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//****************************************************************************
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// Product: Console-based BSP, MinGW,
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// Last Updated for Version: 5.1.1
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// Date of the Last Update: Oct 08, 2012
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//
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// Q u a n t u m L e a P s
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// ---------------------------
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// innovating embedded systems
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//
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// Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved.
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//
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// This program is open source software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as published
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// by the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// Alternatively, this program may be distributed and modified under the
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// terms of Quantum Leaps commercial licenses, which expressly supersede
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// the GNU General Public License and are specifically designed for
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// licensees interested in retaining the proprietary status of their code.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// Contact information:
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// Quantum Leaps Web sites: http://www.quantum-leaps.com
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// http://www.state-machine.com
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// e-mail: info@quantum-leaps.com
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//****************************************************************************
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#include "qp_port.h"
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#include "bsp.h"
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#include <iostream>
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#include <conio.h>
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using namespace std;
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using namespace QP;
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//............................................................................
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void BSP_init(int /*argc*/, char * /*argv*/[]) {
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}
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//............................................................................
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void QF::onStartup(void) {
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QF_setTickRate(BSP_TICKS_PER_SEC); // set the desired tick rate
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}
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//............................................................................
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void QF::onCleanup(void) {
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}
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//............................................................................
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void QP::QF_onClockTick(void) {
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QF::TICK_X(0U, &l_clock_tick); // perform the QF clock tick processing
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if (_kbhit()) { // any key pressed?
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BSP_onKeyboardInput(_getch());
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}
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}
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//............................................................................
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extern "C" void Q_onAssert(char_t const * const file, int_t line) {
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cerr << "Assertion failed in " << file << " line " << line << endl;
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QF::stop();
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}
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