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//$file${.::mine2.cpp} #######################################################
//
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// Model: game.qm
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// File: ${.::mine2.cpp}
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//
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// This code has been generated by QM 4.3.1 (https://www.state-machine.com/qm).
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// DO NOT EDIT THIS FILE MANUALLY. All your changes will be lost.
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//
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// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
// or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
// for more details.
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//
//$endhead${.::mine2.cpp} ####################################################
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#include "qpcpp.h"
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#include "bsp.h"
#include "game.h"
Q_DEFINE_THIS_FILE
// encapsulated delcaration of the Mine1 HSM ---------------------------------
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//$declare${AOs::Mine2} ######################################################
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namespace GAME {
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//${AOs::Mine2} ..............................................................
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class Mine2 : public QP::QHsm {
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private:
uint8_t m_x;
uint8_t m_y;
uint8_t m_exp_ctr;
public:
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Mine2()
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: QHsm(Q_STATE_CAST(&Mine2::initial))
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{}
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protected:
static QP::QState initial(Mine2 * const me, QP::QEvt const * const e);
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static QP::QState unused(Mine2 * const me, QP::QEvt const * const e);
static QP::QState used(Mine2 * const me, QP::QEvt const * const e);
static QP::QState exploding(Mine2 * const me, QP::QEvt const * const e);
static QP::QState planted(Mine2 * const me, QP::QEvt const * const e);
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};
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} // namespace GAME
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//$enddecl${AOs::Mine2} ######################################################
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namespace GAME {
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// local objects -------------------------------------------------------------
static Mine2 l_mine2[GAME_MINES_MAX]; // a pool of type-2 mines
//............................................................................
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QP::QHsm *Mine2_getInst(uint8_t id) {
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Q_REQUIRE(id < GAME_MINES_MAX);
return &l_mine2[id];
}
// helper function to provide the ID of this mine ............................
static inline uint8_t MINE_ID(Mine2 const * const me) {
return static_cast<uint8_t>(me - l_mine2);
}
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} // namespace GAME
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// Mine1 class definition ----------------------------------------------------
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// Check for the minimum required QP version
#if (QP_VERSION < 630U) || (QP_VERSION != ((QP_RELEASE^4294967295U) % 0x3E8U))
#error qpcpp version 6.3.0 or higher required
#endif
//$define${AOs::Mine2} #######################################################
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namespace GAME {
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//${AOs::Mine2} ..............................................................
//${AOs::Mine2::SM} ..........................................................
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QP::QState Mine2::initial(Mine2 * const me, QP::QEvt const * const e) {
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//${AOs::Mine2::SM::initial}
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static bool dict_sent = false;
if (!dict_sent) {
dict_sent = true;
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// object dictionaries for Mine2 pool...
QS_OBJ_DICTIONARY(&l_mine2[0]);
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QS_OBJ_DICTIONARY(&l_mine2[1]);
QS_OBJ_DICTIONARY(&l_mine2[2]);
QS_OBJ_DICTIONARY(&l_mine2[3]);
QS_OBJ_DICTIONARY(&l_mine2[4]);
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// function dictionaries for Mine2 SM...
QS_FUN_DICTIONARY(&Mine2::initial);
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QS_FUN_DICTIONARY(&Mine2::unused);
QS_FUN_DICTIONARY(&Mine2::used);
QS_FUN_DICTIONARY(&Mine2::planted);
QS_FUN_DICTIONARY(&Mine2::exploding);
}
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// local signals...
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QS_SIG_DICTIONARY(MINE_PLANT_SIG, me);
QS_SIG_DICTIONARY(MINE_DISABLED_SIG, me);
QS_SIG_DICTIONARY(MINE_RECYCLE_SIG, me);
QS_SIG_DICTIONARY(SHIP_IMG_SIG, me);
QS_SIG_DICTIONARY(MISSILE_IMG_SIG, me);
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(void)e; // unused parameter
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return Q_TRAN(&unused);
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}
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//${AOs::Mine2::SM::unused} ..................................................
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QP::QState Mine2::unused(Mine2 * const me, QP::QEvt const * const e) {
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QP::QState status_;
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switch (e->sig) {
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//${AOs::Mine2::SM::unused::MINE_PLANT}
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case MINE_PLANT_SIG: {
me->m_x = Q_EVT_CAST(ObjectPosEvt)->x;
me->m_y = Q_EVT_CAST(ObjectPosEvt)->y;
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status_ = Q_TRAN(&planted);
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break;
}
default: {
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status_ = Q_SUPER(&top);
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break;
}
}
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return status_;
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}
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//${AOs::Mine2::SM::used} ....................................................
