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66 lines
2.5 KiB
C
66 lines
2.5 KiB
C
/*****************************************************************************
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* Product: "Fly 'n' Shoot" game example on EFM32-SLSTK3401A board
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* Last updated for version 5.8.1
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* Last updated on 2016-12-12
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*
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* Q u a n t u m L e a P s
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* ---------------------------
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* innovating embedded systems
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*
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* Copyright (C) Quantum Leaps, LLC. All rights reserved.
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*
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* This program is open source software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Alternatively, this program may be distributed and modified under the
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* terms of Quantum Leaps commercial licenses, which expressly supersede
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* the GNU General Public License and are specifically designed for
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* licensees interested in retaining the proprietary status of their code.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Contact information:
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* https://state-machine.com
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* mailto:info@state-machine.com
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*****************************************************************************/
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#ifndef bsp_h
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#define bsp_h
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#define BSP_TICKS_PER_SEC 33U
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#define BSP_SCREEN_WIDTH 128U
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#define BSP_SCREEN_HEIGHT 128U
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void BSP_init(void);
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void BSP_terminate(int16_t result);
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void BSP_updateScreen(void);
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void BSP_clearFB(void);
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void BSP_clearWalls(void);
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void BSP_paintString(uint8_t x, uint8_t y, char const *str);
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void BSP_paintBitmap(uint8_t x, uint8_t y, uint8_t bmp_id);
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void BSP_advanceWalls(uint8_t top, uint8_t bottom);
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void BSP_updateScore(uint16_t score);
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bool BSP_isThrottle(void); /* is the throttle button depressed? */
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bool BSP_doBitmapsOverlap(uint8_t bmp_id1, uint8_t x1, uint8_t y1,
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uint8_t bmp_id2, uint8_t x2, uint8_t y2);
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bool BSP_isWallHit(uint8_t bmp_id, uint8_t x, uint8_t y);
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void BSP_displayOn(void);
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void BSP_displayOff(void);
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void BSP_randomSeed(uint32_t seed); /* random seed */
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uint32_t BSP_random(void); /* pseudo-random generator */
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extern QActive *the_Ticker0; /* "Ticker" active object for tick rate 0 */
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#endif /* bsp_h */
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