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2018-05-22 15:32:27 -04:00
//****************************************************************************
// Product: QP/C++ example for Qt with GUI
// Last Updated for Version: QP 6.3.0/Qt 5.x
// Date of the Last Update: May 16, 2018
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved.
//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Contact information:
// Quantum Leaps Web sites: http://www.quantum-leaps.com
// https://state-machine.com
// e-mail: info@quantum-leaps.com
//****************************************************************************
#ifndef GUI_H
#define GUI_H
#include <QObject>
#include <QtQml/QQmlApplicationEngine>
#include <QtQml/QQmlContext>
class Gui : public QObject {
Q_OBJECT
Q_PROPERTY(QList<QString> state READ State WRITE setState NOTIFY stateChanged)
Q_PROPERTY(QString button READ Button WRITE setButton NOTIFY buttonChanged)
public:
Gui(QObject *parent = 0);
static Gui *instance();
void show();
public:
Q_INVOKABLE void onPausePressed();
Q_INVOKABLE void onPauseReleased();
Q_INVOKABLE void onQuit();
QList<QString> State() const;
void setState(const QList<QString>& state);
QString Button() const;
void setButton(const QString& button);
private:
QQmlApplicationEngine engine;
QList<QString> m_State;
QString m_Button;
signals:
void stateChanged();
void buttonChanged();
};
#endif // GUI_H