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/*****************************************************************************
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* Product: "Fly 'n' Shoot" game example, Win32-GUI
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* Last updated for version 5.4.0
* Last updated on 2015-04-07
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*
* Q u a n t u m L e a P s
* ---------------------------
* innovating embedded systems
*
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* Copyright (C) Quantum Leaps, LLC. All rights reserved.
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*
* This program is open source software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
*
* Alternatively, this program may be distributed and modified under the
* terms of Quantum Leaps commercial licenses, which expressly supersede
* the GNU General Public License and are specifically designed for
* licensees interested in retaining the proprietary status of their code.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Contact information:
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* Web: www.state-machine.com
* Email: info@state-machine.com
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*****************************************************************************/
#ifndef bsp_h
#define bsp_h
#define BSP_TICKS_PER_SEC 33U
#define BSP_SCREEN_WIDTH 96U
#define BSP_SCREEN_HEIGHT 16U
void BSP_init(void);
void BSP_drawBitmap(uint8_t const *bitmap);
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void BSP_drawNString(uint8_t x, /* x in pixels */
uint8_t y, /* y position in chars */
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char const *str);
void BSP_updateScore(uint16_t score);
void BSP_displayOn(void);
void BSP_displayOff(void);
void BSP_playerTrigger(void);
void BSP_moveShipUp(void);
void BSP_moveShipDown(void);
void BSP_terminate(int result);
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/* Windows-GUI does not use the regular main() */
#define main() main_gui()
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#endif /* bsp_h */