Quantum Leaps 28ef7ac6ce 5.9.0
2017-05-17 13:16:32 -04:00

1044 lines
38 KiB
C

/*****************************************************************************
* Product: "Fly 'n' Shoot" game example, EFM32-SLSTK3401A, Win32-GUI
* Last updated for version 5.9.0
* Last updated on 2017-04-14
*
* Q u a n t u m L e a P s
* ---------------------------
* innovating embedded systems
*
* Copyright (C) Quantum Leaps, LLC. All rights reserved.
*
* This program is open source software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Alternatively, this program may be distributed and modified under the
* terms of Quantum Leaps commercial licenses, which expressly supersede
* the GNU General Public License and are specifically designed for
* licensees interested in retaining the proprietary status of their code.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Contact information:
* https://state-machine.com
* mailto:info@state-machine.com
*****************************************************************************/
#include "qpc.h"
#include "game.h"
#include "bsp.h"
#include "qwin_gui.h" /* QWIN GUI */
#include "resource.h" /* GUI resource IDs generated by the resource editior */
#include <stdio.h> /* for _snprintf_s() */
#include <stdlib.h>
#ifdef Q_SPY
#define WIN32_LEAN_AND_MEAN
#include <windows.h> /* Win32 API for multithreading */
#include <winsock2.h> /* for Windows network facilities */
#endif
Q_DEFINE_THIS_FILE
/* local variables ---------------------------------------------------------*/
static HINSTANCE l_hInst; /* this application instance */
static HWND l_hWnd; /* main window handle */
static LPSTR l_cmdLine; /* the command line string */
static GraphicDisplay l_lcd; /* LCD display on EFM32-SLSTK3401A */
static SegmentDisplay l_userLED0; /* USER LED0 on EFM32-SLSTK3401A */
static SegmentDisplay l_userLED1; /* USER LED1 on EFM32-SLSTK3401A */
static SegmentDisplay l_scoreBoard; /* segment display for the score */
static OwnerDrawnButton l_userBtn0; /* USER Button0 on EFM32-SLSTK3401A */
static OwnerDrawnButton l_userBtn1; /* USER Button1 on EFM32-SLSTK3401A */
/* (R,G,B) colors for the LCD display */
static BYTE const c_onColor[3] = { 0x07U, 0x07U, 0x07U }; /* dark grey */
static BYTE const c_offColor[3] = { 0xA0U, 0xA0U, 0xA0U }; /* light grey */
/* LCD geometry and frame buffer */
static uint32_t l_fb[BSP_SCREEN_HEIGHT + 1][BSP_SCREEN_WIDTH / 32U];
/* the walls buffer */
static uint32_t l_walls[GAME_TUNNEL_HEIGHT + 1][BSP_SCREEN_WIDTH / 32U];
static unsigned l_rnd; /* random seed */
static void paintBits(uint8_t x, uint8_t y, uint8_t const *bits, uint8_t h);
static void paintBitsClear(uint8_t x, uint8_t y,
uint8_t const *bits, uint8_t h);
#ifdef Q_SPY
enum QSUserRecords {
PLAYER_TRIGGER = QS_USER,
COMMAND_STAT
};
static SOCKET l_sock = INVALID_SOCKET;
static uint8_t const l_clock_tick = 0U;
static uint8_t const l_mouse = 0U;
#endif
/* Local functions ---------------------------------------------------------*/
static LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg,
WPARAM wParam, LPARAM lParam);
/*..........................................................................*/
static void playerTrigger(void) {
static QEvt const fireEvt = { PLAYER_TRIGGER_SIG, 0U, 0U };
QF_PUBLISH(&fireEvt, (void*)0);
}
/*--------------------------------------------------------------------------*/
void QF_onStartup(void) {
QF_setTickRate(BSP_TICKS_PER_SEC); /* set the desired tick rate */
}
/*..........................................................................*/
void QF_onCleanup(void) {
}
/*..........................................................................*/
