qpcpp/ports/win32/mingw/qf_port.cpp

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//****************************************************************************
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// Product: QF/C++ port to Win32
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// Last Updated for Version: 5.1.0
// Date of the Last Update: Sep 28, 2013
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//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
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// Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved.
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//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Contact information:
// Quantum Leaps Web sites: http://www.quantum-leaps.com
// http://www.state-machine.com
// e-mail: info@quantum-leaps.com
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//****************************************************************************
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#include "qf_pkg.h"
#include "qassert.h"
#include <stdio.h>
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namespace QP {
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Q_DEFINE_THIS_MODULE("qf_port")
// Global objects ------------------------------------------------------------
CRITICAL_SECTION l_win32CritSect;
// Local objects -------------------------------------------------------------
static DWORD WINAPI thread_function(LPVOID arg);
static DWORD l_tickMsec = 10U; // clock tick in msec (argument for Sleep())
static bool l_running = false;
//............................................................................
void QF::init(void) {
InitializeCriticalSection(&l_win32CritSect);
}
//............................................................................
void QF_enterCriticalSection(void) {
EnterCriticalSection(&l_win32CritSect);
}
//............................................................................
void QF_leaveCriticalSection(void) {
LeaveCriticalSection(&l_win32CritSect);
}
//............................................................................
void QF::stop(void) {
l_running = false;
}
//............................................................................
void QF::thread_(QActive *act) {
do { // loop until m_thread is cleared in QActive::stop()
QEvt const *e = act->get_(); // wait for event
act->dispatch(e); // dispatch to the active object's state machine
gc(e); // check if the event is garbage, and collect it if so
} while (act->m_thread != NULL);
QF::remove_(act); // remove this object from any subscriptions
CloseHandle(act->m_osObject); // cleanup the OS event
}
//............................................................................
static DWORD WINAPI thread_function(LPVOID me) { // for CreateThread()
QF::thread_(static_cast<QActive *>(me));
return 0; // return success
}
//............................................................................
int16_t QF::run(void) {
l_running = true;
onStartup(); // startup callback
// raise the priority of this (main) thread to tick more timely
SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
do {
Sleep(l_tickMsec); // wait for the tick interval
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QF_onClockTick(); // clock tick callback (must call QF_TICKX())
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} while (l_running);
onCleanup(); // cleanup callback
QS_EXIT(); // cleanup the QSPY connection
//DeleteCriticalSection(&l_win32CritSect);
return static_cast<int16_t>(0); // return success
}
//............................................................................
void QF_setTickRate(uint32_t ticksPerSec) {
l_tickMsec = 1000UL / ticksPerSec;
}
//............................................................................
void QActive::start(uint8_t prio,
QEvt const *qSto[], uint32_t qLen,
void *stkSto, uint32_t stkSize,
QEvt const *ie)
{
Q_REQUIRE((qSto != (QEvt const **)0) /* queue storage must be provided */
&& (stkSto == (void *)0)); // Windows allocates stack internally
m_eQueue.init(qSto, (QEQueueCtr)qLen);
m_osObject = CreateEvent(NULL, FALSE, FALSE, NULL);
m_prio = prio;
QF::add_(this); // make QF aware of this active object
init(ie); // execute initial transition
// NOTE: if stkSize==0, Windows allocates default stack size
m_thread = CreateThread(NULL, stkSize, &thread_function, this, 0, NULL);
Q_ASSERT(m_thread != (HANDLE)0); // thread must be created
int p;
switch (m_prio) { // remap QF priority to Win32 priority
case 1:
p = THREAD_PRIORITY_IDLE;
break;
case 2:
p = THREAD_PRIORITY_LOWEST;
break;
case 3:
p = THREAD_PRIORITY_BELOW_NORMAL;
break;
case (QF_MAX_ACTIVE - 1):
p = THREAD_PRIORITY_ABOVE_NORMAL;
break;
case QF_MAX_ACTIVE:
p = THREAD_PRIORITY_HIGHEST;
break;
default:
p = THREAD_PRIORITY_NORMAL;
break;
}
SetThreadPriority(m_thread, p);
}
//............................................................................
void QActive::stop(void) {
m_thread = NULL; // stop the QActive::run() loop
}
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} // namespace QP