Quantum Leaps 0e95d49224 5.1.0
2013-09-23 14:34:35 -04:00

255 lines
9.0 KiB
C

/*****************************************************************************
* Model: game.qm
* File: ./mine2.c
*
* This code has been generated by QM tool (see state-machine.com/qm).
* DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
*
* This program is open source software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*****************************************************************************/
/* @(/3/5) .................................................................*/
#include "qp_port.h"
#include "bsp.h"
#include "game.h"
Q_DEFINE_THIS_FILE
/* encapsulated delcaration of the Mine2 HSM -------------------------------*/
/* @(/2/4) .................................................................*/
typedef struct Mine2Tag {
/* protected: */
QHsm super;
/* private: */
uint8_t x;
uint8_t y;
/* public: */
uint8_t exp_ctr;
} Mine2;
/* protected: */
static QState Mine2_initial(Mine2 * const me, QEvt const * const e);
static QState Mine2_unused(Mine2 * const me, QEvt const * const e);
static QState Mine2_used(Mine2 * const me, QEvt const * const e);
static QState Mine2_planted(Mine2 * const me, QEvt const * const e);
static QState Mine2_exploding(Mine2 * const me, QEvt const * const e);
/* local objects -----------------------------------------------------------*/
static Mine2 l_mine2[GAME_MINES_MAX]; /* a pool of type-2 mines */
/* helper macro to provide the ID of this mine */
#define MINE_ID(me_) ((uint8_t)((me_) - l_mine2))
/* Mine2 class definition --------------------------------------------------*/
/* @(/2/13) ................................................................*/
QHsm * Mine2_ctor(uint8_t id) {
Mine2 *me;
Q_REQUIRE(id < GAME_MINES_MAX);
me = &l_mine2[id];
/* superclass' ctor */
QHsm_ctor(&me->super, (QStateHandler)&Mine2_initial);
return (QHsm *)me;
}
/* @(/2/4) .................................................................*/
/* @(/2/4/3) ...............................................................*/
/* @(/2/4/3/0) */
static QState Mine2_initial(Mine2 * const me, QEvt const * const e) {
static uint8_t dict_sent;
if (!dict_sent) {
/* object dictionaries for Mine2 pool... */
QS_OBJ_DICTIONARY(&l_mine2[0]);
QS_OBJ_DICTIONARY(&l_mine2[1]);
QS_OBJ_DICTIONARY(&l_mine2[2]);
QS_OBJ_DICTIONARY(&l_mine2[3]);
QS_OBJ_DICTIONARY(&l_mine2[4]);
/*function dictionaries for Mine2 HSM... */
QS_FUN_DICTIONARY(&Mine2_initial);
QS_FUN_DICTIONARY(&Mine2_unused);
QS_FUN_DICTIONARY(&Mine2_used);
QS_FUN_DICTIONARY(&Mine2_planted);
QS_FUN_DICTIONARY(&Mine2_exploding);
dict_sent = 1U;
}
/* local signals... */
QS_SIG_DICTIONARY(MINE_PLANT_SIG, me);
QS_SIG_DICTIONARY(MINE_DISABLED_SIG, me);
QS_SIG_DICTIONARY(MINE_RECYCLE_SIG, me);
QS_SIG_DICTIONARY(SHIP_IMG_SIG, me);
QS_SIG_DICTIONARY(MISSILE_IMG_SIG, me);
(void)e; /* avoid the "unreferenced parameter" warning */
return Q_TRAN(&Mine2_unused);
}
/* @(/2/4/3/1) .............................................................*/
static QState Mine2_unused(Mine2 * const me, QEvt const * const e) {
QState status_;
switch (e->sig) {
/* @(/2/4/3/1/0) */
case MINE_PLANT_SIG: {
me->x = Q_EVT_CAST(ObjectPosEvt)->x;
me->y = Q_EVT_CAST(ObjectPosEvt)->y;
status_ = Q_TRAN(&Mine2_planted);
break;
}
default: {
status_ = Q_SUPER(&QHsm_top);
break;
}
}
return status_;
}
/* @(/2/4/3/2) .............................................................*/
static QState Mine2_used(Mine2 * const me, QEvt const * const e) {
QState status_;