void QF_onClockTick(void) {
static QEvt const tickEvt = { TIME_TICK_SIG, 0U, 0U };
QF_TICK_X(0U, &l_clock_tick); /* process time events for rate 0 */
QF_PUBLISH(&tickEvt, &l_clock_tick); /* publish the tick event */
}
/*..........................................................................*/
void Q_onAssert(char const * const module, int_t loc) {
char message[80];
QF_stop(); /* stop ticking */
QS_ASSERTION(module, loc, (uint32_t)10000U); /* report assertion to QS */
SNPRINTF_S(message, Q_DIM(message) - 1,
"Assertion failed in module %s location %d", module, loc);
MessageBox(l_hWnd, message, "!!! ASSERTION !!!",
MB_OK | MB_ICONEXCLAMATION | MB_APPLMODAL);
PostQuitMessage(-1);
}
/*..........................................................................*/
void BSP_init(void) {
if (QS_INIT(l_cmdLine) == (uint8_t)0) { /* QS initialization failed? */
MessageBox(l_hWnd,
"Cannot connect to QSPY via TCP/IP\n"
"Please make sure that 'qspy -t' is running",
"QS_INIT() Error",
MB_OK | MB_ICONEXCLAMATION | MB_APPLMODAL);
}
QS_OBJ_DICTIONARY(&l_clock_tick); /* must be called *after* QF_init() */
QS_USR_DICTIONARY(PLAYER_TRIGGER);
QS_USR_DICTIONARY(COMMAND_STAT);
}
/*..........................................................................*/
void BSP_terminate(int16_t result) {
#ifdef Q_SPY
if (l_sock != INVALID_SOCKET) {
closesocket(l_sock);
l_sock = INVALID_SOCKET;
}
#endif
QF_stop(); /* stop the main QF application and the ticker thread */
/* cleanup all QWIN resources... */
OwnerDrawnButton_xtor(&l_userBtn0); /* cleanup the l_userBtn0 resources */
OwnerDrawnButton_xtor(&l_userBtn1); /* cleanup the l_userBtn1 resources */
SegmentDisplay_xtor(&l_userLED0); /* cleanup the l_userLED0 resources */
SegmentDisplay_xtor(&l_userLED1); /* cleanup the l_userLED1 resources */
SegmentDisplay_xtor(&l_scoreBoard); /* cleanup the scoreBoard resources */
GraphicDisplay_xtor(&l_lcd); /* cleanup the l_lcd resources */
/* end the main dialog */
EndDialog(l_hWnd, result);
}
/*..........................................................................*/
void BSP_updateScreen(void) {
UINT x, y;
/* turn LED1 on */
SegmentDisplay_setSegment(&l_userLED1, 0U, 1U);
/* map the LCD pixels to the GraphicDisplay pixels... */
for (y = 0; y < BSP_SCREEN_HEIGHT; ++y) {
for (x = 0; x < BSP_SCREEN_WIDTH; ++x) {
uint32_t bits = l_fb[y][x >> 5];
if ((bits & (1U << (x & 0x1FU))) != 0U) {
GraphicDisplay_setPixel(&l_lcd, x, y, c_onColor);
}
else {
GraphicDisplay_clearPixel(&l_lcd, x, y);
}
}
}
GraphicDisplay_redraw(&l_lcd); /* redraw the updated display */
/* turn LED1 off */
SegmentDisplay_setSegment(&l_userLED1, 0U, 0U);
}
/*..........................................................................*/
void BSP_clearFB() {
uint_fast8_t y;
for (y = 0U; y < BSP_SCREEN_HEIGHT; ++y) {
l_fb[y][0] = 0U;
l_fb[y][1] = 0U;
l_fb[y][2] = 0U;
l_fb[y][3] = 0U;
}
}
/*..........................................................................*/
void BSP_clearWalls() {
uint_fast8_t y;
for (y = 0U; y < GAME_TUNNEL_HEIGHT; ++y) {
l_walls[y][0] = 0U;
l_walls[y][1] = 0U;
l_walls[y][2] = 0U;
l_walls[y][3] = 0U;
}
}
/*..........................................................................*/
bool BSP_isThrottle(void) { /* is the throttle button depressed? */
return OwnerDrawnButton_isDepressed(&l_userBtn1) != 0;
}
/*..........................................................................*/
void BSP_paintString(uint8_t x, uint8_t y, char const *str) {
static uint8_t const font5x7[95][7] = {
{ 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U }, /* */
{ 0x04U, 0x04U, 0x04U, 0x04U, 0x00U, 0x00U, 0x04U }, /* ! */
