qpcpp/ports/win32/qf_port.cpp

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//****************************************************************************
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// Product: QF/C++ port to Win32
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// Last updated for version 5.3.0
// Last updated on 2014-03-04
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//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
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// Copyright (C) Quantum Leaps, www.state-machine.com.
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//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Contact information:
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// Web: www.state-machine.com
// Email: info@state-machine.com
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//****************************************************************************
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#define QP_IMPL // this is QP implementation
#include "qf_port.h" // QF port
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#include "qf_pkg.h"
#include "qassert.h"
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#ifdef Q_SPY // QS software tracing enabled?
#include "qs_port.h" // include QS port
#else
#include "qs_dummy.h" // disable the QS software tracing
#endif // Q_SPY
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namespace QP {
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Q_DEFINE_THIS_MODULE("qf_port")
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// Global objects ************************************************************
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CRITICAL_SECTION l_win32CritSect;
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// Local objects *************************************************************
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static DWORD WINAPI thread_function(LPVOID arg);
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static DWORD l_tickMsec = 10U; // clock tick in msec (argument for Sleep())
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static bool l_running;
static DWORD WINAPI thread_function(LPVOID arg);
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//****************************************************************************
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void QF::init(void) {
InitializeCriticalSection(&l_win32CritSect);
}
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//****************************************************************************
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void QF_enterCriticalSection(void) {
EnterCriticalSection(&l_win32CritSect);
}
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//****************************************************************************
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void QF_leaveCriticalSection(void) {
LeaveCriticalSection(&l_win32CritSect);
}
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//****************************************************************************
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void QF::stop(void) {
l_running = false;
}
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//****************************************************************************
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void QF::thread_(QActive *act) {
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// loop until m_thread is cleared in QActive::stop()
do {
QEvt const *e = act->get_(); // wait for event
act->dispatch(e); // dispatch to the active object's state machine
gc(e); // check if the event is garbage, and collect it if so
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} while (act->m_thread != NULL);
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QF::remove_(act); // remove this object from any subscriptions
CloseHandle(act->m_osObject); // cleanup the OS event
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}
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//****************************************************************************
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int_t QF::run(void) {
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l_running = true;
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onStartup(); // startup callback
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// if necessary, raise the priority of this (main) thread
// to tick more timely
//SetThreadPriority(GetCurrentThread(), THREAD_PRIORITY_HIGHEST);
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do {
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Sleep(l_tickMsec); // wait for the tick interval
QF_onClockTick(); // clock tick callback (must call QF_TICK_X())
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} while (l_running);
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onCleanup(); // cleanup callback
QS_EXIT(); // cleanup the QSPY connection
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//DeleteCriticalSection(&l_win32CritSect);
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return static_cast<int_t>(0); // return success
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}
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//****************************************************************************
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void QF_setTickRate(uint32_t ticksPerSec) {
l_tickMsec = 1000UL / ticksPerSec;
}
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//****************************************************************************
void QActive::start(uint_fast8_t prio,
QEvt const *qSto[], uint_fast16_t qLen,
void *stkSto, uint_fast16_t stkSize,
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QEvt const *ie)
{
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Q_REQUIRE((qSto != static_cast<QEvt const **>(0)) /*valid queue storage */
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&& (stkSto == (void *)0)); // Windows allocates stack internally
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m_prio = prio; // set the QF priority of this AO
QF::add_(this); // make QF aware of this AO
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// create the Win32 event object to block the QEQueue
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m_osObject = CreateEvent(NULL, FALSE, FALSE, NULL);
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m_eQueue.init(qSto, qLen);
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this->init(ie); // execute initial transition (virtual call)
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// stack size not provided?
if (stkSize == 0U) {
stkSize = 1024U; // NOTE: will be rounded up to the nearest page
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}
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m_thread = CreateThread(NULL, stkSize, &thread_function, this, 0, NULL);
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Q_ASSERT(m_thread != NULL); // thread must be created
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int p;
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switch (m_prio) { // remap QF priority to Win32 priority
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case 1:
p = THREAD_PRIORITY_IDLE;
break;
case 2:
p = THREAD_PRIORITY_LOWEST;
break;
case 3:
p = THREAD_PRIORITY_BELOW_NORMAL;
break;
case (QF_MAX_ACTIVE - 1):
p = THREAD_PRIORITY_ABOVE_NORMAL;
break;
case QF_MAX_ACTIVE:
p = THREAD_PRIORITY_HIGHEST;
break;
default:
p = THREAD_PRIORITY_NORMAL;
break;
}
SetThreadPriority(m_thread, p);
}
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//****************************************************************************
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void QActive::stop(void) {
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m_thread = NULL; // stop the QActive::run() loop
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}
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//****************************************************************************
static DWORD WINAPI thread_function(LPVOID me) { // for CreateThread()
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QF::thread_(static_cast<QActive *>(me));
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return 0; // return success
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}
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} // namespace QP