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//****************************************************************************
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// Product: DPP example
// Last Updated for Version: 5.4.0
// Date of the Last Update: 2015-05-04
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//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
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// Copyright (C) Quantum Leaps, LLC. All rights reserved.
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//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Contact information:
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// Web : http://www.state-machine.com
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// Email: info@state-machine.com
//****************************************************************************
#ifndef bsp_h
#define bsp_h
namespace DPP {
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uint32_t const BSP_TICKS_PER_SEC = static_cast<uint32_t>(100);
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void BSP_init(void);
void BSP_displayPaused(uint8_t const paused);
void BSP_displayPhilStat(uint8_t const n, char_t const *stat);
void BSP_terminate(int16_t const result);
void BSP_randomSeed(uint32_t const seed); // random seed
uint32_t BSP_random(void); // pseudo-random generator
} // namespace DPP
#endif // bsp_h