/***************************************************************************** * Product: "Fly 'n' Shoot" game example, Win32-GUI * Last updated for version 5.4.0 * Last updated on 2015-04-07 * * Q u a n t u m L e a P s * --------------------------- * innovating embedded systems * * Copyright (C) Quantum Leaps, LLC. All rights reserved. * * This program is open source software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Alternatively, this program may be distributed and modified under the * terms of Quantum Leaps commercial licenses, which expressly supersede * the GNU General Public License and are specifically designed for * licensees interested in retaining the proprietary status of their code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Contact information: * Web: www.state-machine.com * Email: info@state-machine.com *****************************************************************************/ #ifndef bsp_h #define bsp_h #define BSP_TICKS_PER_SEC 33U #define BSP_SCREEN_WIDTH 96U #define BSP_SCREEN_HEIGHT 16U void BSP_init(void); void BSP_drawBitmap(uint8_t const *bitmap); void BSP_drawNString(uint8_t x, /* x in pixels */ uint8_t y, /* y position in chars */ char const *str); void BSP_updateScore(uint16_t score); void BSP_displayOn(void); void BSP_displayOff(void); void BSP_playerTrigger(void); void BSP_moveShipUp(void); void BSP_moveShipDown(void); void BSP_terminate(int result); /* Windows-GUI does not use the regular main() */ #define main() main_gui() #endif /* bsp_h */