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//****************************************************************************
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// Product: Simple Blinky example
// Last Updated for Version: 5.4.0
// Date of the Last Update: 2015-05-04
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//
// Q u a n t u m L e a P s
// ---------------------------
// innovating embedded systems
//
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// Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved.
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//
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// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
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//
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// Alternatively, this program may be distributed and modified under the
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// terms of Quantum Leaps commercial licenses, which expressly supersede
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// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <www.gnu.org/licenses/>.
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//
// Contact information:
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// <www.state-machine.com/licensing>
// <info@state-machine.com>
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//****************************************************************************
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#ifndef BSP_HPP
#define BSP_HPP
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constexpr uint32_t BSP_TICKS_PER_SEC = 100U;
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void BSP_init(void);
void BSP_ledOff(void);
void BSP_ledOn(void);
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#endif // BSP_HPP