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132 lines
5.8 KiB
C
132 lines
5.8 KiB
C
/*****************************************************************************
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* Product: QF/C port to Win32
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* Last Updated for Version: 5.0.0
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* Date of the Last Update: Sep 12, 2013
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*
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* Q u a n t u m L e a P s
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* ---------------------------
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* innovating embedded systems
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*
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* Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved.
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*
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* This program is open source software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Alternatively, this program may be distributed and modified under the
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* terms of Quantum Leaps commercial licenses, which expressly supersede
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* the GNU General Public License and are specifically designed for
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* licensees interested in retaining the proprietary status of their code.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Contact information:
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* Quantum Leaps Web sites: http://www.quantum-leaps.com
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* http://www.state-machine.com
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* e-mail: info@quantum-leaps.com
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*****************************************************************************/
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#ifndef qf_port_h
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#define qf_port_h
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/* Win32 event queue and thread types */
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#define QF_EQUEUE_TYPE QEQueue
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#define QF_OS_OBJECT_TYPE void*
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#define QF_THREAD_TYPE void*
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/* The maximum number of active objects in the application */
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#define QF_MAX_ACTIVE 63
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/* The number of system clock tick rates */
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#define QF_MAX_TICK_RATE 2
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/* various QF object sizes configuration for this port */
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#define QF_EVENT_SIZ_SIZE 4
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#define QF_EQUEUE_CTR_SIZE 4
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#define QF_MPOOL_SIZ_SIZE 4
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#define QF_MPOOL_CTR_SIZE 4
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#define QF_TIMEEVT_CTR_SIZE 4
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/* Win32 critical section, see NOTE01 */
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/* QF_CRIT_STAT_TYPE not defined */
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#define QF_CRIT_ENTRY(dummy) QF_enterCriticalSection_()
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#define QF_CRIT_EXIT(dummy) QF_leaveCriticalSection_()
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#include "qep_port.h" /* QEP port */
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#include "qequeue.h" /* Win32 needs event-queue */
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#include "qmpool.h" /* Win32 needs memory-pool */
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#include "qf.h" /* QF platform-independent public interface */
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void QF_enterCriticalSection_(void);
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void QF_leaveCriticalSection_(void);
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void QF_setTickRate(uint32_t ticksPerSec); /* set clock tick rate */
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void QF_onClockTick(void); /* clock tick callback (provided in the app) */
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/*****************************************************************************
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* interface used only inside QF, but not in applications
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*/
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#ifdef qf_pkg_h
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/* Win32 OS object object implementation */
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#define QACTIVE_EQUEUE_WAIT_(me_) \
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while ((me_)->eQueue.frontEvt == (QEvt *)0) { \
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QF_CRIT_EXIT_(); \
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(void)WaitForSingleObject((me_)->osObject, (DWORD)INFINITE); \
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QF_CRIT_ENTRY_(); \
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}
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#define QACTIVE_EQUEUE_SIGNAL_(me_) \
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(void)SetEvent((me_)->osObject)
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#define QACTIVE_EQUEUE_ONEMPTY_(me_) ((void)0)
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/* native QF event pool operations */
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#define QF_EPOOL_TYPE_ QMPool
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#define QF_EPOOL_INIT_(p_, poolSto_, poolSize_, evtSize_) \
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QMPool_init(&(p_), poolSto_, poolSize_, evtSize_)
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#define QF_EPOOL_EVENT_SIZE_(p_) ((p_).blockSize)
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#define QF_EPOOL_GET_(p_, e_, m_) ((e_) = (QEvt *)QMPool_get(&(p_), (m_)))
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#define QF_EPOOL_PUT_(p_, e_) (QMPool_put(&(p_), e_))
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h> /* Win32 API */
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#endif
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/* NOTES: ********************************************************************
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*
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* NOTE01:
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* QF, like all real-time frameworks, needs to execute certain sections of
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* code indivisibly to avoid data corruption. The most straightforward way of
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* protecting such critical sections of code is disabling and enabling
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* interrupts, which Win32 does not allow.
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*
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* This QF port uses therefore a single package-scope Win32 critical section
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* object QF_win32CritSect_ to protect all critical sections.
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*
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* Using the single critical section object for all crtical section guarantees
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* that only one thread at a time can execute inside a critical section. This
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* prevents race conditions and data corruption.
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*
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* Please note, however, that the Win32 critical section implementation
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* behaves differently than interrupt locking. A common Win32 critical section
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* ensures that only one thread at a time can execute a critical section, but
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* it does not guarantee that a context switch cannot occur within the
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* critical section. In fact, such context switches probably will happen, but
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* they should not cause concurrency hazards because the critical section
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* eliminates all race conditionis.
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*
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* Unlinke simply disabling and enabling interrupts, the critical section
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* approach is also subject to priority inversions. Various versions of
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* Windows handle priority inversions differently, but it seems that most of
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* them recognize priority inversions and dynamically adjust the priorities of
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* threads to prevent it. Please refer to the MSN articles for more
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* information.
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*/
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#endif /* qf_port_h */
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