Quantum Leaps 72c46c2993 5.3.0
2014-04-06 11:43:13 -04:00

84 lines
3.7 KiB
C

/*****************************************************************************
* Model: game.qm
* File: ./main.c
*
* This code has been generated by QM tool (see state-machine.com/qm).
* DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
*
* This program is open source software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
* or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* for more details.
*****************************************************************************/
/*${.::main.c} .............................................................*/
#include "qp_port.h"
#include "bsp.h"
#include "game.h"
/* Local-scope objects -----------------------------------------------------*/
static QEvt const * l_missileQueueSto[2];
static QEvt const * l_shipQueueSto[3];
static QEvt const * l_tunnelQueueSto[GAME_MINES_MAX + 5];
static QF_MPOOL_EL(QEvt) l_smlPoolSto[10];
static QF_MPOOL_EL(ObjectImageEvt) l_medPoolSto[2*GAME_MINES_MAX + 10];
static QSubscrList l_subscrSto[MAX_PUB_SIG];
/*..........................................................................*/
int main() {
/* explicitly invoke the active objects' ctors... */
Missile_ctor();
Ship_ctor();
Tunnel_ctor();
QF_init(); /* initialize the framework and the underlying RT kernel */
BSP_init(); /* initialize the Board Support Package */
/* initialize the event pools... */
QF_poolInit(l_smlPoolSto, sizeof(l_smlPoolSto), sizeof(l_smlPoolSto[0]));
QF_poolInit(l_medPoolSto, sizeof(l_medPoolSto), sizeof(l_medPoolSto[0]));
QF_psInit(l_subscrSto, Q_DIM(l_subscrSto)); /* init publish-subscribe */
/* send object dictionaries for event queues... */
QS_OBJ_DICTIONARY(l_missileQueueSto);
QS_OBJ_DICTIONARY(l_shipQueueSto);
QS_OBJ_DICTIONARY(l_tunnelQueueSto);
/* send object dictionaries for event pools... */
QS_OBJ_DICTIONARY(l_smlPoolSto);
QS_OBJ_DICTIONARY(l_medPoolSto);
/* send signal dictionaries for globally published events... */
QS_SIG_DICTIONARY(TIME_TICK_SIG, (void *)0);
QS_SIG_DICTIONARY(PLAYER_TRIGGER_SIG, (void *)0);
QS_SIG_DICTIONARY(PLAYER_QUIT_SIG, (void *)0);
QS_SIG_DICTIONARY(GAME_OVER_SIG, (void *)0);
/* start the active objects... */
QACTIVE_START(AO_Missile,
1U, /* priority */
l_missileQueueSto, Q_DIM(l_missileQueueSto), /* evt queue */
(void *)0, 0U, /* no per-thread stack */
(QEvt *)0); /* no initialization event */
QACTIVE_START(AO_Ship,
2U, /* priority */
l_shipQueueSto, Q_DIM(l_shipQueueSto), /* evt queue */
(void *)0, 0U, /* no per-thread stack */
(QEvt *)0); /* no initialization event */
QACTIVE_START(AO_Tunnel,
3U, /* priority */
l_tunnelQueueSto, Q_DIM(l_tunnelQueueSto), /* evt queue */
(void *)0, 0U, /* no per-thread stack */
(QEvt *)0); /* no initialization event */
return QF_run(); /* run the QF application */
}