//**************************************************************************** // Product: DPP example, Win32-GUI // Last updated for version 5.9.5 // Last updated on 2017-07-20 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // https://state-machine.com // mailto:info@state-machine.com //**************************************************************************** #include "qpcpp.h" #include "dpp.h" #include "bsp.h" #include "qwin_gui.h" // QWIN GUI #include "resource.h" // GUI resource IDs generated by the resource editior #include // for snprintf() #include #ifdef Q_SPY #define WIN32_LEAN_AND_MEAN #include // Win32 API for multithreading #include // for Windows network facilities #endif Q_DEFINE_THIS_FILE //**************************************************************************** // thread function for running the application main() static DWORD WINAPI appThread(LPVOID par) { (void)par; // unused parameter return main_gui(); // run the QF application } //**************************************************************************** namespace DPP { // local variables ----------------------------------------------------------- static HINSTANCE l_hInst; // this application instance static HWND l_hWnd; // main window handle static LPSTR l_cmdLine; // the command line string static SegmentDisplay l_philos; // SegmentDisplay to show Philo status static OwnerDrawnButton l_pauseBtn; // owner-drawn button static unsigned l_rnd; // random seed #ifdef Q_SPY enum { PHILO_STAT = QP::QS_USER, COMMAND_STAT }; static SOCKET l_sock = INVALID_SOCKET; static uint8_t const l_clock_tick = 0U; #endif // Local functions ----------------------------------------------------------- static LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam); //............................................................................ extern "C" int WINAPI WinMain(HINSTANCE hInst, HINSTANCE /*hPrevInst*/, LPSTR cmdLine, int iCmdShow) { l_hInst = hInst; // save the application instance l_cmdLine = cmdLine; // save the command line string //AllocConsole(); // create the main custom dialog window HWND hWnd = CreateCustDialog(hInst, IDD_APPLICATION, NULL, &WndProc, "QP_APP"); ShowWindow(hWnd, iCmdShow); // show the main window // enter the message loop... MSG msg; while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } //FreeConsole(); BSP::terminate(0); return msg.wParam; } //............................................................................ static LRESULT CALLBACK WndProc(HWND hWnd, UINT iMsg, WPARAM wParam, LPARAM lParam) { switch (iMsg) { // Perform initialization upon cration of the main dialog window // NOTE: Any child-windows are NOT created yet at this time, so // the GetDlgItem() function can't be used (it will return NULL). // case WM_CREATE: { l_hWnd = hWnd; // save the window handle // initialize the owner-drawn buttons... // NOTE: must be done *before* the first drawing of the buttons, // so WM_INITDIALOG is too late. // OwnerDrawnButton_init(&l_pauseBtn, IDC_PAUSE, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_UP)), LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_BTN_DWN)), LoadCursor(NULL, IDC_HAND)); return 0; } // Perform initialization after all child windows have been created case WM_INITDIALOG: { SegmentDisplay_init(&l_philos, N_PHILO, /* N_PHILO "segments" for the Philos */ 3U); /* 3 bitmaps (for thinking/hungry/eating) */ SegmentDisplay_initSegment(&l_philos, 0U, IDC_PHILO_0); SegmentDisplay_initSegment(&l_philos, 1U, IDC_PHILO_1); SegmentDisplay_initSegment(&l_philos, 2U, IDC_PHILO_2); SegmentDisplay_initSegment(&l_philos, 3U, IDC_PHILO_3); SegmentDisplay_initSegment(&l_philos, 4U, IDC_PHILO_4); SegmentDisplay_initBitmap(&l_philos, 0U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_THINKING))); SegmentDisplay_initBitmap(&l_philos, 1U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_HUNGRY))); SegmentDisplay_initBitmap(&l_philos, 2U, LoadBitmap(l_hInst, MAKEINTRESOURCE(IDB_EATING))); // --> QP: spawn the application thread to run main() Q_ALLEGE(CreateThread(NULL, 0, &appThread, NULL, 0, NULL) != (HANDLE)0); return 0; } case WM_DESTROY: { PostQuitMessage(0); return 0; } // commands from regular buttons and menus... case WM_COMMAND: { SetFocus(hWnd); switch (wParam) { case IDOK: case IDCANCEL: { PostQuitMessage(0); break; } } return 0; } // owner-drawn buttons... case WM_DRAWITEM: { static QP::QEvt const pe = QEVT_INITIALIZER(PAUSE_SIG); LPDRAWITEMSTRUCT pdis = (LPDRAWITEMSTRUCT)lParam; switch (pdis->CtlID) { case IDC_PAUSE: { // PAUSE owner-drawn button switch (OwnerDrawnButton_draw(&l_pauseBtn,pdis)) { case BTN_DEPRESSED: { AO_Table->POST(&pe, static_cast(0)); break; } case BTN_RELEASED: { static QP::QEvt const se = QEVT_INITIALIZER(SERVE_SIG); AO_Table->POST(&se, static_cast(0)); break; } default: { break; } } break; } } return 0; } // mouse input... case WM_MOUSEWHEEL: { return 0; } // keyboard input... case WM_KEYDOWN: { return 0; } } return DefWindowProc(hWnd, iMsg, wParam, lParam) ; } //............................................................................ void BSP::init(void) { if (!QS_INIT(l_cmdLine)) { // QS initialization failed? MessageBox(l_hWnd, "Cannot connect to QSPY via TCP/IP\n" "Please make sure that 'qspy -t' is running", "QS_INIT() Error", MB_OK | MB_ICONEXCLAMATION | MB_APPLMODAL); } QS_OBJ_DICTIONARY(&l_clock_tick); // must be called *after* QF::init() QS_USR_DICTIONARY(PHILO_STAT); QS_USR_DICTIONARY(COMMAND_STAT); } //............................................................................ void BSP::terminate(int16_t result) { #ifdef Q_SPY if (l_sock != INVALID_SOCKET) { closesocket(l_sock); l_sock = INVALID_SOCKET; } #endif QP::QF::stop(); // cleanup all QWIN resources... OwnerDrawnButton_xtor(&l_pauseBtn); // cleanup the l_pauseBtn resources SegmentDisplay_xtor(&l_philos); // cleanup the l_philos resources // end the main dialog EndDialog(l_hWnd, result); } //............................................................................ void BSP::displayPhilStat(uint8_t n, char const *stat) { UINT bitmapNum = 0; Q_REQUIRE(n < N_PHILO); switch (stat[0]) { case 't': bitmapNum = 0U; break; case 'h': bitmapNum = 1U; break; case 'e': bitmapNum = 2U; break; default: Q_ERROR(); break; } // set the "segment" # n to the bitmap # 'bitmapNum' SegmentDisplay_setSegment(&l_philos, (UINT)n, bitmapNum); QS_BEGIN(PHILO_STAT, AO_Philo[n]) // application-specific record begin QS_U8(1, n); // Philosopher number QS_STR(stat); // Philosopher status QS_END() } //............................................................................ void BSP::displayPaused(uint8_t paused) { char buf[16]; LoadString(l_hInst, (paused != 0U) ? IDS_PAUSED : IDS_RUNNING, buf, Q_DIM(buf)); SetDlgItemText(l_hWnd, IDC_PAUSED, buf); } //............................................................................ uint32_t BSP::random(void) { // a very cheap pseudo-random-number generator // "Super-Duper" Linear Congruential Generator (LCG) // LCG(2^32, 3*7*11*13*23, 0, seed) // l_rnd = l_rnd * (3U*7U*11U*13U*23U); return l_rnd >> 8; } //............................................................................ void BSP::randomSeed(uint32_t seed) { l_rnd = seed; } } // namespace DPP //**************************************************************************** namespace QP { //............................................................................ void QF::onStartup(void) { QF_setTickRate(DPP::BSP::TICKS_PER_SEC); // set the desired tick rate } //............................................................................ void QF::onCleanup(void) { } //............................................................................ void QF_onClockTick(void) { QF::TICK(&DPP::l_clock_tick); // perform the QF clock tick processing } //............................................................................ extern "C" void Q_onAssert(char const * const module, int loc) { QF::stop(); // stop ticking QS_ASSERTION(module, loc, 10000U); // report assertion to QS char message[80]; SNPRINTF_S(message, Q_DIM(message) - 1, "Assertion failed in module %s location %d", module, loc); MessageBox(DPP::l_hWnd, message, "!!! ASSERTION !!!", MB_OK | MB_ICONEXCLAMATION | MB_APPLMODAL); PostQuitMessage(-1); } //---------------------------------------------------------------------------- #ifdef Q_SPY // define QS callbacks #include // In this demo, the QS software tracing output is sent out of the application // through a TCP/IP socket. This requires the QSPY host application to // be started first to open a server socket (qspy -t ...) to wait for the // incoming TCP/IP connection from the DPP demo. // // In an embedded target, the QS software tracing output can be sent out // using any method available, such as a UART. This would require changing // the implementation of the functions in this section, but the rest of the // application code does not "know" (and should not care) how the QS ouptut // is actually performed. In other words, the rest of the application does NOT // need to change in any way to produce QS output. //............................................................................ extern "C" DWORD WINAPI idleThread(LPVOID par) { // signature for CreateThread() (void)par; while (DPP::l_sock != INVALID_SOCKET) { uint8_t const *block; // try to receive bytes from the QS socket... uint16_t nBytes = QS::rxGetNfree(); if (nBytes > 0U) { uint8_t buf[64]; int status; if (nBytes > sizeof(buf)) { nBytes = sizeof(buf); } status = recv(DPP::l_sock, reinterpret_cast(&buf[0]), static_cast(nBytes), 0); if (status != SOCKET_ERROR) { uint16_t i; nBytes = static_cast(status); for (i = 0U; i < nBytes; ++i) { QS::rxPut(buf[i]); } } } QS::rxParse(); // parse all the received bytes nBytes = 1024U; QF_CRIT_ENTRY(dummy); block = QS::getBlock(&nBytes); QF_CRIT_EXIT(dummy); if (block != static_cast(0)) { send(DPP::l_sock, reinterpret_cast(block), static_cast(nBytes), 0); } Sleep(20); // sleep for xx milliseconds } return (DWORD)0; // return success } //............................................................................ bool QS::onStartup(void const *arg) { static uint8_t qsBuf[1024]; // buffer for QS output static uint8_t qsRxBuf[100]; // buffer for QS receive channel static WSADATA wsaData; char hostName[64]; char const *src; char *dst; USHORT port = 6601; // default QSPY server port ULONG ioctl_opt = 1; struct sockaddr_in sockAddr; struct hostent *server; initBuf(qsBuf, sizeof(qsBuf)); rxInitBuf(qsRxBuf, sizeof(qsRxBuf)); // initialize Windows sockets if (WSAStartup(MAKEWORD(2,0), &wsaData) == SOCKET_ERROR) { printf("Windows Sockets cannot be initialized."); return (uint8_t)0; } src = (arg != (void const *)0) ? (char const *)arg : "localhost"; dst = hostName; while ((*src != '\0') && (*src != ':') && (dst < &hostName[sizeof(hostName)])) { *dst++ = *src++; } *dst = '\0'; if (*src == ':') { port = (USHORT)strtoul(src + 1, NULL, 10); } DPP::l_sock = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); // TCP socket if (DPP::l_sock == INVALID_SOCKET){ printf("Socket cannot be created; error 0x%08X\n", WSAGetLastError()); return false; // failure } server = gethostbyname(hostName); if (server == NULL) { printf("QSpy host name %s cannot be resolved; error 0x%08X\n", hostName, WSAGetLastError()); return false; } memset(&sockAddr, 0, sizeof(sockAddr)); sockAddr.sin_family = AF_INET; memcpy(&sockAddr.sin_addr, server->h_addr, server->h_length); sockAddr.sin_port = htons(port); if (connect(DPP::l_sock, reinterpret_cast(&sockAddr), sizeof(sockAddr)) == SOCKET_ERROR) { printf("Cannot connect to the QSPY server; error 0x%08X\n", WSAGetLastError()); QS_EXIT(); return false; // failure } // Set the socket to non-blocking mode. if (ioctlsocket(DPP::l_sock, FIONBIO, &ioctl_opt) == SOCKET_ERROR) { printf("Socket configuration failed.\n" "Windows socket error 0x%08X.", WSAGetLastError()); QS_EXIT(); return false; // failure } // set up the QS filters... QS_FILTER_ON(QS_QEP_STATE_ENTRY); QS_FILTER_ON(QS_QEP_STATE_EXIT); QS_FILTER_ON(QS_QEP_STATE_INIT); QS_FILTER_ON(QS_QEP_INIT_TRAN); QS_FILTER_ON(QS_QEP_INTERN_TRAN); QS_FILTER_ON(QS_QEP_TRAN); QS_FILTER_ON(QS_QEP_IGNORED); QS_FILTER_ON(QS_QEP_DISPATCH); QS_FILTER_ON(QS_QEP_UNHANDLED); QS_FILTER_ON(QS_QF_ACTIVE_POST_FIFO); QS_FILTER_ON(QS_QF_ACTIVE_POST_LIFO); QS_FILTER_ON(QS_QF_PUBLISH); QS_FILTER_ON(DPP::PHILO_STAT); QS_FILTER_ON(DPP::COMMAND_STAT); // return the status of creating the idle thread return (CreateThread(NULL, 1024, &idleThread, NULL, 0, NULL) != NULL) ? true : false; } //............................................................................ void QS::onCleanup(void) { if (DPP::l_sock != INVALID_SOCKET) { closesocket(DPP::l_sock); DPP::l_sock = INVALID_SOCKET; } WSACleanup(); } //............................................................................ void QS::onFlush(void) { uint16_t nBytes = 1000U; uint8_t const *block; while ((block = getBlock(&nBytes)) != static_cast(0)) { send(DPP::l_sock, reinterpret_cast(block), nBytes, 0); nBytes = 1000U; } } //............................................................................ QSTimeCtr QS::onGetTime(void) { return static_cast(clock()); } //............................................................................ //! callback function to reset the target (to be implemented in the BSP) void QS::onReset(void) { //TBD } //............................................................................ //! callback function to execute a user command (to be implemented in BSP) void QS::onCommand(uint8_t cmdId, uint32_t param1, uint32_t param2, uint32_t param3) { (void)cmdId; (void)param1; (void)param2; (void)param3; // application-specific record QS_BEGIN(DPP::COMMAND_STAT, static_cast(0)) QS_U8(2, cmdId); QS_U32(8, param1); QS_END() if (cmdId == 10U) { Q_onAssert("command", 10); } } #endif // Q_SPY //---------------------------------------------------------------------------- } // namespace QP