////////////////////////////////////////////////////////////////////////////// // Product: UI with State-Local Storage Example // Last Updated for Version: 4.5.00 // Date of the Last Update: May 20, 2012 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) 2002-2012 Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 2 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // Quantum Leaps Web sites: http://www.quantum-leaps.com // http://www.state-machine.com // e-mail: info@quantum-leaps.com ////////////////////////////////////////////////////////////////////////////// #include "qp_port.h" // the port of the QP framework #include "num_ent.h" #include "ui.h" #include "video.h" #define HELP_X 3 #define HELP_Y 14 #define HELP_DX 28 #define HELP_DY 5 //............................................................................ static void printHelp(char const * const *txt) { uint8_t y; for (y = 0; y < HELP_DY; ++y) { Video::printStrAt(HELP_X, HELP_Y + y, Video::FGND_YELLOW, txt[y]); } } //............................................................................ QState UI_help::handler(UI_help *me, QEvt const *e) { switch (e->sig) { case Q_ENTRY_SIG: { // instantiate the state-local objects Video::printStrAt(2, 10, Video::FGND_BLACK, "Screen 0: Help "); Video::clearRect( 0, 11, 35, 23, Video::BGND_BLUE); Video::clearRect(35, 11, 80, 23, Video::BGND_BLACK); Video::printStrAt(36, 12, Video::FGND_LIGHT_GRAY, "Press DOWN-Arrow to scroll down"); Video::printStrAt(36, 13, Video::FGND_LIGHT_GRAY, "Press UP-Arrow to scroll up"); Video::printStrAt(36, 20, Video::FGND_WHITE, "Press F1 to return to last screen"); Video::clearRect(HELP_X - 1, HELP_Y, HELP_X + HELP_DX + 1, HELP_Y + HELP_DY, Video::BGND_BLACK); Video::drawRect (HELP_X - 2, HELP_Y - 1, HELP_X + HELP_DX + 2, HELP_Y + HELP_DY + 1, Video::FGND_WHITE,2); me->m_help_line = 0; printHelp(me->m_help_text + me->m_help_line); return Q_HANDLED(); } case Q_EXIT_SIG: { // destroy the state-local objects... return Q_HANDLED(); } case DOWN_SIG: { if (me->m_help_line + HELP_DY < me->m_help_len) { ++me->m_help_line; printHelp(me->m_help_text + me->m_help_line); } return Q_HANDLED(); } case UP_SIG: { if (me->m_help_line > 0) { --me->m_help_line; printHelp(me->m_help_text + me->m_help_line); } return Q_HANDLED(); } case HELP_SIG: { return Q_TRAN(me->m_history); // go back to the last screen } } return Q_SUPER(&UI_top::handler); }