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53 lines
2.2 KiB
C
53 lines
2.2 KiB
C
/*****************************************************************************
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* Product: "Fly 'n' Shoot" game example
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* Last Updated for Version: 4.5.02
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* Date of the Last Update: Jul 21, 2012
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*
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* Q u a n t u m L e a P s
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* ---------------------------
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* innovating embedded systems
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*
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* Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved.
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*
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* This program is open source software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Alternatively, this program may be distributed and modified under the
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* terms of Quantum Leaps commercial licenses, which expressly supersede
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* the GNU General Public License and are specifically designed for
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* licensees interested in retaining the proprietary status of their code.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* Contact information:
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* Quantum Leaps Web sites: http://www.quantum-leaps.com
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* http://www.state-machine.com
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* e-mail: info@quantum-leaps.com
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*****************************************************************************/
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#ifndef bsp_h
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#define bsp_h
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#define BSP_TICKS_PER_SEC 30U
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#define BSP_SCREEN_WIDTH 96U
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#define BSP_SCREEN_HEIGHT 16U
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void BSP_init(void);
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void BSP_drawBitmap(uint8_t const *bitmap);
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void BSP_drawNString(uint8_t x, /* x in pixels */
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uint8_t y, /* y position in chars */
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char const *str);
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void BSP_updateScore(uint16_t score); /* update the score on the margin */
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void BSP_displayOn(void);
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void BSP_displayOff(void);
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#endif /* bsp_h */
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