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50 lines
2.0 KiB
Plaintext
50 lines
2.0 KiB
Plaintext
About this Example
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==================
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This directory contains the "Fly 'n' Shoot" game example application for
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the EK-LM3S811 board. This directory contains portable code that should
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compile with any C compiler for ARM Cortex-M.
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The sub-directories contain code and project files, which are specific to
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the particular ARM toolchains, such as ARM (MDK-ARM), GCC, and IAR.
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Please refer to the README files in the sub-directories for specific
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instructions how to use and customize the example to your needs.
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Support Code for EK-LM3S811 Board
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=================================
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The directory qpc\3rd_party\ek-lm3s811 contains the CMSIS-compliant
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device code for the LM3S811 MCU. Please see the README file in this
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folder for more details.
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QS Software Tracing Instrumentation
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-----------------------------------
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The Blinky example provides the "Spy" build configuration, which
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outputs the QS (Quantum Spy) software tracing data through UART0,
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which is connected to the virtual COM port of the TI Stellaris debugger.
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The output is generated at 115200 baud rate.
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Here is an example invocation of the QSPY host application to receive
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the QS data from EK-TM4C123GXL:
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qspy -cCOM1
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The actual COM port number might be different on your Windows machine.
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Please check the Device Manager to find the COM port number.
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Win32 Emulations
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================
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The sub-directorie win32 and win32-qv provide the emulations of the example
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on Windows GUI (with regular Win32 threads and with cooperative QV scheduler,
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respectively. These sub-directories contain the Makefiles for the MinGW
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toolset and Visual Studio solution files (game-gui.sln) for Visual C++.
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The Win32 emulations use exactly the same code as the embedded board and
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differ only in the Board Support Package (bsp.c). This example demonstrates
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the "dual targeting" development approach, where most of the embedded code
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is developed on the desktop machine (Windows), but is intended for a deeply
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embedded target (EK-LM3S811 here).
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