Quantum Leaps 696f5cef7b 4.5.02
2012-08-14 18:07:04 -04:00

226 lines
8.5 KiB
C

/*****************************************************************************
* Product: "Fly'n'Shoot" game example
* Last Updated for Version: 4.5.00
* Date of the Last Update: May 18, 2012
*
* Q u a n t u m L e a P s
* ---------------------------
* innovating embedded systems
*
* Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved.
*
* This program is open source software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* Alternatively, this program may be distributed and modified under the
* terms of Quantum Leaps commercial licenses, which expressly supersede
* the GNU General Public License and are specifically designed for
* licensees interested in retaining the proprietary status of their code.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Contact information:
* Quantum Leaps Web sites: http://www.quantum-leaps.com
* http://www.state-machine.com
* e-mail: info@quantum-leaps.com
*****************************************************************************/
#include "qp_port.h"
#include "bsp.h"
#include "game.h"
Q_DEFINE_THIS_FILE
/* local objects -----------------------------------------------------------*/
typedef struct Mine2Tag {
QHsm super; /* extend the QHsm class */
uint8_t x;
uint8_t y;
uint8_t exp_ctr;
} Mine2;
static QState Mine2_initial (Mine2 *me, QEvt const *e);
static QState Mine2_unused (Mine2 *me, QEvt const *e);
static QState Mine2_used (Mine2 *me, QEvt const *e);
static QState Mine2_planted (Mine2 *me, QEvt const *e);
static QState Mine2_exploding(Mine2 *me, QEvt const *e);
static Mine2 l_mine2[GAME_MINES_MAX]; /* a pool of type-2 mines */
/* helper macro to provide the ID of this mine */
#define MINE_ID(me_) ((me_) - l_mine2)
/*..........................................................................*/
QHsm *Mine2_ctor(uint8_t id) {
Mine2 *me;
Q_REQUIRE(id < GAME_MINES_MAX);
me = &l_mine2[id];
QHsm_ctor(&me->super, (QStateHandler)&Mine2_initial);/*superclass' ctor */
return (QHsm *)me;
}
/*..........................................................................*/
QState Mine2_initial(Mine2 *me, QEvt const *e) {
static uint8_t dict_sent;
(void)e; /* avoid the "unreferenced parameter" warning */
if (!dict_sent) {
QS_OBJ_DICTIONARY(&l_mine2[0]); /* obj. dictionaries for Mine2 pool */
QS_OBJ_DICTIONARY(&l_mine2[1]);
QS_OBJ_DICTIONARY(&l_mine2[2]);
QS_OBJ_DICTIONARY(&l_mine2[3]);
QS_OBJ_DICTIONARY(&l_mine2[4]);
QS_FUN_DICTIONARY(&Mine2_initial);/*fun. dictionaries for Mine2 HSM */
QS_FUN_DICTIONARY(&Mine2_unused);
QS_FUN_DICTIONARY(&Mine2_used);
QS_FUN_DICTIONARY(&Mine2_planted);
QS_FUN_DICTIONARY(&Mine2_exploding);
dict_sent = 1;
}
QS_SIG_DICTIONARY(MINE_PLANT_SIG, me); /* local signals */
QS_SIG_DICTIONARY(MINE_DISABLED_SIG, me);
QS_SIG_DICTIONARY(MINE_RECYCLE_SIG, me);
QS_SIG_DICTIONARY(SHIP_IMG_SIG, me);
QS_SIG_DICTIONARY(MISSILE_IMG_SIG, me);
return Q_TRAN(&Mine2_unused);
}
/*..........................................................................*/
QState Mine2_unused(Mine2 *me, QEvt const *e) {
switch (e->sig) {
case MINE_PLANT_SIG: {
me->x = ((ObjectPosEvt const *)e)->x;
me->y = ((ObjectPosEvt const *)e)->y;
return Q_TRAN(&Mine2_planted);
