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2012-08-14 18:00:48 -04:00
//////////////////////////////////////////////////////////////////////////////
// Product: Time Bomb Example with with "Nested Switch Statement"
// Last Updated for Version: 4.1.01
// Date of the Last Update: Nov 04, 2009
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) 2002-2009 Quantum Leaps, LLC. All rights reserved.
//
// This software may be distributed and modified under the terms of the GNU
// General Public License version 2 (GPL) as published by the Free Software
// Foundation and appearing in the file GPL.TXT included in the packaging of
// this file. Please note that GPL Section 2[b] requires that all works based
// on this software must also be made publicly available under the terms of
// the GPL ("Copyleft").
//
// Alternatively, this software may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GPL and are specifically designed for licensees interested in
// retaining the proprietary status of their code.
//
// Contact information:
// Quantum Leaps Web site: http://www.quantum-leaps.com
// e-mail: info@quantum-leaps.com
//////////////////////////////////////////////////////////////////////////////
#include "bsp.h"
enum BombSignals { // all signals for the Bomb FSM
UP_SIG,
DOWN_SIG,
ARM_SIG,
TICK_SIG
};
enum BombStates { // all states for the Bomb FSM
SETTING_STATE,
TIMING_STATE
};
struct Event {
uint16_t sig; // signal of the event
// add event parameters by subclassing the Event structure...
};
struct TickEvt : public Event {
uint8_t fine_time; // the fine 1/10 s counter
};
class Bomb1 { // the Bomb FSM
public:
Bomb1(uint8_t defuse) : m_defuse(defuse) {}
void init(void); // the init() FSM interface
void dispatch(Event const *e); // the dispatch() FSM interface
private:
void tran(uint8_t target) { m_state = target; }
private:
uint8_t m_state; // the scalar state-variable
uint8_t m_timeout; // number of seconds till explosion
uint8_t m_code; // currently entered code to disarm the bomb
uint8_t m_defuse; // secret defuse code to disarm the bomb
};
//............................................................................
// the initial value of the timeout
#define INIT_TIMEOUT 10
//............................................................................
void Bomb1::init(void) {
m_timeout = INIT_TIMEOUT; // timeout is initialized in initial tran.
tran(SETTING_STATE);
}
//............................................................................
void Bomb1::dispatch(Event const *e) {
switch (m_state) {
case SETTING_STATE: {
switch (e->sig) {
case UP_SIG: {
if (m_timeout < 60) {
++m_timeout;
BSP_display(m_timeout);
}
break;
}
case DOWN_SIG: {
if (m_timeout > 1) {
--m_timeout;
BSP_display(m_timeout);
}
break;
}
case ARM_SIG: {
m_code = 0;
tran(TIMING_STATE); // transition to "timing"
break;
}
}
break;
}
case TIMING_STATE: {
switch (e->sig) {
case UP_SIG: {
m_code <<= 1;
m_code |= 1;
break;
}
case DOWN_SIG: {
m_code <<= 1;
break;
}
case ARM_SIG: {
if (m_code == m_defuse) {
tran(SETTING_STATE); // transition to "setting"
}
break;
}
case TICK_SIG: {
if (((TickEvt const *)e)->fine_time == 0) {
--m_timeout;
BSP_display(m_timeout);
if (m_timeout == 0) {
BSP_boom(); // destroy the bomb
}
}
break;
}
}
break;
}
}
}
// Test harness --------------------------------------------------------------
#include <iostream.h>
#include <stdlib.h>
#include <conio.h>
#include <dos.h>
static Bomb1 l_bomb(0x0D); // time bomb FSM, the secret defuse code, 1101 bin
//............................................................................
int main() {
cout << "Time Bomb (Nested switch)" << endl
<< "Press 'u' for UP event" << endl
<< "Press 'd' for DOWN event" << endl
<< "Press 'a' for ARM event" << endl
<< "Press <Esc> to quit." << endl;
l_bomb.init(); // take the initial transition
static TickEvt tick_evt;
tick_evt.sig = TICK_SIG;
tick_evt.fine_time = 0;
for (;;) { // event loop
delay(100); // 100 ms delay
if (++tick_evt.fine_time == 10) {
tick_evt.fine_time = 0;
}
cout.width(1);
cout << "T(" << (int)tick_evt.fine_time << ')'
<< ((tick_evt.fine_time == 0) ? '\n' : ' ');
l_bomb.dispatch(&tick_evt); // dispatch TICK event
if (_kbhit()) {
static Event const up_evt = { UP_SIG };
static Event const down_evt = { DOWN_SIG };
static Event const arm_evt = { ARM_SIG };
Event const *e = (Event *)0;
switch (_getch()) {
case 'u': { // UP event
cout << endl << "UP : ";
e = &up_evt; // generate the UP event
break;
}
case 'd': { // DOWN event
cout << endl << "DOWN: ";
e = &down_evt; // generate the DOWN event
break;
}
case 'a': { // ARM event
cout << endl << "ARM : ";
e = &arm_evt; // generate the ARM event
break;
}
case '\33': { // <Esc> key
cout << endl << "ESC : Bye! Bye!" << flush << endl;
_exit(0);
break;
}
}
if (e != (Event *)0) { // keyboard event available?
l_bomb.dispatch(e); // dispatch the event
}
}
}
return 0;
}