/***************************************************************************** * Product: QF/C port to Win32 * Last Updated for Version: 5.0.0 * Date of the Last Update: Sep 12, 2013 * * Q u a n t u m L e a P s * --------------------------- * innovating embedded systems * * Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved. * * This program is open source software: you can redistribute it and/or * modify it under the terms of the GNU General Public License as published * by the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * Alternatively, this program may be distributed and modified under the * terms of Quantum Leaps commercial licenses, which expressly supersede * the GNU General Public License and are specifically designed for * licensees interested in retaining the proprietary status of their code. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * Contact information: * Quantum Leaps Web sites: http://www.quantum-leaps.com * http://www.state-machine.com * e-mail: info@quantum-leaps.com *****************************************************************************/ #ifndef qf_port_h #define qf_port_h /* Win32 event queue and thread types */ #define QF_EQUEUE_TYPE QEQueue #define QF_OS_OBJECT_TYPE void* #define QF_THREAD_TYPE void* /* The maximum number of active objects in the application */ #define QF_MAX_ACTIVE 63 /* The number of system clock tick rates */ #define QF_MAX_TICK_RATE 2 /* various QF object sizes configuration for this port */ #define QF_EVENT_SIZ_SIZE 4 #define QF_EQUEUE_CTR_SIZE 4 #define QF_MPOOL_SIZ_SIZE 4 #define QF_MPOOL_CTR_SIZE 4 #define QF_TIMEEVT_CTR_SIZE 4 /* Win32 critical section, see NOTE01 */ /* QF_CRIT_STAT_TYPE not defined */ #define QF_CRIT_ENTRY(dummy) QF_enterCriticalSection_() #define QF_CRIT_EXIT(dummy) QF_leaveCriticalSection_() #include "qep_port.h" /* QEP port */ #include "qequeue.h" /* Win32 needs event-queue */ #include "qmpool.h" /* Win32 needs memory-pool */ #include "qf.h" /* QF platform-independent public interface */ void QF_enterCriticalSection_(void); void QF_leaveCriticalSection_(void); void QF_setTickRate(uint32_t ticksPerSec); /* set clock tick rate */ void QF_onClockTick(void); /* clock tick callback (provided in the app) */ /***************************************************************************** * interface used only inside QF, but not in applications */ #ifdef qf_pkg_h /* Win32 OS object object implementation */ #define QACTIVE_EQUEUE_WAIT_(me_) \ while ((me_)->eQueue.frontEvt == (QEvt *)0) { \ QF_CRIT_EXIT_(); \ (void)WaitForSingleObject((me_)->osObject, (DWORD)INFINITE); \ QF_CRIT_ENTRY_(); \ } #define QACTIVE_EQUEUE_SIGNAL_(me_) \ (void)SetEvent((me_)->osObject) #define QACTIVE_EQUEUE_ONEMPTY_(me_) ((void)0) /* native QF event pool operations */ #define QF_EPOOL_TYPE_ QMPool #define QF_EPOOL_INIT_(p_, poolSto_, poolSize_, evtSize_) \ QMPool_init(&(p_), poolSto_, poolSize_, evtSize_) #define QF_EPOOL_EVENT_SIZE_(p_) ((p_).blockSize) #define QF_EPOOL_GET_(p_, e_, m_) ((e_) = (QEvt *)QMPool_get(&(p_), (m_))) #define QF_EPOOL_PUT_(p_, e_) (QMPool_put(&(p_), e_)) #define WIN32_LEAN_AND_MEAN #include /* Win32 API */ #endif /* NOTES: ******************************************************************** * * NOTE01: * QF, like all real-time frameworks, needs to execute certain sections of * code indivisibly to avoid data corruption. The most straightforward way of * protecting such critical sections of code is disabling and enabling * interrupts, which Win32 does not allow. * * This QF port uses therefore a single package-scope Win32 critical section * object QF_win32CritSect_ to protect all critical sections. * * Using the single critical section object for all crtical section guarantees * that only one thread at a time can execute inside a critical section. This * prevents race conditions and data corruption. * * Please note, however, that the Win32 critical section implementation * behaves differently than interrupt locking. A common Win32 critical section * ensures that only one thread at a time can execute a critical section, but * it does not guarantee that a context switch cannot occur within the * critical section. In fact, such context switches probably will happen, but * they should not cause concurrency hazards because the critical section * eliminates all race conditionis. * * Unlinke simply disabling and enabling interrupts, the critical section * approach is also subject to priority inversions. Various versions of * Windows handle priority inversions differently, but it seems that most of * them recognize priority inversions and dynamically adjust the priorities of * threads to prevent it. Please refer to the MSN articles for more * information. */ #endif /* qf_port_h */