/***************************************************************************** * Model: game.qm * File: ./main.c * * This code has been generated by QM tool (see state-machine.com/qm). * DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost. * * This program is open source software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License * for more details. *****************************************************************************/ /* @(/3/6) .................................................................*/ #include "qp_port.h" #include "bsp.h" #include "game.h" /* Local-scope objects -----------------------------------------------------*/ static QEvt const * l_missileQueueSto[2]; static QEvt const * l_shipQueueSto[3]; static QEvt const * l_tunnelQueueSto[GAME_MINES_MAX + 5]; static QF_MPOOL_EL(QEvt) l_smlPoolSto[10]; static QF_MPOOL_EL(ObjectImageEvt) l_medPoolSto[2*GAME_MINES_MAX + 10]; static QSubscrList l_subscrSto[MAX_PUB_SIG]; /*..........................................................................*/ int main() { /* explicitly invoke the active objects' ctors... */ Missile_ctor(); Ship_ctor(); Tunnel_ctor(); QF_init(); /* initialize the framework and the underlying RT kernel */ BSP_init(); /* initialize the Board Support Package */ /* initialize the event pools... */ QF_poolInit(l_smlPoolSto, sizeof(l_smlPoolSto), sizeof(l_smlPoolSto[0])); QF_poolInit(l_medPoolSto, sizeof(l_medPoolSto), sizeof(l_medPoolSto[0])); QF_psInit(l_subscrSto, Q_DIM(l_subscrSto)); /* init publish-subscribe */ /* send object dictionaries for event queues... */ QS_OBJ_DICTIONARY(l_missileQueueSto); QS_OBJ_DICTIONARY(l_shipQueueSto); QS_OBJ_DICTIONARY(l_tunnelQueueSto); /* send object dictionaries for event pools... */ QS_OBJ_DICTIONARY(l_smlPoolSto); QS_OBJ_DICTIONARY(l_medPoolSto); /* send signal dictionaries for globally published events... */ QS_SIG_DICTIONARY(TIME_TICK_SIG, (void *)0); QS_SIG_DICTIONARY(PLAYER_TRIGGER_SIG, (void *)0); QS_SIG_DICTIONARY(PLAYER_QUIT_SIG, (void *)0); QS_SIG_DICTIONARY(GAME_OVER_SIG, (void *)0); /* start the active objects... */ QActive_start(AO_Missile, 1U, /* priority */ l_missileQueueSto, Q_DIM(l_missileQueueSto), /* evt queue */ (void *)0, 0U, /* no per-thread stack */ (QEvt *)0); /* no initialization event */ QActive_start(AO_Ship, 2U, /* priority */ l_shipQueueSto, Q_DIM(l_shipQueueSto), /* evt queue */ (void *)0, 0U, /* no per-thread stack */ (QEvt *)0); /* no initialization event */ QActive_start(AO_Tunnel, 3U, /* priority */ l_tunnelQueueSto, Q_DIM(l_tunnelQueueSto), /* evt queue */ (void *)0, 0U, /* no per-thread stack */ (QEvt *)0); /* no initialization event */ return QF_run(); /* run the QF application */ }