/***************************************************************************** * Product: "Fly 'n' Shoot" game example on EFM32-SLSTK3401A board * Last updated for version 5.8.1 * Last updated on 2016-12-12 * * Q u a n t u m L e a P s * --------------------------- * innovating embedded systems * * Copyright (C) Quantum Leaps, LLC. All rights reserved. * * This program is open source software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Alternatively, this program may be distributed and modified under the * terms of Quantum Leaps commercial licenses, which expressly supersede * the GNU General Public License and are specifically designed for * licensees interested in retaining the proprietary status of their code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Contact information: * https://state-machine.com * mailto:info@state-machine.com *****************************************************************************/ #ifndef bsp_h #define bsp_h #define BSP_TICKS_PER_SEC 33U #define BSP_SCREEN_WIDTH 128U #define BSP_SCREEN_HEIGHT 128U void BSP_init(void); void BSP_terminate(int16_t result); void BSP_updateScreen(void); void BSP_clearFB(void); void BSP_clearWalls(void); void BSP_paintString(uint8_t x, uint8_t y, char const *str); void BSP_paintBitmap(uint8_t x, uint8_t y, uint8_t bmp_id); void BSP_advanceWalls(uint8_t top, uint8_t bottom); void BSP_updateScore(uint16_t score); bool BSP_isThrottle(void); /* is the throttle button depressed? */ bool BSP_doBitmapsOverlap(uint8_t bmp_id1, uint8_t x1, uint8_t y1, uint8_t bmp_id2, uint8_t x2, uint8_t y2); bool BSP_isWallHit(uint8_t bmp_id, uint8_t x, uint8_t y); void BSP_displayOn(void); void BSP_displayOff(void); void BSP_randomSeed(uint32_t seed); /* random seed */ uint32_t BSP_random(void); /* pseudo-random generator */ extern QActive *the_Ticker0; /* "Ticker" active object for tick rate 0 */ #endif /* bsp_h */