2013-10-10 20:01:51 -04:00
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//****************************************************************************
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// Product: "Fly'n'Shoot" game, BSP for Qt5
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// Last Updated for Version: 5.0.0
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// Date of the Last Update: Aug 24, 2013
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//
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// Q u a n t u m L e a P s
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// ---------------------------
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// innovating embedded systems
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//
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// Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved.
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//
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// This program is open source software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as published
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2013-10-16 16:46:00 -04:00
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// by the Free Software Foundation, either version 3 of the License, or
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2013-10-10 20:01:51 -04:00
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// (at your option) any later version.
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//
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// Alternatively, this program may be distributed and modified under the
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// terms of Quantum Leaps commercial licenses, which expressly supersede
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// the GNU General Public License and are specifically designed for
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// licensees interested in retaining the proprietary status of their code.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// Contact information:
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// Quantum Leaps Web sites: http://www.quantum-leaps.com
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// http://www.state-machine.com
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// e-mail: info@quantum-leaps.com
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//****************************************************************************
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2012-08-14 18:00:48 -04:00
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#ifndef bsp_h
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#define bsp_h
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#define BSP_TICKS_PER_SEC 33U
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#define BSP_SCREEN_WIDTH 96U
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#define BSP_SCREEN_HEIGHT 16U
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void BSP_init();
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void BSP_terminate(int16_t result);
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void BSP_drawBitmap(uint8_t const *bitmap);
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void BSP_drawNString(uint8_t x, /* x in pixels */
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uint8_t y, /* y position in chars */
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char const *str);
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void BSP_updateScore(uint16_t score);
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void BSP_displayOn(void);
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void BSP_displayOff(void);
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void BSP_moveShipUp(void);
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void BSP_moveShipDown(void);
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#endif /* bsp_h */
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