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2012-08-14 18:00:48 -04:00
//////////////////////////////////////////////////////////////////////////////
// Product: Time Bomb Example with the State design pattern (GoF)
// Last Updated for Version: 4.1.01
// Date of the Last Update: Nov 04, 2009
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) 2002-2009 Quantum Leaps, LLC. All rights reserved.
//
// This software may be distributed and modified under the terms of the GNU
// General Public License version 2 (GPL) as published by the Free Software
// Foundation and appearing in the file GPL.TXT included in the packaging of
// this file. Please note that GPL Section 2[b] requires that all works based
// on this software must also be made publicly available under the terms of
// the GPL ("Copyleft").
//
// Alternatively, this software may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GPL and are specifically designed for licensees interested in
// retaining the proprietary status of their code.
//
// Contact information:
// Quantum Leaps Web site: http://www.quantum-leaps.com
// e-mail: info@quantum-leaps.com
//////////////////////////////////////////////////////////////////////////////
#include "bsp.h"
class Bomb3;
class BombState {
public:
virtual void onUP (Bomb3 *) const {}
virtual void onDOWN(Bomb3 *) const {}
virtual void onARM (Bomb3 *) const {}
virtual void onTICK(Bomb3 *, uint8_t) const {}
};
class SettingState : public BombState {
public:
virtual void onUP (Bomb3 *context) const;
virtual void onDOWN(Bomb3 *context) const;
virtual void onARM (Bomb3 *context) const;
};
class TimingState : public BombState {
public:
virtual void onUP (Bomb3 *context) const;
virtual void onDOWN(Bomb3 *context) const;
virtual void onARM (Bomb3 *context) const;
virtual void onTICK(Bomb3 *context, uint8_t fine_time) const;
};
class Bomb3 {
public:
Bomb3(uint8_t defuse) : m_defuse(defuse)
{}
void init(); // the init() FSM interface
void onUP () { m_state->onUP (this); }
void onDOWN() { m_state->onDOWN(this); }
void onARM () { m_state->onARM (this); }
void onTICK(uint8_t fine_time) { m_state->onTICK(this, fine_time); }
private:
void tran(BombState const *target) { m_state = target; }
private:
BombState const *m_state; // the state variable
uint8_t m_timeout; // number of seconds till explosion
uint8_t m_code; // currently entered code to disarm the bomb
uint8_t m_defuse; // secret defuse code to disarm the bomb
private:
static SettingState const setting;
static TimingState const timing;
friend class SettingState;
friend class TimingState;
};
//............................................................................
// the initial value of the timeout
#define INIT_TIMEOUT 10
SettingState const Bomb3::setting;
TimingState const Bomb3::timing;
void Bomb3::init() {
m_timeout = INIT_TIMEOUT;
tran(&Bomb3::setting);
}
//............................................................................
void SettingState::onUP(Bomb3 *context) const {
if (context->m_timeout < 60) {
++context->m_timeout;
BSP_display(context->m_timeout);
}
}
void SettingState::onDOWN(Bomb3 *context) const {
if (context->m_timeout > 1) {
--context->m_timeout;
BSP_display(context->m_timeout);
}
}
void SettingState::onARM(Bomb3 *context) const {
context->m_code = 0;
context->tran(&Bomb3::timing); // transition to "timing"
}
//............................................................................
void TimingState::onUP(Bomb3 *context) const {
context->m_code <<= 1;
context->m_code |= 1;
}
void TimingState::onDOWN(Bomb3 *context) const {
context->m_code <<= 1;
}
void TimingState::onARM(Bomb3 *context) const {
if (context->m_code == context->m_defuse) {
context->tran(&Bomb3::setting); // transition to "setting"
}
}
void TimingState::onTICK(Bomb3 *context, uint8_t fine_time) const {
if (fine_time == 0) {
--context->m_timeout;
BSP_display(context->m_timeout);
if (context->m_timeout == 0) {
BSP_boom(); // destroy the bomb
}
}
}
// Test harness --------------------------------------------------------------
#include <iostream.h>
#include <stdlib.h>
#include <conio.h>
#include <dos.h>
static Bomb3 bomb(0x0D); // time bomb FSM, the secret defuse code, 1101 bin
//............................................................................
int main() {
cout << "Time Bomb (GoF State-Pattern)" << endl
<< "Press 'u' for UP event" << endl
<< "Press 'd' for DOWN event" << endl
<< "Press 'a' for ARM event" << endl
<< "Press <Esc> to quit." << endl;
bomb.init(); // take the initial transition
for (;;) { // event loop
static int fine_time = 0;
delay(100); // 100 ms delay
if (++fine_time == 10) {
fine_time = 0;
}
cout.width(1);
cout << "T(" << fine_time << ')' << ((fine_time == 0) ? '\n' : ' ');
bomb.onTICK(fine_time); // dispatch TICK event
if (kbhit()) {
switch (getch()) {
case 'u': { // UP event
cout << endl << "UP : ";
bomb.onUP(); // dispatch UP event
break;
}
case 'd': { // DOWN event
cout << endl << "DOWN: ";
bomb.onDOWN(); // dispatch DOWN event
break;
}
case 'a': { // ARM event
cout << endl << "ARM : ";
bomb.onARM(); // dispatch ARM event
break;
}
case '\33': { // <Esc> key
cout << endl << "ESC : Bye! Bye!";
_exit(0);
break;
}
}
}
}
return 0;
}