ("Copyleft").
*
* Alternatively, this software may be distributed and modified under the
* terms of Quantum Leaps commercial licenses, which expressly supersede
* the GPL and are specifically designed for licensees interested in
* retaining the proprietary status of their code.
*
* Contact information:
* Quantum Leaps Web site: http://www.quantum-leaps.com
* e-mail: info@quantum-leaps.com
*****************************************************************************/
#include "bsp.h"
#include "statetbl.h"
enum BombSignals { /* all signals for the Bomb FSM */
UP_SIG,
DOWN_SIG,
ARM_SIG,
TICK_SIG,
MAX_SIG /* the number of signals */
};
enum BombStates { /* all states for the Bomb FSM */
SETTING_STATE,
TIMING_STATE,
MAX_STATE /* the number of states */
};
typedef struct TickEvtTag {
Event super; /* derive from the Event structure */
uint8_t fine_time; /* the fine 1/10 s counter */
} TickEvt;
typedef struct Bomb2Tag { /* the Bomb FSM */
StateTable super; /* derive from the StateTable structure */
uint8_t timeout; /* number of seconds till explosion */
uint8_t defuse; /* secret defuse code to disarm the bomb */
uint8_t code; /* currently entered code to disarm the bomb */
} Bomb2;
void Bomb2_ctor(Bomb2 *me, uint8_t defuse); /* the "constructor" */
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void Bomb2_initial (Bomb2 *me, Event const *e); /* initial transition */
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void Bomb2_setting_UP (Bomb2 *me, Event const *e); /* transition function */
void Bomb2_setting_DOWN(Bomb2 *me, Event const *e); /* transition function */
void Bomb2_setting_ARM (Bomb2 *me, Event const *e); /* transition function */
void Bomb2_timing_UP (Bomb2 *me, Event const *e); /* transition function */
void Bomb2_timing_DOWN (Bomb2 *me, Event const *e); /* transition function */
void Bomb2_timing_ARM (Bomb2 *me, Event const *e); /* transition function */
void Bomb2_timing_TICK (Bomb2 *me, Event const *e); /* transition function */
/* the initial value of the timeout */
#define INIT_TIMEOUT 10
/*..........................................................................*/
void Bomb2_ctor(Bomb2 *me, uint8_t defuse) {
/* state table for Bomb state machine */
static const Tran bomb2_state_table[MAX_STATE][MAX_SIG] = {
{ (Tran)&Bomb2_setting_UP, (Tran)&Bomb2_setting_DOWN,
(Tran)&Bomb2_setting_ARM, &StateTable_empty },
{ (Tran)&Bomb2_timing_UP, (Tran)&Bomb2_timing_DOWN,
(Tran)&Bomb2_timing_ARM, (Tran)&Bomb2_timing_TICK }
};
StateTable_ctor(&me->super,
&bomb2_state_table[0][0], MAX_STATE, MAX_SIG,
(Tran)&Bomb2_initial); /* construct the superclass */
me->defuse = defuse; /* set the secret defuse code */
}
/*..........................................................................*/
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void Bomb2_initial(Bomb2 *me, Event const *e) {
(void)e; /* avoid the compiler warning about unused parameter */
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me->timeout = INIT_TIMEOUT;
TRAN(SETTING_STATE);
}
/*..........................................................................*/
void Bomb2_setting_UP(Bomb2 *me, Event const *e) {
(void)e; /* avoid compiler warning about unused parameter */
if (me->timeout < 60) {
++me->timeout;
BSP_display(me->timeout);
}
}
/*..........................................................................*/
void Bomb2_setting_DOWN(Bomb2 *me, Event const *e) {
(void)e; /* avoid compiler warning about unused parameter */
if (me->timeout > 1) {
--me->timeout;
BSP_display(me->timeout);
}
}
/*..........................................................................*/
void Bomb2_setting_ARM(Bomb2 *me, Event const *e) {
(void)e; /* avoid compiler warning about unused parameter */
me->code = 0;
TRAN(TIMING_STATE); /* transition to "timing" */
}
/*..........................................................................*/
void Bomb2_timing_UP(Bomb2 *me, Event const *e) {
(void)e; /* avoid compiler warning about unused parameter */
me->code <<= 1;
me->code |= 1;
}
/*..........................................................................*/
void Bomb2_timing_DOWN(Bomb2 *me, Event const *e) {
(void)e; /* avoid compiler warning about unused parameter */
me->code <<= 1;
}
/*..........................................................................*/
void Bomb2_timing_ARM(Bomb2 *me, Event const *e) {
(void)e; /* avoid compiler warning about unused parameter */
if (me->code == me->defuse) {
TRAN(SETTING_STATE); /* transition to "setting" */
}
}
/*..........................................................................*/
void Bomb2_timing_TICK(Bomb2 *me, Event const *e) {
if (((TickEvt const *)e)->fine_time == 0) {
--me->timeout;
BSP_display(me->timeout);
if (me->timeout == 0) {
BSP_boom(); /* destroy the bomb */
}
}
}
/* Test harness ------------------------------------------------------------*/
#include <stdio.h>
#include <conio.h>
#include <dos.h>
#include <stdlib.h> /* for _exit() */
static Bomb2 l_bomb; /* time bomb FSM */
/*..........................................................................*/
int main() {
Bomb2_ctor(&l_bomb, 0x0D); /* instantiate with defuse code 1101 binary */
printf("Time Bomb (State-Table)\n"
"Press 'u' for UP event\n"
"Press 'd' for DOWN event\n"
"Press 'a' for ARM event\n"
"Press <Esc> to quit.\n");
StateTable_init((StateTable *)&l_bomb); /* take the initial transition */
for (;;) { /* event loop */
static TickEvt tick_evt = { TICK_SIG, 0};
delay(100); /* 100 ms delay */
if (++tick_evt.fine_time == 10) {
tick_evt.fine_time = 0;
}
printf("T(%1d)%c", tick_evt.fine_time,
(tick_evt.fine_time == 0) ? '\n' : ' ');
StateTable_dispatch((StateTable *)&l_bomb, (Event *)&tick_evt);
if (kbhit()) {
static Event const up_evt = { UP_SIG };
static Event const down_evt = { DOWN_SIG };
static Event const arm_evt = { ARM_SIG };
Event const *e = (Event *)0;
switch (getch()) {
case 'u': { /* UP event */
printf("\nUP : ");
e = &up_evt; /* generate the UP event */
break;
}
case 'd': { /* DOWN event */
printf("\nDOWN: ");
e = &down_evt; /* generate the DOWN event */
break;
}
case 'a': { /* ARM event */
printf("\nARM : ");
e = &arm_evt; /* generate the ARM event */
break;
}
case '\33': { /* <Esc> key */
printf("\nESC : Bye! Bye!");
fflush(stdout);
_exit(0);
break;
}
}
if (e != (Event *)0) { /* keyboard event available? */
StateTable_dispatch((StateTable *)&l_bomb, e);
}
}
}
return 0;
}