qpc/ports/win32/vc/win32_gui.h

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/*****************************************************************************
* Product: Win32 GUI facilities for building realistic embedded front panels
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* Date of the Last Update: Aug 16, 2013
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*
* Q u a n t u m L e a P s
* ---------------------------
* innovating embedded systems
*
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* Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved.
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*
* This program is open source software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Contact information:
* Quantum Leaps Web sites: http://www.quantum-leaps.com
* http://www.state-machine.com
* e-mail: info@quantum-leaps.com
*****************************************************************************/
#ifndef win32_gui_h
#define win32_gui_h
#define WIN32_LEAN_AND_MEAN
#include <windows.h> /* Win32 API */
/* create the custom dialog hosting the embedded front panel ...............*/
HWND CreateCustDialog(HINSTANCE hInst, int iDlg, HWND hParent,
WNDPROC lpfnWndProc, LPCTSTR lpWndClass);
/* OwnerDrawnButton "class" ................................................*/
typedef struct OwnerDrawnButtonTag {
HBITMAP hBitmapUp;
HBITMAP hBitmapDown;
HCURSOR hCursor;
} OwnerDrawnButton;
enum OwnerDrawnButtonAction {
BTN_NOACTION,
BTN_PAINTED,
BTN_DEPRESSED,
BTN_RELEASED
};
void OwnerDrawnButton_init(OwnerDrawnButton * const me,
HBITMAP hBitmapUp, HBITMAP hBitmapDwn,
HCURSOR hCursor);
void OwnerDrawnButton_xtor(OwnerDrawnButton * const me);
enum OwnerDrawnButtonAction OwnerDrawnButton_draw(
OwnerDrawnButton * const me,
LPDRAWITEMSTRUCT lpdis);
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/* GraphicDisplay class for drawing graphic displays with up to 24-bit color*/
typedef struct GraphicDisplayTag {
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UINT width;
UINT xScale;
UINT height;
UINT yScale;
HBITMAP hBitmap;
HWND hItem;
BYTE *bits;
BYTE bgColor[3];
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} GraphicDisplay;
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void GraphicDisplay_init(GraphicDisplay * const me,
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UINT width, UINT xScale,
UINT height, UINT yScale,
HWND hItem, BYTE const bgColor[3]);
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void GraphicDisplay_xtor(GraphicDisplay * const me);
void GraphicDisplay_clear(GraphicDisplay * const me);
void GraphicDisplay_setPixel(GraphicDisplay * const me, UINT x, UINT y,
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BYTE const color[3]);
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void GraphicDisplay_clearPixel(GraphicDisplay * const me, UINT x, UINT y);
void GraphicDisplay_redraw(GraphicDisplay * const me);
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/* SegmentDisplay "class" for drawing segment displays, LEDs, etc...........*/
typedef struct SegmentDisplayTag {
HWND *hSegment; /* array of segment controls */
UINT segmentNum; /* number of segments */
HBITMAP *hBitmap; /* array of bitmap handles */
UINT bitmapNum; /* number of bitmaps */
} SegmentDisplay;
void SegmentDisplay_init(SegmentDisplay * const me,
UINT segNum, UINT bitmapNum);
void SegmentDisplay_xtor(SegmentDisplay * const me);
BOOL SegmentDisplay_initSegment(SegmentDisplay * const me,
UINT segmentNum, HWND hSegment);
BOOL SegmentDisplay_initBitmap(SegmentDisplay * const me,
UINT bitmapNum, HBITMAP hBitmap);
BOOL SegmentDisplay_setSegment(SegmentDisplay * const me,
UINT segmentNum, UINT bitmapNum);
/* useful helper functions .................................................*/
void DrawBitmap(HDC hdc, HBITMAP hBitmap, int xStart, int yStart);
#endif /* win32_gui_h */