}
}
return Q_SUPER(&QHsm_top);
}
/*..........................................................................*/
QState Mine2_used(Mine2 *me, QEvt const *e) {
switch (e->sig) {
case Q_EXIT_SIG: {
/* tell the Tunnel that this mine is becoming disabled */
MineEvt *mev = Q_NEW(MineEvt, MINE_DISABLED_SIG);
mev->id = MINE_ID(me);
QACTIVE_POST(AO_Tunnel, (QEvt *)mev, me);
return Q_HANDLED();
}
case MINE_RECYCLE_SIG: {
return Q_TRAN(&Mine2_unused);
}
}
return Q_SUPER(&QHsm_top);
}
/*..........................................................................*/
QState Mine2_planted(Mine2 *me, QEvt const *e) {
uint8_t x;
uint8_t y;
uint8_t bmp;
switch (e->sig) {
case TIME_TICK_SIG: {
if (me->x >= GAME_SPEED_X) {
ObjectImageEvt *oie;
me->x -= GAME_SPEED_X; /* move the mine 1 step */
/* tell the Tunnel to draw the Mine */
oie = Q_NEW(ObjectImageEvt, MINE_IMG_SIG);
oie->x = me->x;
oie->y = me->y;
oie->bmp = MINE2_BMP;
QACTIVE_POST(AO_Tunnel, (QEvt *)oie, me);
}
else {
return Q_TRAN(&Mine2_unused);
}
return Q_HANDLED();
}
case SHIP_IMG_SIG: {
x = (uint8_t)((ObjectImageEvt const *)e)->x;
y = (uint8_t)((ObjectImageEvt const *)e)->y;
bmp = (uint8_t)((ObjectImageEvt const *)e)->bmp;
/* test for incoming Ship hitting this mine */
if (do_bitmaps_overlap(MINE2_BMP, me->x, me->y, bmp, x, y)) {
static MineEvt const mine2_hit = {
{ HIT_MINE_SIG, 0 }, /* the QEvt base instance */
2 /* type of the mine (2 for type-2 mine) */
};
QACTIVE_POST(AO_Ship, (QEvt *)&mine2_hit, me);
/* go straight to 'disabled' and let the Ship do
* the exploding
*/
return Q_TRAN(&Mine2_unused);
}
return Q_HANDLED();
}
case MISSILE_IMG_SIG: {
x = (uint8_t)((ObjectImageEvt const *)e)->x;
y = (uint8_t)((ObjectImageEvt const *)e)->y;
bmp = (uint8_t)((ObjectImageEvt const *)e)->bmp;
/* test for incoming Missile hitting this mine */
/* NOTE: Mine type-2 is nastier than Mine type-1.
* The type-2 mine can hit the Ship with any of its
* "tentacles". However, it can be destroyed by the
* Missile only by hitting its center, defined as
* a smaller bitmap MINE2_MISSILE_BMP.
*/
if (do_bitmaps_overlap(MINE2_MISSILE_BMP,
me->x, me->y, bmp, x, y))
{
static ScoreEvt const mine2_destroyed = {
{ DESTROYED_MINE_SIG, 0 }, /* the QEvt base instance */
45 /* score for destroying Mine type-2 */
};
QACTIVE_POST(AO_Missile, (QEvt *)&mine2_destroyed, me);
return Q_TRAN(&Mine2_exploding);
}
return Q_HANDLED();
}
}
return Q_SUPER(&Mine2_used);
}
/*..........................................................................*/
QState Mine2_exploding(Mine2 *me, QEvt const *e) {
switch (e->sig) {
case Q_ENTRY_SIG: {
me->exp_ctr = 0;
return Q_HANDLED();
}
case TIME_TICK_SIG: {
if ((me->x >= GAME_SPEED_X) && (me->exp_ctr < 15)) {
ObjectImageEvt *oie;
++me->exp_ctr; /* advance the explosion counter */
me->x -= GAME_SPEED_X; /* move explosion by 1 step */
/* tell the Game to render the current stage of Explosion */
oie = Q_NEW(ObjectImageEvt, EXPLOSION_SIG);
oie->x = me->x + 1; /* x of explosion */
oie->y = (int8_t)((int)me->y - 4 + 2); /* y of explosion */
oie->bmp = EXPLOSION0_BMP + (me->exp_ctr >> 2);
QACTIVE_POST(AO_Tunnel, (QEvt *)oie, me);
}
else {
return Q_TRAN(&Mine2_unused);
}
return Q_HANDLED();
}
}
return Q_SUPER(&Mine2_used);
}