1.1
### uVision Project, (C) Keil Software
game-dbg
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ARM-ADS
LM3S811
Texas Instruments
IRAM(0x20000000-0x20001FFF) IROM(0-0xFFFF) CLOCK(8000000) CPUTYPE("Cortex-M3")
"STARTUP\Luminary\Startup.s" ("Luminary Startup Code")
UL2CM3(-UU0101L5E -O14 -S0 -C0 -N00("ARM Cortex-M3") -D00(1BA00477) -L00(4) -FO7 -FD20000000 -FC800 -FN1 -FF0LM3S_64 -FS00 -FL010000)
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LM3Sxxx.H
SFD\Luminary\LM3S811.SFR
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Luminary\
Luminary\
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fromelf --bin --output .\dbg\game.bin .\dbg\game.axf
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SARMCM3.DLL
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BIN\lmidk-agdi.dll
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4097
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BIN\lmidk-agdi.dll
"" ()
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rvmdk PART_LM3S811
.;..\..\..\..\..\include;..\..\..\..\..\ports\arm-cm\vanilla\arm_keil;..\..\..\..\..\ports\arm-cm\cmsis
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game.sct
--entry Reset_Handler
Source Code
bsp.c
1
.\bsp.c
bsp.h
5
.\bsp.h
display96x16x1.c
1
.\display96x16x1.c
display96x16x1.h
5
.\display96x16x1.h
lm3s_config.h
5
.\lm3s_config.h
main.c
1
.\main.c
startup_keil.s
2
.\startup_keil.s
mine1.c
1
.\mine1.c
mine2.c
1
.\mine2.c
missile.c
1
.\missile.c
ship.c
1
.\ship.c
tunnel.c
1
.\tunnel.c
game.h
5
.\game.h
system_lm3s.c
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.\system_lm3s.c
Library-dbg
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libqp_Cortex-M3.a
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..\..\..\..\..\ports\arm-cm\vanilla\arm_keil\dbg\libqp_Cortex-M3.a
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libqp_Cortex-M3.a
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..\..\..\..\..\ports\arm-cm\vanilla\arm_keil\rel\libqp_Cortex-M3.a
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libqp_Cortex-M3.a
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..\..\..\..\..\ports\arm-cm\vanilla\arm_keil\spy\libqp_Cortex-M3.a
game-rel
0x4
ARM-ADS
LM3S811
Texas Instruments
IRAM(0x20000000-0x20001FFF) IROM(0-0xFFFF) CLOCK(8000000) CPUTYPE("Cortex-M3")
"STARTUP\Luminary\Startup.s" ("Luminary Startup Code")
UL2CM3(-UU0101L5E -O14 -S0 -C0 -N00("ARM Cortex-M3") -D00(1BA00477) -L00(4) -FO7 -FD20000000 -FC800 -FN1 -FF0LM3S_64 -FS00 -FL010000)
4146
LM3Sxxx.H
SFD\Luminary\LM3S811.SFR
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Luminary\
Luminary\
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game
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.\rel\
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fromelf --bin --output .\rel\game.bin .\rel\game.axf
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SARMCM3.DLL
DLM.DLL
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SARMCM3.DLL
TLM.DLL
-pLM3S811
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BIN\lmidk-agdi.dll
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4097
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BIN\lmidk-agdi.dll
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rvmdk PART_LM3S811 NDEBUG
.;..\..\..\..\..\include;..\..\..\..\..\ports\arm-cm\vanilla\arm_keil;..\..\..\..\..\ports\arm-cm\cmsis
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0x00000000
0x20000000
game.sct
--entry Reset_Handler
Source Code
bsp.c
1
.\bsp.c
bsp.h
5
.\bsp.h
display96x16x1.c
1
.\display96x16x1.c
display96x16x1.h
5
.\display96x16x1.h
lm3s_config.h
5
.\lm3s_config.h
main.c
1
.\main.c
startup_keil.s
2
.\startup_keil.s
mine1.c
1
.\mine1.c
mine2.c
1
.\mine2.c
missile.c
1
.\missile.c
ship.c
1
.\ship.c
tunnel.c
1
.\tunnel.c
game.h
5
.\game.h
system_lm3s.c
1
.\system_lm3s.c
Library-dbg
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libqp_Cortex-M3.a
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..\..\..\..\..\ports\arm-cm\vanilla\arm_keil\dbg\libqp_Cortex-M3.a
Library-rel
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libqp_Cortex-M3.a
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..\..\..\..\..\ports\arm-cm\vanilla\arm_keil\rel\libqp_Cortex-M3.a
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libqp_Cortex-M3.a
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..\..\..\..\..\ports\arm-cm\vanilla\arm_keil\spy\libqp_Cortex-M3.a
game-spy
0x4
ARM-ADS
LM3S811
Texas Instruments
IRAM(0x20000000-0x20001FFF) IROM(0-0xFFFF) CLOCK(8000000) CPUTYPE("Cortex-M3")
"STARTUP\Luminary\Startup.s" ("Luminary Startup Code")
UL2CM3(-UU0101L5E -O14 -S0 -C0 -N00("ARM Cortex-M3") -D00(1BA00477) -L00(4) -FO7 -FD20000000 -FC800 -FN1 -FF0LM3S_64 -FS00 -FL010000)
4146
LM3Sxxx.H
SFD\Luminary\LM3S811.SFR
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Luminary\
Luminary\
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.\spy\
game
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.\spy\
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fromelf --bin --output .\spy\game.bin .\spy\game.axf
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SARMCM3.DLL
DLM.DLL
-pLM3S811
SARMCM3.DLL
TLM.DLL
-pLM3S811
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BIN\lmidk-agdi.dll
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4097
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BIN\lmidk-agdi.dll
"" ()
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rvmdk PART_LM3S811 Q_SPY
.;..\..\..\..\..\include;..\..\..\..\..\ports\arm-cm\vanilla\arm_keil;..\..\..\..\..\ports\arm-cm\cmsis
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game.sct
--entry Reset_Handler
Source Code
bsp.c
1
.\bsp.c
bsp.h
5
.\bsp.h
display96x16x1.c
1
.\display96x16x1.c
display96x16x1.h
5
.\display96x16x1.h
lm3s_config.h
5
.\lm3s_config.h
main.c
1
.\main.c
startup_keil.s
2
.\startup_keil.s
mine1.c
1
.\mine1.c
mine2.c
1
.\mine2.c
missile.c
1
.\missile.c
ship.c
1
.\ship.c
tunnel.c
1
.\tunnel.c
game.h
5
.\game.h
system_lm3s.c
1
.\system_lm3s.c
Library-dbg
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libqp_Cortex-M3.a
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..\..\..\..\..\ports\arm-cm\vanilla\arm_keil\dbg\libqp_Cortex-M3.a
Library-rel
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libqp_Cortex-M3.a
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..\..\..\..\..\ports\arm-cm\vanilla\arm_keil\rel\libqp_Cortex-M3.a
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libqp_Cortex-M3.a
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..\..\..\..\..\ports\arm-cm\vanilla\arm_keil\spy\libqp_Cortex-M3.a