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52 lines
2.3 KiB
C++
52 lines
2.3 KiB
C++
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//////////////////////////////////////////////////////////////////////////////
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// Product: Generic State-Table event processor
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// Last Updated for Version: 4.0.00
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// Date of the Last Update: Apr 07, 2008
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//
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// Q u a n t u m L e a P s
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// ---------------------------
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// innovating embedded systems
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//
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// Copyright (C) 2002-2008 Quantum Leaps, LLC. All rights reserved.
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//
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// This software may be distributed and modified under the terms of the GNU
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// General Public License version 2 (GPL) as published by the Free Software
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// Foundation and appearing in the file GPL.TXT included in the packaging of
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// this file. Please note that GPL Section 2[b] requires that all works based
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// on this software must also be made publicly available under the terms of
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// the GPL ("Copyleft").
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//
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// Alternatively, this software may be distributed and modified under the
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// terms of Quantum Leaps commercial licenses, which expressly supersede
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// the GPL and are specifically designed for licensees interested in
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// retaining the proprietary status of their code.
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//
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// Contact information:
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// Quantum Leaps Web site: http://www.quantum-leaps.com
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// e-mail: info@quantum-leaps.com
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//////////////////////////////////////////////////////////////////////////////
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#include "bsp.h" // for the C99-standard exact-width integer types
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#include "statetbl.h"
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// see also embedded-systems-friendly assertions in Chapter 6
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#include <assert.h>
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//............................................................................
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void StateTable::init(void) {
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(*m_initial)(this, (Event *)0); // top-most initial transition
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assert(m_state < m_nStates); // the initial tran. must change state
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}
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//............................................................................
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void StateTable::dispatch(Event const *e) {
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assert(e->sig < m_nSignals); // require the signal in range
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Tran t = m_state_table[m_state*m_nSignals + e->sig];
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(*t)(this, e); // execute the transition function
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assert(m_state < m_nStates); // ensure that state stays in range
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}
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//............................................................................
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void StateTable::empty(StateTable *, Event const *) {
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}
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