{ 0x0AU, 0x0AU, 0x0AU, 0x00U, 0x00U, 0x00U, 0x00U }, /* " */
{ 0x0AU, 0x0AU, 0x1FU, 0x0AU, 0x1FU, 0x0AU, 0x0AU }, /* # */
{ 0x04U, 0x1EU, 0x05U, 0x0EU, 0x14U, 0x0FU, 0x04U }, /* $ */
{ 0x03U, 0x13U, 0x08U, 0x04U, 0x02U, 0x19U, 0x18U }, /* % */
{ 0x06U, 0x09U, 0x05U, 0x02U, 0x15U, 0x09U, 0x16U }, /* & */
{ 0x06U, 0x04U, 0x02U, 0x00U, 0x00U, 0x00U, 0x00U }, /* ' */
{ 0x08U, 0x04U, 0x02U, 0x02U, 0x02U, 0x04U, 0x08U }, /* ( */
{ 0x02U, 0x04U, 0x08U, 0x08U, 0x08U, 0x04U, 0x02U }, /* ) */
{ 0x00U, 0x04U, 0x15U, 0x0EU, 0x15U, 0x04U, 0x00U }, /* * */
{ 0x00U, 0x04U, 0x04U, 0x1FU, 0x04U, 0x04U, 0x00U }, /* + */
{ 0x00U, 0x00U, 0x00U, 0x00U, 0x06U, 0x04U, 0x02U }, /* , */
{ 0x00U, 0x00U, 0x00U, 0x1FU, 0x00U, 0x00U, 0x00U }, /* - */
{ 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x06U, 0x06U }, /* . */
{ 0x00U, 0x10U, 0x08U, 0x04U, 0x02U, 0x01U, 0x00U }, /* / */
{ 0x0EU, 0x11U, 0x19U, 0x15U, 0x13U, 0x11U, 0x0EU }, /* 0 */
{ 0x04U, 0x06U, 0x04U, 0x04U, 0x04U, 0x04U, 0x0EU }, /* 1 */
{ 0x0EU, 0x11U, 0x10U, 0x08U, 0x04U, 0x02U, 0x1FU }, /* 2 */
{ 0x1FU, 0x08U, 0x04U, 0x08U, 0x10U, 0x11U, 0x0EU }, /* 3 */
{ 0x08U, 0x0CU, 0x0AU, 0x09U, 0x1FU, 0x08U, 0x08U }, /* 4 */
{ 0x1FU, 0x01U, 0x0FU, 0x10U, 0x10U, 0x11U, 0x0EU }, /* 5 */
{ 0x0CU, 0x02U, 0x01U, 0x0FU, 0x11U, 0x11U, 0x0EU }, /* 6 */
{ 0x1FU, 0x10U, 0x08U, 0x04U, 0x02U, 0x02U, 0x02U }, /* 7 */
{ 0x0EU, 0x11U, 0x11U, 0x0EU, 0x11U, 0x11U, 0x0EU }, /* 8 */
{ 0x0EU, 0x11U, 0x11U, 0x1EU, 0x10U, 0x08U, 0x06U }, /* 9 */
{ 0x00U, 0x06U, 0x06U, 0x00U, 0x06U, 0x06U, 0x00U }, /* : */
{ 0x00U, 0x06U, 0x06U, 0x00U, 0x06U, 0x04U, 0x02U }, /* ; */
{ 0x08U, 0x04U, 0x02U, 0x01U, 0x02U, 0x04U, 0x08U }, /* < */
{ 0x00U, 0x00U, 0x1FU, 0x00U, 0x1FU, 0x00U, 0x00U }, /* = */
{ 0x02U, 0x04U, 0x08U, 0x10U, 0x08U, 0x04U, 0x02U }, /* > */
{ 0x0EU, 0x11U, 0x10U, 0x08U, 0x04U, 0x00U, 0x04U }, /* ? */
{ 0x0EU, 0x11U, 0x10U, 0x16U, 0x15U, 0x15U, 0x0EU }, /* @ */
{ 0x0EU, 0x11U, 0x11U, 0x11U, 0x1FU, 0x11U, 0x11U }, /* A */
{ 0x0FU, 0x11U, 0x11U, 0x0FU, 0x11U, 0x11U, 0x0FU }, /* B */
{ 0x0EU, 0x11U, 0x01U, 0x01U, 0x01U, 0x11U, 0x0EU }, /* C */
{ 0x07U, 0x09U, 0x11U, 0x11U, 0x11U, 0x09U, 0x07U }, /* D */
{ 0x1FU, 0x01U, 0x01U, 0x0FU, 0x01U, 0x01U, 0x1FU }, /* E */
{ 0x1FU, 0x01U, 0x01U, 0x0FU, 0x01U, 0x01U, 0x01U }, /* F */
{ 0x0EU, 0x11U, 0x01U, 0x1DU, 0x11U, 0x11U, 0x1EU }, /* G */
{ 0x11U, 0x11U, 0x11U, 0x1FU, 0x11U, 0x11U, 0x11U }, /* H */
{ 0x0EU, 0x04U, 0x04U, 0x04U, 0x04U, 0x04U, 0x0EU }, /* I */
{ 0x1CU, 0x08U, 0x08U, 0x08U, 0x08U, 0x09U, 0x06U }, /* J */
{ 0x11U, 0x09U, 0x05U, 0x03U, 0x05U, 0x09U, 0x11U }, /* K */
{ 0x01U, 0x01U, 0x01U, 0x01U, 0x01U, 0x01U, 0x1FU }, /* L */
{ 0x11U, 0x1BU, 0x15U, 0x15U, 0x11U, 0x11U, 0x11U }, /* M */
{ 0x11U, 0x11U, 0x13U, 0x15U, 0x19U, 0x11U, 0x11U }, /* N */
{ 0x0EU, 0x11U, 0x11U, 0x11U, 0x11U, 0x11U, 0x0EU }, /* O */
{ 0x0FU, 0x11U, 0x11U, 0x0FU, 0x01U, 0x01U, 0x01U }, /* P */
{ 0x0EU, 0x11U, 0x11U, 0x11U, 0x15U, 0x09U, 0x16U }, /* Q */
{ 0x0FU, 0x11U, 0x11U, 0x0FU, 0x05U, 0x09U, 0x11U }, /* R */
{ 0x1EU, 0x01U, 0x01U, 0x0EU, 0x10U, 0x10U, 0x0FU }, /* S */
{ 0x1FU, 0x04U, 0x04U, 0x04U, 0x04U, 0x04U, 0x04U }, /* T */
{ 0x11U, 0x11U, 0x11U, 0x11U, 0x11U, 0x11U, 0x0EU }, /* U */
{ 0x11U, 0x11U, 0x11U, 0x11U, 0x11U, 0x0AU, 0x04U }, /* V */
{ 0x11U, 0x11U, 0x11U, 0x15U, 0x15U, 0x15U, 0x0AU }, /* W */
{ 0x11U, 0x11U, 0x0AU, 0x04U, 0x0AU, 0x11U, 0x11U }, /* X */
{ 0x11U, 0x11U, 0x11U, 0x0AU, 0x04U, 0x04U, 0x04U }, /* Y */
{ 0x1FU, 0x10U, 0x08U, 0x04U, 0x02U, 0x01U, 0x1FU }, /* Z */
{ 0x0EU, 0x02U, 0x02U, 0x02U, 0x02U, 0x02U, 0x0EU }, /* [ */
{ 0x00U, 0x01U, 0x02U, 0x04U, 0x08U, 0x10U, 0x00U }, /* \ */
