61 lines
2.2 KiB
C
Raw Normal View History

2013-10-10 20:01:51 -04:00
//****************************************************************************
2015-05-14 16:05:04 -04:00
// Product: "Fly 'n' Shoot" game example
// Last Updated for Version: 5.4.0
2015-09-29 11:34:38 -04:00
// Date of the Last Update: 2015-09-25
2012-08-14 18:00:48 -04:00
//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
2013-10-10 20:01:51 -04:00
// Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved.
2012-08-14 18:00:48 -04:00
//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
2012-08-14 18:00:48 -04:00
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Contact information:
2015-09-29 11:34:38 -04:00
// http://www.state-machine.com
// mailto:info@state-machine.com
2013-10-10 20:01:51 -04:00
//****************************************************************************
2012-08-14 18:00:48 -04:00
#ifndef bsp_h
#define bsp_h
namespace GAME {
2013-10-10 20:01:51 -04:00
uint32_t const BSP_TICKS_PER_SEC = static_cast<uint32_t>(33);
2012-08-14 18:00:48 -04:00
uint32_t const BSP_SCREEN_WIDTH = static_cast<uint32_t>(96);
uint32_t const BSP_SCREEN_HEIGHT = static_cast<uint32_t>(16);
void BSP_init(void);
2015-09-29 11:34:38 -04:00
void BSP_terminate(int result);
2012-08-14 18:00:48 -04:00
void BSP_drawBitmap(uint8_t const *bitmap);
2015-05-14 16:05:04 -04:00
void BSP_drawNString(uint8_t x, // x in pixels
uint8_t y, // y position in chars
2012-08-14 18:00:48 -04:00
char_t const *str);
void BSP_updateScore(uint16_t score);
void BSP_displayOn(void);
void BSP_displayOff(void);
void BSP_playerTrigger(void);
void BSP_moveShipUp(void);
void BSP_moveShipDown(void);
} // namespace GAME
2015-05-14 16:05:04 -04:00
#endif // bsp_h