/***************************************************************************** * Product: Simple Blinky example * Last Updated for Version: 5.6.4 * Date of the Last Update: 2016-05-07 * * Q u a n t u m L e a P s * --------------------------- * innovating embedded systems * * Copyright (C) Quantum Leaps, LLC. All rights reserved. * * This program is open source software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Alternatively, this program may be distributed and modified under the * terms of Quantum Leaps commercial licenses, which expressly supersede * the GNU General Public License and are specifically designed for * licensees interested in retaining the proprietary status of their code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Contact information: * Web: www.state-machine.com * Email: info@state-machine.com *****************************************************************************/ #include "qpc.h" #include "blinky.h" #include "bsp.h" //Q_DEFINE_THIS_FILE /*..........................................................................*/ typedef struct { /* the Blinky active object */ QActive super; /* inherit QActive */ QTimeEvt timeEvt; /* private time event generator */ } Blinky; static Blinky l_blinky; /* the Blinky active object */ QActive * const AO_Blinky = &l_blinky.super; /* hierarchical state machine ... */ static QState Blinky_initial(Blinky * const me, QEvt const * const e); static QState Blinky_off (Blinky * const me, QEvt const * const e); static QState Blinky_on (Blinky * const me, QEvt const * const e); /*..........................................................................*/ void Blinky_ctor(void) { Blinky * const me = &l_blinky; QActive_ctor(&me->super, Q_STATE_CAST(&Blinky_initial)); QTimeEvt_ctorX(&me->timeEvt, &me->super, TIMEOUT_SIG, 0U); } /* HSM definition ----------------------------------------------------------*/ QState Blinky_initial(Blinky * const me, QEvt const * const e) { (void)e; /* avoid compiler warning about unused parameter */ /* arm the time event to expire in half a second and every half second */ QTimeEvt_armX(&me->timeEvt, BSP_TICKS_PER_SEC/2U, BSP_TICKS_PER_SEC/2U); return Q_TRAN(&Blinky_off); } /*..........................................................................*/ QState Blinky_off(Blinky * const me, QEvt const * const e) { QState status; switch (e->sig) { case Q_ENTRY_SIG: { BSP_ledOff(); status = Q_HANDLED(); break; } case TIMEOUT_SIG: { status = Q_TRAN(&Blinky_on); break; } default: { status = Q_SUPER(&QHsm_top); break; } } return status; } /*..........................................................................*/ QState Blinky_on(Blinky * const me, QEvt const * const e) { QState status; switch (e->sig) { case Q_ENTRY_SIG: { BSP_ledOn(); status = Q_HANDLED(); break; } case TIMEOUT_SIG: { status = Q_TRAN(&Blinky_off); break; } default: { status = Q_SUPER(&QHsm_top); break; } } return status; }