//**************************************************************************** // Product: Console-based BSP, MinGW, // Last Updated for Version: 5.4.0 // Date of the Last Update: 2015-05-04 // // Q u a n t u m L e a P s // --------------------------- // innovating embedded systems // // Copyright (C) 2002-2013 Quantum Leaps, LLC. All rights reserved. // // This program is open source software: you can redistribute it and/or // modify it under the terms of the GNU General Public License as published // by the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // Alternatively, this program may be distributed and modified under the // terms of Quantum Leaps commercial licenses, which expressly supersede // the GNU General Public License and are specifically designed for // licensees interested in retaining the proprietary status of their code. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see . // // Contact information: // Web : http://www.state-machine.com // Email: info@state-machine.com //**************************************************************************** #include "qpcpp.h" #include "bsp.h" #include #include using namespace std; using namespace QP; //............................................................................ void BSP_init(int /*argc*/, char * /*argv*/[]) { } //............................................................................ void QF::onStartup(void) { QF_setTickRate(BSP_TICKS_PER_SEC); // set the desired tick rate } //............................................................................ void QF::onCleanup(void) { } //............................................................................ void QP::QF_onClockTick(void) { QF::TICK_X(0U, &l_clock_tick); // perform the QF clock tick processing if (_kbhit()) { // any key pressed? BSP_onKeyboardInput(_getch()); } } //............................................................................ extern "C" void Q_onAssert(char_t const * const file, int_t line) { cerr << "Assertion failed in " << file << " line " << line << endl; QF::stop(); }