switch (e->sig) {
/* @(/2/4/3/2) */
case Q_EXIT_SIG: {
/* tell the Tunnel that this mine is becoming disabled */
MineEvt *mev = Q_NEW(MineEvt, MINE_DISABLED_SIG);
mev->id = MINE_ID(me);
QACTIVE_POST(AO_Tunnel, (QEvt *)mev, me);
status_ = Q_HANDLED();
break;
}
/* @(/2/4/3/2/0) */
case MINE_RECYCLE_SIG: {
status_ = Q_TRAN(&Mine2_unused);
break;
}
default: {
status_ = Q_SUPER(&QHsm_top);
break;
}
}
return status_;
}
/* @(/2/4/3/2/1) ...........................................................*/
static QState Mine2_planted(Mine2 * const me, QEvt const * const e) {
QState status_;
switch (e->sig) {
/* @(/2/4/3/2/1/0) */
case TIME_TICK_SIG: {
/* @(/2/4/3/2/1/0/0) */
if (me->x >= GAME_SPEED_X) {
ObjectImageEvt *oie;
me->x -= GAME_SPEED_X; /* move the mine 1 step */
/* tell the Tunnel to draw the Mine */
oie = Q_NEW(ObjectImageEvt, MINE_IMG_SIG);
oie->x = me->x;
oie->y = me->y;
oie->bmp = MINE2_BMP;
QACTIVE_POST(AO_Tunnel, (QEvt *)oie, me);
status_ = Q_HANDLED();
}
/* @(/2/4/3/2/1/0/1) */
else {
status_ = Q_TRAN(&Mine2_unused);
}
break;
}
/* @(/2/4/3/2/1/1) */
case SHIP_IMG_SIG: {
uint8_t x = Q_EVT_CAST(ObjectImageEvt)->x;
uint8_t y = Q_EVT_CAST(ObjectImageEvt)->y;
uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp;
/* @(/2/4/3/2/1/1/0) */
if (do_bitmaps_overlap(MINE2_BMP, me->x, me->y, bmp, x, y)) {
static MineEvt const mine1_hit = {
{ HIT_MINE_SIG, 0U, 0U }, /* the QEvt base instance */
2U /* type of the mine (2 for Mine type-2) */
};
QACTIVE_POST(AO_Ship, (QEvt *)&mine1_hit, me);
/* go straight to 'disabled' and let the Ship do
* the exploding */
status_ = Q_TRAN(&Mine2_unused);
}
else {
status_ = Q_UNHANDLED();
}
break;
}
/* @(/2/4/3/2/1/2) */
case MISSILE_IMG_SIG: {
uint8_t x = Q_EVT_CAST(ObjectImageEvt)->x;
uint8_t y = Q_EVT_CAST(ObjectImageEvt)->y;
uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp;
/* @(/2/4/3/2/1/2/0) */
if (do_bitmaps_overlap(MINE2_MISSILE_BMP, me->x, me->y, bmp, x, y)) {
/* NOTE: Mine type-2 is nastier than Mine type-1.
* The type-2 mine can hit the Ship with any of its
* "tentacles". However, it can be destroyed by the
* Missile only by hitting its center, defined as
* a smaller bitmap MINE2_MISSILE_BMP.
*/
static ScoreEvt const mine2_destroyed = {
{ DESTROYED_MINE_SIG, 0U, 0U }, /* the QEvt base instance */
45U /* score for destroying Mine type-2 */
};
QACTIVE_POST(AO_Missile, (QEvt *)&mine2_destroyed, me);
status_ = Q_TRAN(&Mine2_exploding);
}
else {
status_ = Q_UNHANDLED();
}
break;
}
default: {
status_ = Q_SUPER(&Mine2_used);
break;
}
}
return status_;
}
/* @(/2/4/3/2/2) ...........................................................*/
static QState Mine2_exploding(Mine2 * const me, QEvt const * const e) {
QState status_;
switch (e->sig) {
/* @(/2/4/3/2/2) */
case Q_ENTRY_SIG: {
me->exp_ctr = 0U;
status_ = Q_HANDLED();
break;
}
/* @(/2/4/3/2/2/0) */
case TIME_TICK_SIG: {
/* @(/2/4/3/2/2/0/0) */
if ((me->x >= GAME_SPEED_X) && (me->exp_ctr < 15U)) {
ObjectImageEvt *oie;
++me->exp_ctr; /* advance the explosion counter */
me->x -= GAME_SPEED_X; /* move explosion by 1 step */
/* tell the Game to render the current stage of Explosion */
oie = Q_NEW(ObjectImageEvt, EXPLOSION_SIG);
oie->x = me->x + 1U; /* x of explosion */
oie->y = (int8_t)((int)me->y - 4 + 2); /* y of explosion */
oie->bmp = EXPLOSION0_BMP + (me->exp_ctr >> 2);
QACTIVE_POST(AO_Tunnel, (QEvt *)oie, me);
status_ = Q_HANDLED();
}
/* @(/2/4/3/2/2/0/1) */
else {
status_ = Q_TRAN(&Mine2_unused);
}
break;
}
default: {
status_ = Q_SUPER(&Mine2_used);
break;
}
}
return status_;
}