88 lines
3.6 KiB
C++
Raw Normal View History

2013-10-10 20:01:51 -04:00
//****************************************************************************
// Product: QP/C++ example for Qt5
// Last Updated for Version: QP 5.3.0/Qt 5.1.1
// Last updated on 2014-04-21
2012-08-14 18:00:48 -04:00
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
// Copyright (C) Quantum Leaps, www.state-machine.com.
2012-08-14 18:00:48 -04:00
//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
2012-08-14 18:00:48 -04:00
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Contact information:
// Web: www.state-machine.com
// Email: info@state-machine.com
2013-10-10 20:01:51 -04:00
//****************************************************************************
2012-08-14 18:00:48 -04:00
#include "gui.h"
//-----------------
#include "qp_port.h"
#include "game.h"
#include "bsp.h"
//............................................................................
int main(int argc, char *argv[]) {
2013-10-10 20:01:51 -04:00
static QP::QEvt const * missileQueueSto[2];
static QP::QEvt const * shipQueueSto[3];
static QF_MPOOL_EL(QP::QEvt) smlPoolSto[10];
static QF_MPOOL_EL(GAME::ObjectImageEvt) medPoolSto[2*GAME_MINES_MAX+10];
static QP::QSubscrList subscrSto[GAME::MAX_PUB_SIG];
2013-12-30 17:41:15 -05:00
QP::GuiApp app(argc, argv);
2012-08-14 18:00:48 -04:00
Gui gui;
gui.show();
QP::QF::init(); // initialize the framework and the underlying RT kernel
BSP_init(); // initialize the Board Support Package
2012-08-14 18:00:48 -04:00
// initialize the event pools...
2013-10-10 20:01:51 -04:00
QP::QF::poolInit(smlPoolSto, sizeof(smlPoolSto), sizeof(smlPoolSto[0]));
QP::QF::poolInit(medPoolSto, sizeof(medPoolSto), sizeof(medPoolSto[0]));
2012-08-14 18:00:48 -04:00
QP::QF::psInit(subscrSto, Q_DIM(subscrSto)); // init publish-subscribe
2012-08-14 18:00:48 -04:00
// send object dictionaries for event pools...
2013-10-10 20:01:51 -04:00
QS_OBJ_DICTIONARY(smlPoolSto);
QS_OBJ_DICTIONARY(medPoolSto);
2012-08-14 18:00:48 -04:00
// send signal dictionaries for globally published events...
QS_SIG_DICTIONARY(GAME::TIME_TICK_SIG, static_cast<void *>(0));
QS_SIG_DICTIONARY(GAME::PLAYER_TRIGGER_SIG, static_cast<void *>(0));
QS_SIG_DICTIONARY(GAME::PLAYER_QUIT_SIG, static_cast<void *>(0));
QS_SIG_DICTIONARY(GAME::GAME_OVER_SIG, static_cast<void *>(0));
// start the active objects...
GAME::AO_Tunnel ->start(1U, // priority
(QP::QEvt const **)0, 0U, // no evt queue
static_cast<void *>(0), 0U); // no per-thread stack
GAME::AO_Missile->start(2U, // priority
missileQueueSto, Q_DIM(missileQueueSto), // evt queue
static_cast<void *>(0), 0U); // no per-thread stack
GAME::AO_Ship ->start(3U, // priority
shipQueueSto, Q_DIM(shipQueueSto), // evt queue
static_cast<void *>(0), 0U); // no per-thread stack
2012-08-14 18:00:48 -04:00
return QP::QF::run(); // run the QF application
2012-08-14 18:00:48 -04:00
}
2013-10-10 20:01:51 -04:00