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QP::QState Mine2::used(Mine2 * const me, QP::QEvt const * const e) {
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QP::QState status_;
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switch (e->sig) {
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//${AOs::Mine2::SM::used}
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case Q_EXIT_SIG: {
// tell the Tunnel that this mine is becoming disabled
MineEvt *mev = Q_NEW(MineEvt, MINE_DISABLED_SIG);
mev->id = MINE_ID(me);
AO_Tunnel->POST(mev, me);
status_ = Q_HANDLED();
break;
}
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//${AOs::Mine2::SM::used::MINE_RECYCLE}
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case MINE_RECYCLE_SIG: {
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status_ = Q_TRAN(&unused);
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break;
}
default: {
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status_ = Q_SUPER(&top);
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break;
}
}
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return status_;
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}
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//${AOs::Mine2::SM::used::exploding} .........................................
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QP::QState Mine2::exploding(Mine2 * const me, QP::QEvt const * const e) {
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QP::QState status_;
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switch (e->sig) {
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//${AOs::Mine2::SM::used::exploding}
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case Q_ENTRY_SIG: {
me->m_exp_ctr = 0U;
status_ = Q_HANDLED();
break;
}
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//${AOs::Mine2::SM::used::exploding::TIME_TICK}
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case TIME_TICK_SIG: {
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//${AOs::Mine2::SM::used::exploding::TIME_TICK::[stillonscreen?]}
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if ((me->m_x >= GAME_SPEED_X) && (me->m_exp_ctr < 15)) {
++me->m_exp_ctr; // advance the explosion counter
me->m_x -= GAME_SPEED_X; // move explosion by 1 step
// tell the Game to render the current stage of Explosion
ObjectImageEvt *oie = Q_NEW(ObjectImageEvt, EXPLOSION_SIG);
oie->x = me->m_x + 1U; // x of explosion
oie->y = (int8_t)((int)me->m_y - 4 + 2); // y of explosion
oie->bmp = EXPLOSION0_BMP + (me->m_exp_ctr >> 2);
AO_Tunnel->POST(oie, me);
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status_ = Q_HANDLED();
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}
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//${AOs::Mine2::SM::used::exploding::TIME_TICK::[else]}
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else {
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status_ = Q_TRAN(&unused);
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}
break;
}
default: {
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status_ = Q_SUPER(&used);
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break;
}
}
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return status_;
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}
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//${AOs::Mine2::SM::used::planted} ...........................................
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QP::QState Mine2::planted(Mine2 * const me, QP::QEvt const * const e) {
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QP::QState status_;
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switch (e->sig) {
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//${AOs::Mine2::SM::used::planted::TIME_TICK}
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case TIME_TICK_SIG: {
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//${AOs::Mine2::SM::used::planted::TIME_TICK::[me->m_x>=GAME_SPEED_X]}
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if (me->m_x >= GAME_SPEED_X) {
me->m_x -= GAME_SPEED_X; // move the mine 1 step
// tell the Tunnel to draw the Mine
ObjectImageEvt *oie = Q_NEW(ObjectImageEvt, MINE_IMG_SIG);
oie->x = me->m_x;
oie->y = me->m_y;
oie->bmp = MINE2_BMP;
AO_Tunnel->POST(oie, me);
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status_ = Q_HANDLED();
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}
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//${AOs::Mine2::SM::used::planted::TIME_TICK::[else]}
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else {
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status_ = Q_TRAN(&unused);
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}
break;
}
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//${AOs::Mine2::SM::used::planted::SHIP_IMG}
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case SHIP_IMG_SIG: {
uint8_t x = Q_EVT_CAST(ObjectImageEvt)->x;
uint8_t y = Q_EVT_CAST(ObjectImageEvt)->y;
uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp;
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//${AOs::Mine2::SM::used::planted::SHIP_IMG::[collisionwithMINE2_BMP?]}
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if (BSP_doBitmapsOverlap(MINE2_BMP, me->m_x, me->m_y, bmp, x, y)) {
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static MineEvt const mine2_hit(HIT_MINE_SIG, 2U);
AO_Ship->POST(&mine2_hit, me);
// go straight to 'disabled' and let the Ship do
// the exploding
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status_ = Q_TRAN(&unused);
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}
else {
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status_ = Q_UNHANDLED();
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}
break;
}
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//${AOs::Mine2::SM::used::planted::MISSILE_IMG}
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case MISSILE_IMG_SIG: {
uint8_t x = Q_EVT_CAST(ObjectImageEvt)->x;
uint8_t y = Q_EVT_CAST(ObjectImageEvt)->y;
uint8_t bmp = Q_EVT_CAST(ObjectImageEvt)->bmp;
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//${AOs::Mine2::SM::used::planted::MISSILE_IMG::[collisionwithMINE2_MISSILE_BMP?~}
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if (BSP_doBitmapsOverlap(MINE2_MISSILE_BMP, me->m_x, me->m_y, bmp, x, y)) {
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static ScoreEvt const mine2_destroyed(DESTROYED_MINE_SIG, 45U);
AO_Missile->POST(&mine2_destroyed, me);
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status_ = Q_TRAN(&exploding);
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}
else {
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status_ = Q_UNHANDLED();
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}
break;
}
default: {
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status_ = Q_SUPER(&used);
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break;
}
}
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return status_;
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}
} // namespace GAME
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//$enddef${AOs::Mine2} #######################################################