/***************************************************************************** * Product: "Fly 'n' Shoot" game example * Last Updated for Version: 5.0.0 * Date of the Last Update: Aug 23, 2013 * * Q u a n t u m L e a P s * --------------------------- * innovating embedded systems * * Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved. * * This program is open source software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * Alternatively, this program may be distributed and modified under the * terms of Quantum Leaps commercial licenses, which expressly supersede * the GNU General Public License and are specifically designed for * licensees interested in retaining the proprietary status of their code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Contact information: * Quantum Leaps Web sites: http://www.quantum-leaps.com * http://www.state-machine.com * e-mail: info@quantum-leaps.com *****************************************************************************/ #ifndef bsp_h #define bsp_h #define BSP_TICKS_PER_SEC 30U #define BSP_SCREEN_WIDTH 96U #define BSP_SCREEN_HEIGHT 16U void BSP_init(void); void BSP_drawBitmap(uint8_t const *bitmap); void BSP_drawBitmapXY(uint8_t const *bitmap, uint8_t x, uint8_t y); void BSP_drawNString(uint8_t x, /* x in pixels */ uint8_t y, /* y position in chars */ char const *str); void BSP_updateScore(uint16_t score); /* update the score on the margin */ void BSP_displayOn(void); void BSP_displayOff(void); #endif /* bsp_h */