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//============================================================================
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// Product: DPP example
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// Last updated for version 6.9.1
// Last updated on 2020-09-22
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//
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// Q u a n t u m L e a P s
// ------------------------
// Modern Embedded Software
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//
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// Copyright (C) 2005-2020 Quantum Leaps. All rights reserved.
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//
// This program is open source software: you can redistribute it and/or
// modify it under the terms of the GNU General Public License as published
// by the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Alternatively, this program may be distributed and modified under the
// terms of Quantum Leaps commercial licenses, which expressly supersede
// the GNU General Public License and are specifically designed for
// licensees interested in retaining the proprietary status of their code.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <www.gnu.org/licenses>.
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//
// Contact information:
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// <www.state-machine.com>
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// <info@state-machine.com>
//============================================================================
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#ifndef BSP_HPP
#define BSP_HPP
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namespace DPP {
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class BSP {
public:
enum { TICKS_PER_SEC = 100 };
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static void init(void);
static void displayPaused(uint8_t const paused);
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static void displayPhilStat(uint8_t const n, char const *stat);
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static void terminate(int16_t const result);
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static void randomSeed(uint32_t const seed); // random seed
static uint32_t random(void); // pseudo-random generator
// for testing...
static void wait4SW1(void);
static void ledOn(void);
static void ledOff(void);
};
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} // namespace DPP
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#endif // BSP_HPP