{ 0x0EU, 0x08U, 0x08U, 0x08U, 0x08U, 0x08U, 0x0EU }, /* ] */
{ 0x04U, 0x0AU, 0x11U, 0x00U, 0x00U, 0x00U, 0x00U }, /* ^ */
{ 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x00U, 0x1FU }, /* _ */
{ 0x02U, 0x04U, 0x08U, 0x00U, 0x00U, 0x00U, 0x00U }, /* ` */
{ 0x00U, 0x00U, 0x0EU, 0x10U, 0x1EU, 0x11U, 0x1EU }, /* a */
{ 0x01U, 0x01U, 0x0DU, 0x13U, 0x11U, 0x11U, 0x0FU }, /* b */
{ 0x00U, 0x00U, 0x0EU, 0x01U, 0x01U, 0x11U, 0x0EU }, /* c */
{ 0x10U, 0x10U, 0x16U, 0x19U, 0x11U, 0x11U, 0x1EU }, /* d */
{ 0x00U, 0x00U, 0x0EU, 0x11U, 0x1FU, 0x01U, 0x0EU }, /* e */
{ 0x0CU, 0x12U, 0x02U, 0x07U, 0x02U, 0x02U, 0x02U }, /* f */
{ 0x00U, 0x1EU, 0x11U, 0x11U, 0x1EU, 0x10U, 0x0EU }, /* g */
{ 0x01U, 0x01U, 0x0DU, 0x13U, 0x11U, 0x11U, 0x11U }, /* h */
{ 0x04U, 0x00U, 0x06U, 0x04U, 0x04U, 0x04U, 0x0EU }, /* i */
{ 0x08U, 0x00U, 0x0CU, 0x08U, 0x08U, 0x09U, 0x06U }, /* j */
{ 0x01U, 0x01U, 0x09U, 0x05U, 0x03U, 0x05U, 0x09U }, /* k */
{ 0x06U, 0x04U, 0x04U, 0x04U, 0x04U, 0x04U, 0x0EU }, /* l */
{ 0x00U, 0x00U, 0x0BU, 0x15U, 0x15U, 0x11U, 0x11U }, /* m */
{ 0x00U, 0x00U, 0x0DU, 0x13U, 0x11U, 0x11U, 0x11U }, /* n */
{ 0x00U, 0x00U, 0x0EU, 0x11U, 0x11U, 0x11U, 0x0EU }, /* o */
{ 0x00U, 0x00U, 0x0FU, 0x11U, 0x0FU, 0x01U, 0x01U }, /* p */
{ 0x00U, 0x00U, 0x16U, 0x19U, 0x1EU, 0x10U, 0x10U }, /* q */
{ 0x00U, 0x00U, 0x0DU, 0x13U, 0x01U, 0x01U, 0x01U }, /* r */
{ 0x00U, 0x00U, 0x0EU, 0x01U, 0x0EU, 0x10U, 0x0FU }, /* s */
{ 0x02U, 0x02U, 0x07U, 0x02U, 0x02U, 0x12U, 0x0CU }, /* t */
{ 0x00U, 0x00U, 0x11U, 0x11U, 0x11U, 0x19U, 0x16U }, /* u */
{ 0x00U, 0x00U, 0x11U, 0x11U, 0x11U, 0x0AU, 0x04U }, /* v */
{ 0x00U, 0x00U, 0x11U, 0x11U, 0x15U, 0x15U, 0x0AU }, /* w */
{ 0x00U, 0x00U, 0x11U, 0x0AU, 0x04U, 0x0AU, 0x11U }, /* x */
{ 0x00U, 0x00U, 0x11U, 0x11U, 0x1EU, 0x10U, 0x0EU }, /* y */
{ 0x00U, 0x00U, 0x1FU, 0x08U, 0x04U, 0x02U, 0x1FU }, /* z */
{ 0x08U, 0x04U, 0x04U, 0x02U, 0x04U, 0x04U, 0x08U }, /* { */
{ 0x04U, 0x04U, 0x04U, 0x04U, 0x04U, 0x04U, 0x04U }, /* | */
{ 0x02U, 0x04U, 0x04U, 0x08U, 0x04U, 0x04U, 0x02U }, /* } */
{ 0x02U, 0x15U, 0x08U, 0x00U, 0x00U, 0x00U, 0x00U }, /* ~ */
};
for (; *str != '\0'; ++str, x += 6) {
uint8_t const *ch = &font5x7[*str - ' '][0];
paintBitsClear(x, y, ch, 7);
}
}
/*==========================================================================*/
typedef struct { /* the auxiliary structure to hold const bitmaps */
uint8_t const *bits; /* the bits in the bitmap */
uint8_t height; /* the height of the bitmap */
} Bitmap;
/* bitmap of the Ship:
*
* x....
* xxx..
* xxxxx
*/
static uint8_t const ship_bits[] = {
0x01U, 0x07U, 0x1FU
};
/* bitmap of the Missile:
*
* xxxx
*/
static uint8_t const missile_bits[] = {
0x0FU
};
/* bitmap of the Mine type-1:
*
* .x.
* xxx
* .x.
*/
static uint8_t const mine1_bits[] = {
0x02U, 0x07U, 0x02U
};
/* bitmap of the Mine type-2:
*
* x..x
* .xx.
* .xx.
* x..x
*/
static uint8_t const mine2_bits[] = {
0x09U, 0x06U, 0x06U, 0x09U
};
/* Mine type-2 is nastier than Mine type-1. The type-2 mine can
* hit the Ship with any of its "tentacles". However, it can be
* destroyed by the Missile only by hitting its center, defined as
* the following bitmap:
*
* ....
* .xx.
* .xx.
*/
static uint8_t const mine2_missile_bits[] = {
0x00U, 0x06U, 0x06U
};
/*
* The bitmap of the explosion stage 0:
*
* .......
* ...x...
* ..x.x..
* ...x...
*/
static uint8_t const explosion0_bits[] = {
0x00U, 0x08U, 0x14U, 0x08U
};
/*
* The bitmap of the explosion stage 1:
*
* .......
* ..x.x..
* ...x...
* ..x.x..
*/
static uint8_t const explosion1_bits[] = {
0x00U, 0x14U, 0x08U, 0x14U
};
/*
* The bitmap of the explosion stage 2:
*
* .x...x.
