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/*****************************************************************************
* Product: "Fly 'n' Shoot" game example
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* Last Updated for Version: 5.0.0
* Date of the Last Update: Aug 23, 2013
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*
* Q u a n t u m L e a P s
* ---------------------------
* innovating embedded systems
*
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* Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved.
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*
* This program is open source software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
*
* Alternatively, this program may be distributed and modified under the
* terms of Quantum Leaps commercial licenses, which expressly supersede
* the GNU General Public License and are specifically designed for
* licensees interested in retaining the proprietary status of their code.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Contact information:
* Quantum Leaps Web sites: http://www.quantum-leaps.com
* http://www.state-machine.com
* e-mail: info@quantum-leaps.com
*****************************************************************************/
#ifndef bsp_h
#define bsp_h
#define BSP_TICKS_PER_SEC 30U
#define BSP_SCREEN_WIDTH 96U
#define BSP_SCREEN_HEIGHT 16U
void BSP_init(void);
void BSP_drawBitmap(uint8_t const *bitmap);
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void BSP_drawBitmapXY(uint8_t const *bitmap, uint8_t x, uint8_t y);
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void BSP_drawNString(uint8_t x, /* x in pixels */
uint8_t y, /* y position in chars */
char const *str);
void BSP_updateScore(uint16_t score); /* update the score on the margin */
void BSP_displayOn(void);
void BSP_displayOff(void);
#endif /* bsp_h */