2012-08-14 18:00:48 -04:00
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//////////////////////////////////////////////////////////////////////////////
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// Product: Time Bomb Example with "State Table"
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2012-12-10 16:01:54 -05:00
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// Last Updated for Version: 4.5.03
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// Date of the Last Update: Nov 22, 2009
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2012-08-14 18:00:48 -04:00
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//
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// Q u a n t u m L e a P s
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// ---------------------------
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// innovating embedded systems
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//
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// Copyright (C) 2002-2009 Quantum Leaps, LLC. All rights reserved.
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//
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// This software may be distributed and modified under the terms of the GNU
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// General Public License version 2 (GPL) as published by the Free Software
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// Foundation and appearing in the file GPL.TXT included in the packaging of
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// this file. Please note that GPL Section 2[b] requires that all works based
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// on this software must also be made publicly available under the terms of
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// the GPL ("Copyleft").
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//
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// Alternatively, this software may be distributed and modified under the
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// terms of Quantum Leaps commercial licenses, which expressly supersede
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// the GPL and are specifically designed for licensees interested in
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// retaining the proprietary status of their code.
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//
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// Contact information:
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// Quantum Leaps Web site: http://www.quantum-leaps.com
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// e-mail: info@quantum-leaps.com
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//////////////////////////////////////////////////////////////////////////////
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#include "bsp.h"
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#include "statetbl.h"
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enum BombSignals { // all signals for the Bomb FSM
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UP_SIG,
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DOWN_SIG,
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ARM_SIG,
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TICK_SIG,
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MAX_SIG // the number of signals
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};
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enum BombStates { // all states for the Bomb FSM
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SETTING_STATE,
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TIMING_STATE,
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MAX_STATE // the number of states
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};
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struct TickEvt : public Event {
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uint8_t fine_time; // the fine 1/10 s counter
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};
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class Bomb2 : public StateTable { // the Bomb FSM
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public:
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Bomb2(uint8_t defuse); // public ctor
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2012-12-10 16:01:54 -05:00
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static void initial (Bomb2 *me, Event const *e); // initial transition
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2012-08-14 18:00:48 -04:00
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static void setting_UP (Bomb2 *me, Event const *e); // transition func.
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static void setting_DOWN(Bomb2 *me, Event const *e); // transition func.
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static void setting_ARM (Bomb2 *me, Event const *e); // transition func.
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static void timing_UP (Bomb2 *me, Event const *e); // transition func.
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static void timing_DOWN (Bomb2 *me, Event const *e); // transition func.
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static void timing_ARM (Bomb2 *me, Event const *e); // transition func.
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static void timing_TICK (Bomb2 *me, Event const *e); // transition func.
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private:
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static Tran const state_table[MAX_STATE][MAX_SIG];
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uint8_t m_timeout; // number of seconds till explosion
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uint8_t m_defuse; // secret defuse code to disarm the bomb
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uint8_t m_code; // currently entered code to disarm the bomb
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};
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// the initial value of the timeout
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#define INIT_TIMEOUT 10
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//............................................................................
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Tran const Bomb2::state_table[MAX_STATE][MAX_SIG] = {
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{ (Tran)&Bomb2::setting_UP, (Tran)&Bomb2::setting_DOWN,
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(Tran)&Bomb2::setting_ARM, &StateTable::empty },
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{ (Tran)&Bomb2::timing_UP, (Tran)&Bomb2::timing_DOWN,
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(Tran)&Bomb2::timing_ARM, (Tran)&Bomb2::timing_TICK }
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};
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//............................................................................
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Bomb2::Bomb2(uint8_t defuse)
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: StateTable(&Bomb2::state_table[0][0], MAX_STATE, MAX_SIG,
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(Tran)&Bomb2::initial),
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m_defuse(defuse)
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{}
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//............................................................................
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2012-12-10 16:01:54 -05:00
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void Bomb2::initial(Bomb2 *me, Event const *) {
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2012-08-14 18:00:48 -04:00
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me->m_timeout = INIT_TIMEOUT;
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TRAN(SETTING_STATE);
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}
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//............................................................................
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void Bomb2::setting_UP(Bomb2 *me, Event const *) {
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if (me->m_timeout < 60) {
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++me->m_timeout;
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BSP_display(me->m_timeout);
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}
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}
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//............................................................................
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void Bomb2::setting_DOWN(Bomb2 *me, Event const *) {
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if (me->m_timeout > 1) {
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--me->m_timeout;
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BSP_display(me->m_timeout);
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}
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}
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//............................................................................
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void Bomb2::setting_ARM(Bomb2 *me, Event const *) {
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me->m_code = 0;
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TRAN(TIMING_STATE); // transition to "timing"
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}
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//............................................................................
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void Bomb2::timing_UP(Bomb2 *me, Event const *) {
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me->m_code <<= 1;
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me->m_code |= 1;
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}
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//............................................................................
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void Bomb2::timing_DOWN(Bomb2 *me, Event const *) {
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me->m_code <<= 1;
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}
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//............................................................................
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void Bomb2::timing_ARM(Bomb2 *me, Event const *) {
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if (me->m_code == me->m_defuse) {
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TRAN(SETTING_STATE); // transition to "setting"
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}
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}
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//............................................................................
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void Bomb2::timing_TICK(Bomb2 *me, Event const *e) {
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if (((TickEvt const *)e)->fine_time == 0) {
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--me->m_timeout;
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BSP_display(me->m_timeout);
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if (me->m_timeout == 0) {
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BSP_boom(); // destroy the bomb
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}
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}
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}
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// Test harness --------------------------------------------------------------
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#include <iostream.h>
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#include <stdlib.h>
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#include <conio.h>
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#include <dos.h>
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static Bomb2 l_bomb(0x0D); // time bomb FSM, the secret defuse code, 1101 bin
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//............................................................................
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int main() {
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cout << "Time Bomb (State-Table)" << endl
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<< "Press 'u' for UP event" << endl
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<< "Press 'd' for DOWN event" << endl
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<< "Press 'a' for ARM event" << endl
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<< "Press <Esc> to quit." << endl;
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l_bomb.init(); // take the initial transition
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static TickEvt tick_evt;
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tick_evt.sig = TICK_SIG;
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tick_evt.fine_time = 0;
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for (;;) { // event loop
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delay(100); // 100 ms delay
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if (++tick_evt.fine_time == 10) {
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tick_evt.fine_time = 0;
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}
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cout.width(1);
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cout << "T(" << (int)tick_evt.fine_time << ')'
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<< ((tick_evt.fine_time == 0) ? '\n' : ' ');
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l_bomb.dispatch(&tick_evt); // dispatch TICK event
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if (kbhit()) {
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static Event const up_evt = { UP_SIG };
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static Event const down_evt = { DOWN_SIG };
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static Event const arm_evt = { ARM_SIG };
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Event const *e = (Event *)0;
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switch (getch()) {
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case 'u': { // UP event
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cout << endl << "UP : ";
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e = &up_evt; // generate the UP event
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break;
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}
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case 'd': { // DOWN event
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cout << endl << "DOWN: ";
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e = &down_evt; // generate the DOWN event
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break;
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}
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case 'a': { // ARM event
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cout << endl << "ARM : ";
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e = &arm_evt; // generate the ARM event
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break;
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}
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case '\33': { // <Esc> key
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cout << endl << "ESC : Bye! Bye!";
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exit(0);
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break;
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}
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}
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if (e != (Event *)0) { // keyboard event available?
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l_bomb.dispatch(e); // dispatch the event
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}
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}
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}
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return 0;
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}
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