qpc/3rd_party/emWin/GUI/Include/GUI_SPRITE_Private.h
2020-03-17 21:33:20 -04:00

57 lines
2.1 KiB
C

/*********************************************************************
* SEGGER Microcontroller GmbH *
* Solutions for real time microcontroller applications *
**********************************************************************
* *
* (c) 1996 - 2019 SEGGER Microcontroller GmbH *
* *
* Internet: www.segger.com Support: support@segger.com *
* *
**********************************************************************
** emWin V6.10 - Graphical user interface for embedded applications **
emWin is protected by international copyright laws. Knowledge of the
source code may not be used to write a similar product. This file may
only be used in accordance with a license and should not be re-
distributed in any way. We appreciate your understanding and fairness.
----------------------------------------------------------------------
File : GUI_SPRITE_Private.h
Purpose : Private header file for sprites
---------------------------END-OF-HEADER------------------------------
*/
#ifndef GUI_SPRITE_PRIVATE_H
#define GUI_SPRITE_PRIVATE_H
/*********************************************************************
*
* Defines
*
**********************************************************************
*/
#define SPRITE_LOCK_H(h) (GUI_SPRITE_OBJ *)GUI_LOCK_H(h)
/*********************************************************************
*
* Types
*
**********************************************************************
*/
//
// The sprite object
//
typedef struct {
GUI_DEVICE * pDevice;
GUI_RECT Rect;
GUI_HMEM hColors;
U16 Flags;
const GUI_BITMAP * pBM;
void (* pCB)(GUI_HSPRITE hSprite, int Cmd); // Callback routine for animated sprites
GUI_HMEM hContext;
} GUI_SPRITE_OBJ;
#endif // GUI_SPRITE_PRIVATE_H
/*************************** End of file ****************************/