* ..x.x..
* ...x...
* ..x.x..
* .x...x.
*/
static uint8_t const explosion2_bits[] = {
0x11U, 0x0AU, 0x04U, 0x0AU, 0x11U
};
/*
* The bitmap of the explosion stage 3:
*
* x..x..x
* .x.x.x.
* ..x.x..
* xx.x.xx
* ..x.x..
* .x.x.x.
* x..x..x
*/
static uint8_t const explosion3_bits[] = {
0x49, 0x2A, 0x14, 0x6B, 0x14, 0x2A, 0x49
};
static Bitmap const l_bitmap[MAX_BMP] = {
{ ship_bits, Q_DIM(ship_bits) },
{ missile_bits, Q_DIM(missile_bits) },
{ mine1_bits, Q_DIM(mine1_bits) },
{ mine2_bits, Q_DIM(mine2_bits) },
{ mine2_missile_bits, Q_DIM(mine2_missile_bits) },
{ explosion0_bits, Q_DIM(explosion0_bits) },
{ explosion1_bits, Q_DIM(explosion1_bits) },
{ explosion2_bits, Q_DIM(explosion2_bits) },
{ explosion3_bits, Q_DIM(explosion3_bits) }
};
/*..........................................................................*/
void BSP_paintBitmap(uint8_t x, uint8_t y, uint8_t bmp_id) {
Bitmap const *bmp = &l_bitmap[bmp_id];
paintBits(x, y, bmp->bits, bmp->height);
}
/*..........................................................................*/
void BSP_advanceWalls(uint8_t top, uint8_t bottom) {
uint_fast8_t y;
for (y = 0U; y < GAME_TUNNEL_HEIGHT; ++y) {
/* shift the walls one pixel to the left */
l_walls[y][0] = (l_walls[y][0] >> 1) | (l_walls[y][1] << 31);
l_walls[y][1] = (l_walls[y][1] >> 1) | (l_walls[y][2] << 31);
l_walls[y][2] = (l_walls[y][2] >> 1) | (l_walls[y][3] << 31);
l_walls[y][3] = (l_walls[y][3] >> 1);
/* add new column of walls at the end */
if (y <= top) {
l_walls[y][3] |= (1U << 31);
}
if (y >= (GAME_TUNNEL_HEIGHT - bottom)) {
l_walls[y][3] |= (1U << 31);
}
/* copy the walls to the frame buffer */
l_fb[y][0] = l_walls[y][0];
l_fb[y][1] = l_walls[y][1];
l_fb[y][2] = l_walls[y][2];
l_fb[y][3] = l_walls[y][3];
}
}
/*..........................................................................*/
bool BSP_doBitmapsOverlap(uint8_t bmp_id1, uint8_t x1, uint8_t y1,
uint8_t bmp_id2, uint8_t x2, uint8_t y2)
{
uint8_t y;
uint8_t y0;
uint8_t h;
uint32_t bits1;
uint32_t bits2;
Bitmap const *bmp1;
Bitmap const *bmp2;
Q_REQUIRE((bmp_id1 < Q_DIM(l_bitmap)) && (bmp_id2 < Q_DIM(l_bitmap)));
/* are the bitmaps close enough in x? */
if (x1 >= x2) {
if (x1 > x2 + 8U) {
return false;
}
x1 -= x2;
x2 = 0U;
}
else {
if (x2 > x1 + 8U) {
return false;
}
x2 -= x1;
x1 = 0U;
}
bmp1 = &l_bitmap[bmp_id1];
bmp2 = &l_bitmap[bmp_id2];
if ((y1 <= y2) && (y1 + bmp1->height > y2)) {
y0 = y2 - y1;
h = y1 + bmp1->height - y2;
if (h > bmp2->height) {
h = bmp2->height;
}
for (y = 0; y < h; ++y) { /* scan over the overlapping rows */
bits1 = ((uint32_t)bmp1->bits[y + y0] << x1);
bits2 = ((uint32_t)bmp2->bits[y] << x2);
if ((bits1 & bits2) != 0U) { /* do the bits overlap? */
return true; /* yes! */
}
}
}
else {
if ((y1 > y2) && (y2 + bmp2->height > y1)) {
y0 = y1 - y2;
h = y2 + bmp2->height - y1;
if (h > bmp1->height) {
h = bmp1->height;
}
for (y = 0; y < h; ++y) { /* scan over the overlapping rows */
bits1 = ((uint32_t)bmp1->bits[y] << x1);
bits2 = ((uint32_t)bmp2->bits[y + y0] << x2);
if ((bits1 & bits2) != 0U) { /* do the bits overlap? */
return true; /* yes! */
}
}
}
}
return false; /* the bitmaps do not overlap */
}
/*..........................................................................*/
bool BSP_isWallHit(uint8_t bmp_id, uint8_t x, uint8_t y) {
Bitmap const *bmp = &l_bitmap[bmp_id];
uint32_t shft = (x & 0x1FU);
uint32_t *walls = &l_walls[y][x >> 5];
for (y = 0; y < bmp->height; ++y, walls += (BSP_SCREEN_WIDTH >> 5)) {
if (*walls & ((uint32_t)bmp->bits[y] << shft)) {
return true;
}
if (shft > 24U) {
if (*(walls + 1) & ((uint32_t)bmp->bits[y] >> (32U - shft))) {
return true;
}
}
}
return false;
}
/*..........................................................................*/
void BSP_updateScore(uint16_t score) {
uint8_t seg[5];
char str[5];
if (score == 0U) {
BSP_paintString(1U, BSP_SCREEN_HEIGHT - 8U, "SCORE:");
}
seg[0] = score % 10U; score /= 10U;
seg[1] = score % 10U; score /= 10U;
