/***************************************************************************** * Product: "Fly 'n' Shoot" game example, preemptive QK kernel * Last Updated for Version: 4.1.03 * Date of the Last Update: Feb 18, 2010 * * Q u a n t u m L e a P s * --------------------------- * innovating embedded systems * * Copyright (C) 2002-2010 Quantum Leaps, LLC. All rights reserved. * * This software may be distributed and modified under the terms of the GNU * General Public License version 2 (GPL) as published by the Free Software * Foundation and appearing in the file GPL.TXT included in the packaging of * this file. Please note that GPL Section 2[b] requires that all works based * on this software must also be made publicly available under the terms of * the GPL ("Copyleft"). * * Alternatively, this software may be distributed and modified under the * terms of Quantum Leaps commercial licenses, which expressly supersede * the GPL and are specifically designed for licensees interested in * retaining the proprietary status of their code. * * Contact information: * Quantum Leaps Web site: http://www.quantum-leaps.com * e-mail: info@quantum-leaps.com *****************************************************************************/ #ifndef bsp_h #define bsp_h #define BSP_TICKS_PER_SEC 30 #define BSP_SCREEN_WIDTH 80 #define BSP_SCREEN_HEIGHT 16 void BSP_init(int argc, char *argv[]); void BSP_drawBitmap(uint8_t const *bitmap, uint8_t width, /* with of the bitmap in pixels */ uint8_t height); /* height of the bitmap in pixels */ void BSP_drawNString(uint8_t x, /* x in pixels */ uint8_t y, /* y position in chars */ char const *str); void BSP_updateScore(uint16_t score); void BSP_displayOn(void); void BSP_displayOff(void); #endif /* bsp_h */