qpcpp/source/qs_fp.cpp

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/// @file
/// @brief QS floating point output implementation
/// @ingroup qs
/// @cond
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///***************************************************************************
/// Product: QS/C++
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/// Last updated for version 5.4.0
/// Last updated on 2015-04-29
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///
/// Q u a n t u m L e a P s
/// ---------------------------
/// innovating embedded systems
///
/// Copyright (C) Quantum Leaps, www.state-machine.com.
///
/// This program is open source software: you can redistribute it and/or
/// modify it under the terms of the GNU General Public License as published
/// by the Free Software Foundation, either version 3 of the License, or
/// (at your option) any later version.
///
/// Alternatively, this program may be distributed and modified under the
/// terms of Quantum Leaps commercial licenses, which expressly supersede
/// the GNU General Public License and are specifically designed for
/// licensees interested in retaining the proprietary status of their code.
///
/// This program is distributed in the hope that it will be useful,
/// but WITHOUT ANY WARRANTY; without even the implied warranty of
/// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
/// GNU General Public License for more details.
///
/// You should have received a copy of the GNU General Public License
/// along with this program. If not, see <http://www.gnu.org/licenses/>.
///
/// Contact information:
/// Web: www.state-machine.com
/// Email: info@state-machine.com
///***************************************************************************
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/// @endcond
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#define QP_IMPL // this is QF/QK implementation
#include "qs_port.h" // QS port
#include "qs_pkg.h" // QS package-scope internal interface
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namespace QP {
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//****************************************************************************
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/// @note This function is only to be used through macros, never in the
/// client code directly.
///
void QS::f32(uint8_t format, float32_t const d) {
union F32Rep {
float32_t f;
uint32_t u;
} fu32; // the internal binary representation
uint8_t chksum_ = priv_.chksum; // put in a temporary (register)
uint8_t *buf_ = priv_.buf; // put in a temporary (register)
QSCtr head_ = priv_.head; // put in a temporary (register)
QSCtr end_ = priv_.end; // put in a temporary (register)
fu32.f = d; // assign the binary representation
priv_.used += static_cast<QSCtr>(5); // 5 bytes about to be added
QS_INSERT_ESC_BYTE(format) // insert the format byte
for (int_t i = static_cast<int_t>(4); i != static_cast<int_t>(0); --i) {
format = static_cast<uint8_t>(fu32.u);
QS_INSERT_ESC_BYTE(format)
fu32.u >>= 8;
}
priv_.head = head_; // save the head
priv_.chksum = chksum_; // save the checksum
}
//****************************************************************************
/// @note This function is only to be used through macros, never in the
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/// client code directly.
///
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void QS::f64(uint8_t format, float64_t const d) {
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union F64Rep {
float64_t d;
struct UInt2 {
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uint32_t u1;
uint32_t u2;
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} i;
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} fu64; // the internal binary representation
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uint8_t chksum_ = priv_.chksum;
uint8_t *buf_ = priv_.buf;
QSCtr head_ = priv_.head;
QSCtr end_ = priv_.end;
int_t i;
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fu64.d = d; // assign the binary representation
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priv_.used += static_cast<QSCtr>(9); // 9 bytes about to be added
QS_INSERT_ESC_BYTE(format) // insert the format byte
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for (i = static_cast<int_t>(4); i != static_cast<int_t>(0); --i) {
format = static_cast<uint8_t>(fu64.i.u1);
QS_INSERT_ESC_BYTE(format)
fu64.i.u1 >>= 8;
}
for (i = static_cast<int_t>(4); i != static_cast<int_t>(0); --i) {
format = static_cast<uint8_t>(fu64.i.u2);
QS_INSERT_ESC_BYTE(format)
fu64.i.u2 >>= 8;
}
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priv_.head = head_; // update the head
priv_.chksum = chksum_; // update the checksum
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}
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} // namespace QP
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