seg[2] = score % 10U; score /= 10U;
seg[3] = score % 10U;
/* update the SCORE area on the screeen */
str[0] = seg[3] + '0';
str[1] = seg[2] + '0';
str[2] = seg[1] + '0';
str[3] = seg[0] + '0';
str[4] = '\0';
BSP_paintString(6U*6U, BSP_SCREEN_HEIGHT - 8U, str);
/* update the score in the l_scoreBoard SegmentDisplay */
SegmentDisplay_setSegment(&l_scoreBoard, 0U, (UINT)seg[0]);
SegmentDisplay_setSegment(&l_scoreBoard, 1U, (UINT)seg[1]);
SegmentDisplay_setSegment(&l_scoreBoard, 2U, (UINT)seg[2]);
SegmentDisplay_setSegment(&l_scoreBoard, 3U, (UINT)seg[3]);
}
/*..........................................................................*/
void BSP_displayOn(void) {
SegmentDisplay_setSegment(&l_userLED0, 0U, 1U);
}
/*..........................................................................*/
void BSP_displayOff(void) {
SegmentDisplay_setSegment(&l_userLED0, 0U, 0U);
GraphicDisplay_clear(&l_lcd);
GraphicDisplay_redraw(&l_lcd);
}
/*..........................................................................*/
uint32_t BSP_random(void) { /* a very cheap pseudo-random-number generator */
/* "Super-Duper" Linear Congruential Generator (LCG)
* LCG(2^32, 3*7*11*13*23, 0, seed)
*/
l_rnd = l_rnd * (3U*7U*11U*13U*23U);
return l_rnd >> 8;
}
/*..........................................................................*/
void BSP_randomSeed(uint32_t seed) {
l_rnd = seed;
}
/*--------------------------------------------------------------------------*/
/*..........................................................................*/
static void paintBits(uint8_t x, uint8_t y, uint8_t const *bits, uint8_t h) {
uint32_t *fb = &l_fb[y][x >> 5];
uint32_t shft = (x & 0x1FU);
for (y = 0; y < h; ++y, fb += (BSP_SCREEN_WIDTH >> 5)) {
*fb |= ((uint32_t)bits[y] << shft);
if (shft > 24U) {
*(fb + 1) |= ((uint32_t)bits[y] >> (32U - shft));
}
}
}
/*..........................................................................*/
static void paintBitsClear(uint8_t x, uint8_t y,
uint8_t const *bits, uint8_t h)
{
uint32_t *fb = &l_fb[y][x >> 5];
uint32_t shft = (x & 0x1FU);
uint32_t mask1 = ~((uint32_t)0xFFU << shft);
uint32_t mask2;
if (shft > 24U) {
mask2 = ~(0xFFU >> (32U - shft));
}
for (y = 0; y < h; ++y, fb += (BSP_SCREEN_WIDTH >> 5)) {
*fb = ((*fb & mask1) | ((uint32_t)bits[y] << shft));
if (shft > 24U) {
*(fb + 1) = ((*(fb + 1) & mask2)
| ((uint32_t)bits[y] >> (32U - shft)));
}
}
}
/*..........................................................................*/
/* thread function for running the application main_gui() */
static DWORD WINAPI appThread(LPVOID par) {
(void)par; /* unused parameter */
return (DWORD)main_gui(); /* run the QF application */
}
/*--------------------------------------------------------------------------*/
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst,
LPSTR cmdLine, int iCmdShow)
{
HWND hWnd;
MSG msg;
(void)hPrevInst; /* unused parameter */
l_hInst = hInst; /* save the application instance */
l_cmdLine = cmdLine; /* save the command line string */
//AllocConsole();
/* create the main custom dialog window */
hWnd = CreateCustDialog(hInst, IDD_APPLICATION, NULL,
&WndProc, "QP_APP");
ShowWindow(hWnd, iCmdShow); /* show the main window */
/* enter the message loop... */
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
//FreeConsole();
BSP_terminate(0);
return msg.wParam;
}
/*..........................................................................*/
static LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg,
WPARAM wParam, LPARAM lParam)
{
switch (iMsg) {
/* Perform initialization upon cration of the main dialog window
* NOTE: Any child-windows are NOT created yet at this time, so
* the GetDlgItem() function can't be used (it will return NULL).
*/
case WM_CREATE: {
l_hWnd = hWnd; /* save the window handle */
/* initialize the owner-drawn buttons...
* NOTE: must be done *before* the first drawing of the buttons,
* so WM_INITDIALOG is too late.
