qpc/ports/win32/vc/qf_port.h

132 lines
5.8 KiB
C

/*****************************************************************************
* Product: QF/C port to Win32
* Last Updated for Version: 5.0.0
* Date of the Last Update: Sep 12, 2013
*
* Q u a n t u m L e a P s
* ---------------------------
* innovating embedded systems
*
* Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved.
*
* This program is open source software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Alternatively, this program may be distributed and modified under the
* terms of Quantum Leaps commercial licenses, which expressly supersede
* the GNU General Public License and are specifically designed for
* licensees interested in retaining the proprietary status of their code.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* Contact information:
* Quantum Leaps Web sites: http://www.quantum-leaps.com
* http://www.state-machine.com
* e-mail: info@quantum-leaps.com
*****************************************************************************/
#ifndef qf_port_h
#define qf_port_h
/* Win32 event queue and thread types */
#define QF_EQUEUE_TYPE QEQueue
#define QF_OS_OBJECT_TYPE void*
#define QF_THREAD_TYPE void*
/* The maximum number of active objects in the application */
#define QF_MAX_ACTIVE 63
/* The number of system clock tick rates */
#define QF_MAX_TICK_RATE 2
/* various QF object sizes configuration for this port */
#define QF_EVENT_SIZ_SIZE 4
#define QF_EQUEUE_CTR_SIZE 4
#define QF_MPOOL_SIZ_SIZE 4
#define QF_MPOOL_CTR_SIZE 4
#define QF_TIMEEVT_CTR_SIZE 4
/* Win32 critical section, see NOTE01 */
/* QF_CRIT_STAT_TYPE not defined */
#define QF_CRIT_ENTRY(dummy) QF_enterCriticalSection_()
#define QF_CRIT_EXIT(dummy) QF_leaveCriticalSection_()
#include "qep_port.h" /* QEP port */
#include "qequeue.h" /* Win32 needs event-queue */
#include "qmpool.h" /* Win32 needs memory-pool */
#include "qf.h" /* QF platform-independent public interface */
void QF_enterCriticalSection_(void);
void QF_leaveCriticalSection_(void);
void QF_setTickRate(uint32_t ticksPerSec); /* set clock tick rate */
void QF_onClockTick(void); /* clock tick callback (provided in the app) */
/*****************************************************************************
* interface used only inside QF, but not in applications
*/
#ifdef qf_pkg_h
/* Win32 OS object object implementation */
#define QACTIVE_EQUEUE_WAIT_(me_) \
while ((me_)->eQueue.frontEvt == (QEvt *)0) { \
QF_CRIT_EXIT_(); \
(void)WaitForSingleObject((me_)->osObject, (DWORD)INFINITE); \
QF_CRIT_ENTRY_(); \
}
#define QACTIVE_EQUEUE_SIGNAL_(me_) \
(void)SetEvent((me_)->osObject)
#define QACTIVE_EQUEUE_ONEMPTY_(me_) ((void)0)
/* native QF event pool operations */
#define QF_EPOOL_TYPE_ QMPool
#define QF_EPOOL_INIT_(p_, poolSto_, poolSize_, evtSize_) \
QMPool_init(&(p_), poolSto_, poolSize_, evtSize_)
#define QF_EPOOL_EVENT_SIZE_(p_) ((p_).blockSize)
#define QF_EPOOL_GET_(p_, e_, m_) ((e_) = (QEvt *)QMPool_get(&(p_), (m_)))
#define QF_EPOOL_PUT_(p_, e_) (QMPool_put(&(p_), e_))
#define WIN32_LEAN_AND_MEAN
#include <windows.h> /* Win32 API */
#endif
/* NOTES: ********************************************************************
*
* NOTE01:
* QF, like all real-time frameworks, needs to execute certain sections of
* code indivisibly to avoid data corruption. The most straightforward way of
* protecting such critical sections of code is disabling and enabling
* interrupts, which Win32 does not allow.
*
* This QF port uses therefore a single package-scope Win32 critical section
* object QF_win32CritSect_ to protect all critical sections.
*
* Using the single critical section object for all crtical section guarantees
* that only one thread at a time can execute inside a critical section. This
* prevents race conditions and data corruption.
*
* Please note, however, that the Win32 critical section implementation
* behaves differently than interrupt locking. A common Win32 critical section
* ensures that only one thread at a time can execute a critical section, but
* it does not guarantee that a context switch cannot occur within the
* critical section. In fact, such context switches probably will happen, but
* they should not cause concurrency hazards because the critical section
* eliminates all race conditionis.
*
* Unlinke simply disabling and enabling interrupts, the critical section
* approach is also subject to priority inversions. Various versions of
* Windows handle priority inversions differently, but it seems that most of
* them recognize priority inversions and dynamically adjust the priorities of
* threads to prevent it. Please refer to the MSN articles for more
* information.
*/
#endif /* qf_port_h */