2013-10-10 20:01:51 -04:00
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//****************************************************************************
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2012-08-14 18:00:48 -04:00
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// Product: Calculator Example with inheritance of the whole state model
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// Last Updated for Version: 4.5.00
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// Date of the Last Update: May 20, 2012
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//
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// Q u a n t u m L e a P s
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// ---------------------------
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// innovating embedded systems
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//
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// Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved.
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//
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// This program is open source software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as published
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2013-10-16 16:46:00 -04:00
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// by the Free Software Foundation, either version 3 of the License, or
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2012-08-14 18:00:48 -04:00
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// (at your option) any later version.
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//
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// Alternatively, this program may be distributed and modified under the
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// terms of Quantum Leaps commercial licenses, which expressly supersede
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// the GNU General Public License and are specifically designed for
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// licensees interested in retaining the proprietary status of their code.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// Contact information:
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// Quantum Leaps Web sites: http://www.quantum-leaps.com
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// http://www.state-machine.com
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// e-mail: info@quantum-leaps.com
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2013-10-10 20:01:51 -04:00
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//****************************************************************************
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2012-08-14 18:00:48 -04:00
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#include "qp_port.h" // the port of the QP framework
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#include "bsp.h" // board support package
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#include "calc1.h"
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#include <iostream.h>
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#include <stdlib.h>
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#include <conio.h>
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#include <dos.h>
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#include <stdio.h>
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// Local objects -------------------------------------------------------------
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static Calc1 l_calc; // instantiate Calculator1
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//............................................................................
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int main() {
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cout << "Calculator1 example, QEP version: "
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<< QEP::getVersion() << endl
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<< "Press '0' .. '9' to enter a digit\n"
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"Press '.' to enter the decimal point\n"
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"Press '+' or '#' to add\n"
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"Press '-' to subtract or negate a number\n"
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"Press '*' to multiply\n"
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"Press '/' to divide\n"
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"Press '=' or <Enter> to get the result\n"
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"Press 'c' or 'C' to Cancel\n"
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"Press 'e' or 'E' to Cancel Entry\n"
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"Press <Esc> to quit.\n\n";
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l_calc.init(); // trigger initial transition
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for (;;) { // event loop
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CalcEvt e; // Calculator event
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BSP_display(); // show the display
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cout << ": ";
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fflush(stdout); // cout.flush() doesn't work in Watcom!
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e.key_code = (uint8_t)_getche(); // get a char with echo
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switch (e.key_code) {
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case 'c': // intentionally fall through
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case 'C': {
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((QEvt *)&e)->sig = C_SIG;
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break;
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}
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case 'e': // intentionally fall through
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case 'E': {
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((QEvt *)&e)->sig = CE_SIG;
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break;
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}
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case '0': {
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((QEvt *)&e)->sig = DIGIT_0_SIG;
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break;
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}
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case '1': // intentionally fall through
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case '2': // intentionally fall through
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case '3': // intentionally fall through
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case '4': // intentionally fall through
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case '5': // intentionally fall through
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case '6': // intentionally fall through
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case '7': // intentionally fall through
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case '8': // intentionally fall through
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case '9': {
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((QEvt *)&e)->sig = DIGIT_1_9_SIG;
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break;
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}
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case '.': {
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((QEvt *)&e)->sig = POINT_SIG;
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break;
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}
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case '+': // intentionally fall through
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case '-': // intentionally fall through
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case '*': // intentionally fall through
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case '/': {
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((QEvt *)&e)->sig = OPER_SIG;
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break;
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}
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case '#': { // alternative '+'
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((QEvt *)&e)->sig = OPER_SIG;
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e.key_code = '+';
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break;
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}
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case '=': // intentionally fall through
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case '\r': { // Enter key
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((QEvt *)&e)->sig = EQUALS_SIG;
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break;
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}
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case '\33': { // ESC key
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((QEvt *)&e)->sig = OFF_SIG;
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break;
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}
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default: {
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((QEvt *)&e)->sig = 0; // invalid event
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break;
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}
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}
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if (((QEvt *)&e)->sig != 0) { // valid event generated?
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l_calc.dispatch(&e); // dispatch event
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}
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}
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return 0;
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}
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