*/
OwnerDrawnButton_init(&l_userBtn0, IDC_USER0,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_UP)),
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_DWN)),
LoadCursor(NULL, IDC_HAND));
OwnerDrawnButton_init(&l_userBtn1, IDC_USER1,
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_UP)),
LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_DWN)),
LoadCursor(NULL, IDC_HAND));
return 0;
}
/* Perform initialization after all child windows have been created */
case WM_INITDIALOG: {
GraphicDisplay_init(&l_lcd, 128, 128, IDC_LCD, c_offColor);
SegmentDisplay_init(&l_userLED0,
1U, /* 1 "segment" (the LED0 itself) */
2U); /* 2 bitmaps (for LED0 OFF/ON states) */
SegmentDisplay_initSegment(&l_userLED0, 0U, IDC_LED0);
SegmentDisplay_initBitmap(&l_userLED0,
0U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_LED_OFF)));
SegmentDisplay_initBitmap(&l_userLED0,
1U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_LED_ON)));
SegmentDisplay_init(&l_userLED1,
1U, /* 1 "segment" (the LED1 itself) */
2U); /* 2 bitmaps (for LED1 OFF/ON states) */
SegmentDisplay_initSegment(&l_userLED1, 0U, IDC_LED1);
SegmentDisplay_initBitmap(&l_userLED1,
0U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_LED_OFF)));
SegmentDisplay_initBitmap(&l_userLED1,
1U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_LED_ON)));
SegmentDisplay_init(&l_scoreBoard,
4U, /* 4 "segments" (digits 0-3) */
10U); /* 10 bitmaps (for 0-9 states) */
SegmentDisplay_initSegment(&l_scoreBoard, 0U, IDC_SEG0);
SegmentDisplay_initSegment(&l_scoreBoard, 1U, IDC_SEG1);
SegmentDisplay_initSegment(&l_scoreBoard, 2U, IDC_SEG2);
SegmentDisplay_initSegment(&l_scoreBoard, 3U, IDC_SEG3);
SegmentDisplay_initBitmap(&l_scoreBoard,
0U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG0)));
SegmentDisplay_initBitmap(&l_scoreBoard,
1U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG1)));
SegmentDisplay_initBitmap(&l_scoreBoard,
2U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG2)));
SegmentDisplay_initBitmap(&l_scoreBoard,
3U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG3)));
SegmentDisplay_initBitmap(&l_scoreBoard,
4U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG4)));
SegmentDisplay_initBitmap(&l_scoreBoard,
5U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG5)));
SegmentDisplay_initBitmap(&l_scoreBoard,
6U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG6)));
SegmentDisplay_initBitmap(&l_scoreBoard,
7U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG7)));
SegmentDisplay_initBitmap(&l_scoreBoard,
8U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG8)));
SegmentDisplay_initBitmap(&l_scoreBoard,
9U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_SEG9)));
BSP_updateScore(0U);
/* --> QP: spawn the application thread to run main_gui() */
Q_ALLEGE(CreateThread(NULL, 0, &appThread, NULL, 0, NULL)
!= (HANDLE)0);
return 0;
}
case WM_DESTROY: {
OutputDebugString("DESTROY\n");
PostQuitMessage(0);
return 0;
}
/* commands from regular buttons and menus... */
case WM_COMMAND: {
SetFocus(hWnd);
switch (wParam) {
case IDOK:
case IDCANCEL: {
OutputDebugString("QUIT\n");
PostQuitMessage(0);
break;
}
}
return 0;
}
/* owner-drawn buttons... */
case WM_DRAWITEM: {
LPDRAWITEMSTRUCT pdis = (LPDRAWITEMSTRUCT)lParam;
switch (pdis->CtlID) {
case IDC_USER0: { /* USER owner-drawn Button0 */
OutputDebugString("USER0\n");
switch (OwnerDrawnButton_draw(&l_userBtn0, pdis)) {
case BTN_DEPRESSED: {
playerTrigger();
SegmentDisplay_setSegment(&l_userLED0, 0U, 1U);
break;
}
case BTN_RELEASED: {
SegmentDisplay_setSegment(&l_userLED0, 0U, 0U);
break;
}
default: {
break;
}
}
break;
}
case IDC_USER1: { /* USER owner-drawn Button1 */
OutputDebugString("USER1\n");
switch (OwnerDrawnButton_draw(&l_userBtn1, pdis)) {
default: {
break;
}
}
break;
}
}
return 0;
}
/* mouse wheel input... */
case WM_MOUSEWHEEL: {
OutputDebugString("MOUSEWHEEL\n");
return 0;
}
/* keyboard input... */
case WM_KEYDOWN: {
OutputDebugString("KEYDOWN\n");
switch (wParam) {
case VK_SPACE:
playerTrigger();
OwnerDrawnButton_set(&l_userBtn0, 1);
break;
}
return 0;
}
case WM_KEYUP: {
OutputDebugString("KEYUP\n");
switch (wParam) {
case VK_SPACE:
OwnerDrawnButton_set(&l_userBtn0, 0);
break;
}
return 0;
}
}
return DefWindowProc(hWnd, iMsg, wParam, lParam);
}
/*--------------------------------------------------------------------------*/
#ifdef Q_SPY /* define QS callbacks */
#include <time.h>
/*
* In this demo, the QS software tracing output is sent out of the application
* through a TCP/IP socket. This requires the QSPY host application to
* be started first to open a server socket (qspy -t ...) to wait for the
* incoming TCP/IP connection from the DPP demo.
*
* In an embedded target, the QS software tracing output can be sent out
* using any method available, such as a UART. This would require changing
* the implementation of the functions in this section, but the rest of the
* application code does not "know" (and should not care) how the QS ouptut
* is actually performed. In other words, the rest of the application does NOT
* need to change in any way to produce QS output.
