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48 lines
2.0 KiB
C
48 lines
2.0 KiB
C
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//////////////////////////////////////////////////////////////////////////////
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// Product: "Fly 'n' Shoot" game example with cooperative "Vanilla" kernel
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// Last Updated for Version: 4.1.03
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// Date of the Last Update: Feb 19, 2010
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//
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// Q u a n t u m L e a P s
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// ---------------------------
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// innovating embedded systems
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//
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// Copyright (C) 2002-2010 Quantum Leaps, LLC. All rights reserved.
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//
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// This software may be distributed and modified under the terms of the GNU
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// General Public License version 2 (GPL) as published by the Free Software
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// Foundation and appearing in the file GPL.TXT included in the packaging of
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// this file. Please note that GPL Section 2[b] requires that all works based
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// on this software must also be made publicly available under the terms of
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// the GPL ("Copyleft").
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//
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// Alternatively, this software may be distributed and modified under the
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// terms of Quantum Leaps commercial licenses, which expressly supersede
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// the GPL and are specifically designed for licensees interested in
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// retaining the proprietary status of their code.
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//
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// Contact information:
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// Quantum Leaps Web site: http://www.quantum-leaps.com
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// e-mail: info@quantum-leaps.com
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//////////////////////////////////////////////////////////////////////////////
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#ifndef bsp_h
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#define bsp_h
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#define BSP_TICKS_PER_SEC 30
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#define BSP_SCREEN_WIDTH 96
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#define BSP_SCREEN_HEIGHT 16
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void BSP_init(void);
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void BSP_drawBitmap(uint8_t const *bitmap,
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uint8_t width, // with of the bitmap in pixels
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uint8_t height); // height of the bitmap in pixels
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void BSP_drawNString(uint8_t x, // x in pixels
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uint8_t y, // y position in chars
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char const *str);
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void BSP_updateScore(uint16_t score);
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void BSP_displayOn(void);
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void BSP_displayOff(void);
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#endif // bsp_h
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