/***************************************************************************** * Product: "Fly'n'Shoot" game example * Last Updated for Version: 4.5.02 * Date of the Last Update: Jul 04, 2012 * * Q u a n t u m L e a P s * --------------------------- * innovating embedded systems * * Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved. * * This program is open source software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * Alternatively, this program may be distributed and modified under the * terms of Quantum Leaps commercial licenses, which expressly supersede * the GNU General Public License and are specifically designed for * licensees interested in retaining the proprietary status of their code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Contact information: * Quantum Leaps Web sites: http://www.quantum-leaps.com * http://www.state-machine.com * e-mail: info@quantum-leaps.com *****************************************************************************/ #include "qp_port.h" #include "game.h" /*..........................................................................*/ ObjectPosEvt *ObjectPosEvt_ctor(ObjectPosEvt * const me, QSignal sig, uint8_t x, uint8_t y) { me->super.sig = sig; me->x = x; me->y = y; return me; } /*..........................................................................*/ ObjectImageEvt *ObjectImageEvt_ctor(ObjectImageEvt * const me, QSignal sig, uint8_t x, int8_t y, uint8_t bmp) { me->super.sig = sig; me->x = x; me->y = y; me->bmp = bmp; return me; } /*..........................................................................*/ MineEvt *MineEvt_ctor(MineEvt * const me, QSignal sig, uint8_t id) { me->super.sig = sig; me->id = id; return me; } /*..........................................................................*/ ScoreEvt *ScoreEvt_ctor(ScoreEvt * const me, QSignal sig, uint16_t score) { me->super.sig = sig; me->score = score; return me; }