*/
/*..........................................................................*/
static DWORD WINAPI idleThread(LPVOID par) {/* signature for CreateThread() */
(void)par;
while (l_sock != INVALID_SOCKET) {
uint16_t nBytes;
uint8_t const *block;
/* try to receive bytes from the QS socket... */
nBytes = QS_rxGetNfree();
if (nBytes > 0U) {
uint8_t buf[64];
int status;
if (nBytes > sizeof(buf)) {
nBytes = sizeof(buf);
}
status = recv(l_sock, (char *)buf, (int)nBytes, 0);
if (status != SOCKET_ERROR) {
uint16_t i;
nBytes = (uint16_t)status;
for (i = 0U; i < nBytes; ++i) {
QS_RX_PUT(buf[i]);
}
}
}
QS_rxParse(); /* parse all the received bytes */
nBytes = 1024U;
QF_CRIT_ENTRY(dummy);
block = QS_getBlock(&nBytes);
QF_CRIT_EXIT(dummy);
if (block != (uint8_t *)0) {
send(l_sock, (char const *)block, nBytes, 0);
}
Sleep(20); /* sleep for xx milliseconds */
}
return (DWORD)0; /* return success */
}
/*..........................................................................*/
uint8_t QS_onStartup(void const *arg) {
static uint8_t qsBuf[1024]; /* buffer for QS output */
static uint8_t qsRxBuf[100]; /* buffer for QS receive channel */
static WSADATA wsaData;
char hostName[64];
char const *src;
char *dst;
USHORT port = 6601; /* default QSPY server port */
ULONG ioctl_opt = 1;
struct sockaddr_in sockAddr;
struct hostent *server;
QS_initBuf(qsBuf, sizeof(qsBuf));
QS_rxInitBuf(qsRxBuf, sizeof(qsRxBuf));
/* initialize Windows sockets */
if (WSAStartup(MAKEWORD(2,0), &wsaData) == SOCKET_ERROR) {
printf("Windows Sockets cannot be initialized.");
return (uint8_t)0;
}
src = (arg != (void const *)0)
? (char const *)arg
: "localhost";
dst = hostName;
while ((*src != '\0')
&& (*src != ':')
&& (dst < &hostName[sizeof(hostName)]))
{
*dst++ = *src++;
}
*dst = '\0';
if (*src == ':') {
port = (USHORT)strtoul(src + 1, NULL, 10);
}
l_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); /* TCP socket */
if (l_sock == INVALID_SOCKET){
printf("Socket cannot be created; error 0x%08X\n",
WSAGetLastError());
return (uint8_t)0; /* failure */
}
server = gethostbyname(hostName);
if (server == NULL) {
printf("QSpy host name %s cannot be resolved; error 0x%08X\n",
hostName, WSAGetLastError());
return (uint8_t)0;
}
memset(&sockAddr, 0, sizeof(sockAddr));
sockAddr.sin_family = AF_INET;
memcpy(&sockAddr.sin_addr, server->h_addr, server->h_length);
sockAddr.sin_port = htons(port);
if (connect(l_sock, (struct sockaddr *)&sockAddr, sizeof(sockAddr))
== SOCKET_ERROR)
{
printf("Cannot connect to the QSPY server; error 0x%08X\n",
WSAGetLastError());
QS_EXIT();
return (uint8_t)0; /* failure */
}
/* Set the socket to non-blocking mode. */
if (ioctlsocket(l_sock, FIONBIO, &ioctl_opt) == SOCKET_ERROR) {
printf("Socket configuration failed.\n"
"Windows socket error 0x%08X.",
WSAGetLastError());
QS_EXIT();
return (uint8_t)0; /* failure */
}
/* set up the QS filters... */
QS_FILTER_ON(QS_QEP_STATE_ENTRY);
QS_FILTER_ON(QS_QEP_STATE_EXIT);
QS_FILTER_ON(QS_QEP_STATE_INIT);
QS_FILTER_ON(QS_QEP_INIT_TRAN);
QS_FILTER_ON(QS_QEP_INTERN_TRAN);
QS_FILTER_ON(QS_QEP_TRAN);
QS_FILTER_ON(QS_QEP_IGNORED);
QS_FILTER_ON(QS_QEP_DISPATCH);
QS_FILTER_ON(QS_QEP_UNHANDLED);
QS_FILTER_ON(QS_QF_ACTIVE_POST_FIFO);
QS_FILTER_ON(QS_QF_ACTIVE_POST_LIFO);
QS_FILTER_ON(QS_QF_PUBLISH);
QS_FILTER_ON(PLAYER_TRIGGER);
QS_FILTER_ON(COMMAND_STAT);
/* return the status of creating the idle thread */
return (CreateThread(NULL, 1024, &idleThread, (void *)0, 0, NULL)
!= (HANDLE)0) ? (uint8_t)1 : (uint8_t)0;
}
/*..........................................................................*/
void QS_onCleanup(void) {
if (l_sock != INVALID_SOCKET) {
closesocket(l_sock);
l_sock = INVALID_SOCKET;
}
WSACleanup();
}
/*..........................................................................*/
void QS_onFlush(void) {
uint16_t nBytes = 1000;
uint8_t const *block;
while ((block = QS_getBlock(&nBytes)) != (uint8_t *)0) {
send(l_sock, (char const *)block, nBytes, 0);
nBytes = 1000;
}
}
/*..........................................................................*/
QSTimeCtr QS_onGetTime(void) {
return (QSTimeCtr)clock();
}
/*..........................................................................*/
/*! callback function to reset the target (to be implemented in the BSP) */
void QS_onReset(void) {
//TBD
}
/*..........................................................................*/
/*! callback function to execute a uesr command (to be implemented in BSP) */
void QS_onCommand(uint8_t cmdId,
uint32_t param1, uint32_t param2, uint32_t param3)
{
(void)cmdId;
(void)param1;
(void)param2;
(void)param3;
QS_BEGIN(COMMAND_STAT, (void *)1) /* application-specific record begin */
QS_U8(2, cmdId);
QS_U32(8, param1);
QS_U32(8, param2);
QS_U32(8, param3);
QS_END()
if (cmdId == 10U) {
Q_onAssert("command", 10);
}
}
#endif /* Q_SPY */
/*--------------------------------------------------------------------------*/