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122 lines
4.4 KiB
C
122 lines
4.4 KiB
C
/**
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* @file
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* @brief Win32 GUI facilities for building realistic embedded front panels
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* @cond
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******************************************************************************
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* Last Updated for Version: 5.4.2
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* Date of the Last Update: 2015-06-04
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*
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* Q u a n t u m L e a P s
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* ---------------------------
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* innovating embedded systems
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*
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* Copyright (C) Quantum Leaps, LLC. All rights reserved.
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*
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* This program is open source software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Alternatively, this program may be distributed and modified under the
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* terms of Quantum Leaps commercial licenses, which expressly supersede
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* the GNU General Public License and are specifically designed for
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* licensees interested in retaining the proprietary status of their code.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Contact information:
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* Web: www.state-machine.com
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* Email: info@state-machine.com
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******************************************************************************
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* @endcond
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*/
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#ifndef win32_gui_h
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#define win32_gui_h
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#ifndef WIN32_GUI
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#error The pre-processor macro WIN32_GUI must be defined
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#endif
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h> /* Win32 API */
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/* create the custom dialog hosting the embedded front panel ...............*/
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HWND CreateCustDialog(HINSTANCE hInst, int iDlg, HWND hParent,
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WNDPROC lpfnWndProc, LPCTSTR lpWndClass);
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/* OwnerDrawnButton "class" ................................................*/
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typedef struct OwnerDrawnButtonTag {
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HBITMAP hBitmapUp;
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HBITMAP hBitmapDown;
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HCURSOR hCursor;
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} OwnerDrawnButton;
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enum OwnerDrawnButtonAction {
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BTN_NOACTION,
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BTN_PAINTED,
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BTN_DEPRESSED,
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BTN_RELEASED
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};
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void OwnerDrawnButton_init(OwnerDrawnButton * const me,
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HBITMAP hBitmapUp, HBITMAP hBitmapDwn,
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HCURSOR hCursor);
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void OwnerDrawnButton_xtor(OwnerDrawnButton * const me);
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enum OwnerDrawnButtonAction OwnerDrawnButton_draw(
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OwnerDrawnButton * const me,
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LPDRAWITEMSTRUCT lpdis);
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/* GraphicDisplay "class" for drawing graphic displays
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* with up to 24-bit color...
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*/
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typedef struct GraphicDisplayTag {
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UINT width;
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UINT xScale;
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UINT height;
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UINT yScale;
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HBITMAP hBitmap;
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HWND hItem;
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BYTE *bits;
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BYTE bgColor[3];
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} GraphicDisplay;
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void GraphicDisplay_init(GraphicDisplay * const me,
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UINT width, UINT xScale,
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UINT height, UINT yScale,
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HWND hItem, BYTE const bgColor[3]);
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void GraphicDisplay_xtor(GraphicDisplay * const me);
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void GraphicDisplay_clear(GraphicDisplay * const me);
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void GraphicDisplay_setPixel(GraphicDisplay * const me, UINT x, UINT y,
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BYTE const color[3]);
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void GraphicDisplay_clearPixel(GraphicDisplay * const me, UINT x, UINT y);
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void GraphicDisplay_redraw(GraphicDisplay * const me);
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/* SegmentDisplay "class" for drawing segment displays, LEDs, etc...........*/
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typedef struct SegmentDisplayTag {
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HWND *hSegment; /* array of segment controls */
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UINT segmentNum; /* number of segments */
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HBITMAP *hBitmap; /* array of bitmap handles */
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UINT bitmapNum; /* number of bitmaps */
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} SegmentDisplay;
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void SegmentDisplay_init(SegmentDisplay * const me,
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UINT segNum, UINT bitmapNum);
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void SegmentDisplay_xtor(SegmentDisplay * const me);
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BOOL SegmentDisplay_initSegment(SegmentDisplay * const me,
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UINT segmentNum, HWND hSegment);
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BOOL SegmentDisplay_initBitmap(SegmentDisplay * const me,
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UINT bitmapNum, HBITMAP hBitmap);
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BOOL SegmentDisplay_setSegment(SegmentDisplay * const me,
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UINT segmentNum, UINT bitmapNum);
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/* useful helper functions .................................................*/
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void DrawBitmap(HDC hdc, HBITMAP hBitmap, int xStart, int yStart);
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#endif /* win32_gui_h */
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