mirror of
https://github.com/QuantumLeaps/qpc.git
synced 2025-01-21 06:53:11 +08:00
106 lines
4.2 KiB
C
106 lines
4.2 KiB
C
/*****************************************************************************
|
|
* Product: "Fly 'n' Shoot" game example
|
|
* Last updated for version 5.8.1
|
|
* Last updated on 2016-12-12
|
|
*
|
|
* Q u a n t u m L e a P s
|
|
* ---------------------------
|
|
* innovating embedded systems
|
|
*
|
|
* Copyright (C) Quantum Leaps, www.state-machine.com.
|
|
*
|
|
* This program is open source software: you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License as published
|
|
* by the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* Alternatively, this program may be distributed and modified under the
|
|
* terms of Quantum Leaps commercial licenses, which expressly supersede
|
|
* the GNU General Public License and are specifically designed for
|
|
* licensees interested in retaining the proprietary status of their code.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
* Contact information:
|
|
* Web: www.state-machine.com
|
|
* Email: info@state-machine.com
|
|
*****************************************************************************/
|
|
#include "qpc.h"
|
|
#include "bsp.h"
|
|
#include "game.h"
|
|
|
|
static QTicker l_ticker0; /* ticker active object for tick rate 0 */
|
|
QActive *the_Ticker0 = &l_ticker0;
|
|
|
|
/*..........................................................................*/
|
|
int main() {
|
|
static QEvt const * missileQueueSto[2];
|
|
static QEvt const * shipQueueSto[3];
|
|
static QEvt const * tunnelQueueSto[GAME_MINES_MAX + 5];
|
|
|
|
static QF_MPOOL_EL(QEvt) smlPoolSto[10];
|
|
static QF_MPOOL_EL(ObjectImageEvt) medPoolSto[2*GAME_MINES_MAX + 10];
|
|
|
|
static QSubscrList subscrSto[MAX_PUB_SIG];
|
|
|
|
/* explicitly invoke the active objects' ctors... */
|
|
QTicker_ctor(&l_ticker0, 0U); /* active object for tick rate 0 */
|
|
Missile_ctor();
|
|
Ship_ctor();
|
|
Tunnel_ctor();
|
|
|
|
QF_init(); /* initialize the framework and the underlying RT kernel */
|
|
BSP_init(); /* initialize the Board Support Package */
|
|
|
|
/* init publish-subscribe... */
|
|
QF_psInit(subscrSto, Q_DIM(subscrSto));
|
|
|
|
/* initialize the event pools... */
|
|
QF_poolInit(smlPoolSto, sizeof(smlPoolSto), sizeof(smlPoolSto[0]));
|
|
QF_poolInit(medPoolSto, sizeof(medPoolSto), sizeof(medPoolSto[0]));
|
|
|
|
/* send object dictionaries for event queues... */
|
|
QS_OBJ_DICTIONARY(missileQueueSto);
|
|
QS_OBJ_DICTIONARY(shipQueueSto);
|
|
QS_OBJ_DICTIONARY(tunnelQueueSto);
|
|
|
|
/* send object dictionaries for event pools... */
|
|
QS_OBJ_DICTIONARY(smlPoolSto);
|
|
QS_OBJ_DICTIONARY(medPoolSto);
|
|
|
|
/* send signal dictionaries for globally published events... */
|
|
QS_SIG_DICTIONARY(TIME_TICK_SIG, (void *)0);
|
|
QS_SIG_DICTIONARY(PLAYER_TRIGGER_SIG, (void *)0);
|
|
QS_SIG_DICTIONARY(PLAYER_QUIT_SIG, (void *)0);
|
|
QS_SIG_DICTIONARY(GAME_OVER_SIG, (void *)0);
|
|
|
|
/* start the active objects... */
|
|
QACTIVE_START(the_Ticker0,
|
|
1U, /* QP priority */
|
|
0, 0, 0, 0, 0); /* no queue, no stack , no init. event */
|
|
QACTIVE_START(AO_Tunnel,
|
|
2U, /* QP priority */
|
|
tunnelQueueSto, Q_DIM(tunnelQueueSto), /* evt queue */
|
|
(void *)0, 0U, /* no per-thread stack */
|
|
(QEvt *)0); /* no initialization event */
|
|
QACTIVE_START(AO_Ship,
|
|
3U, /* QP priority */
|
|
shipQueueSto, Q_DIM(shipQueueSto), /* evt queue */
|
|
(void *)0, 0U, /* no per-thread stack */
|
|
(QEvt *)0); /* no initialization event */
|
|
QACTIVE_START(AO_Missile,
|
|
4U, /* QP priority */
|
|
missileQueueSto, Q_DIM(missileQueueSto), /* evt queue */
|
|
(void *)0, 0U, /* no per-thread stack */
|
|
(QEvt *)0); /* no initialization event */
|
|
|
|
return QF_run(); /* run the QF application */
|
|
}
|
|
|